Splitting my day between Stonetop revisions and tinkering on Freebooters 2e, I came up with this draft playbook…

Splitting my day between Stonetop revisions and tinkering on Freebooters 2e, I came up with this draft playbook…

Splitting my day between Stonetop revisions and tinkering on Freebooters 2e, I came up with this draft playbook design for Freebooters. Feedback appreciated.

Copping some design elements and font from Maezar’s character sheets, which are really great. I hope that’s okay, Maezar!

Still a little torn between this more pulpy display font and something rougher.

https://www.dropbox.com/s/xztjrykb9geus5v/FotF2e_playbook_magic-user_test.pdf?dl=0

21 thoughts on “Splitting my day between Stonetop revisions and tinkering on Freebooters 2e, I came up with this draft playbook…”

  1. Like it a lot! My main suggestion would be to tweak the name scroll, just because the line width on the illustration is a lot thinner than the pouch/chest next to it, so it looks a little weird.

    The only issue with something rougher / more visually exciting is the compromises with also having to fit ALL OF THAT TEXT on the sheet, which seems super useful.

  2. Ramanan S stashed silver is tracked separately from the xp it generates because the “win condition” for Freebooters is to stash 10,000 silver. And xp is only awarded for silver when it is stashed, which removes it from circulation.

  3. Ramanan S, you get xp from things other than silver. You get 1 xp whenever you roll a 6 or less on a move, and more xp at the end of each session:

    WRAP UP

    When you reach the end of a session, do the following:

    1) Mark XP if you fulfilled your alignment goal at least once.

    2) Mark XP if you fulfilled at least 1 trait in a memorable way.

    3) If you’re a Fighter, mark XP if you defeated a worthy foe.

    4) If you’re a Thief, mark XP if you evaded detection or stole from anyone.

    5) If you’re a Cleric, mark XP if you fulfilled your tenet at least once.

    6) If you’re a Magic-User, mark XP if you discovered something magical.

    Then answer the following questions as a group. For each “yes” answer, everyone marks XP.

    1) Did we discover a new site of interest in the wilderness?

    2) Did we overcome a notable enemy?

    3) Did we lay our hands on some memorable booty?

    Does that clear things up? Stashing 10,000 silver becomes a separate concern from tracking xp, because you can get xp from things other than stashing silver.

  4. Totally OK Jason Lutes  And please let me know how I can help with your project in any way… proofing, layout, playtesting, and $$$ when the time is right.

  5. Design tweak: place Silver/Stash to the left of Gear, and Encumbrance to the left of Weight Carried, so Gear weights add up in a column to the total below.

  6. I.e. PbtA. In using these games for “campaign” style play, one moves VERY quickly into scenarios where failed rolls becomes almost impossible. For the same reason one should never see a “+1 Sword” in Dungeon World, a permanent spell granting +1 (or greater) is quite the effect.

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