Jason Lutes, looking at my copy of “The Perilous Wilds” I’m not certain about the license, so I will ask.

Jason Lutes, looking at my copy of “The Perilous Wilds” I’m not certain about the license, so I will ask.

Jason Lutes, looking at my copy of “The Perilous Wilds” I’m not certain about the license, so I will ask. Would it be allowed for me to create a Discover and/or Danger generator on Abulafia, Hex Describe, or similar engine? With proper attribution of course. I have created such a thing for personal use, but don’t want to share publicly unless I am sure that is allowed.

http://random-generator.com/index.php?title=Main_Page

https://campaignwiki.org/hex-describe

http://random-generator.com/index.php?title=Main_Page

A little something from my current mega-dungeon crawl game using Dyson Logos mega-dungeon map, for your enjoyment…

A little something from my current mega-dungeon crawl game using Dyson Logos mega-dungeon map, for your enjoyment…

A little something from my current mega-dungeon crawl game using Dyson Logos mega-dungeon map, for your enjoyment…

Su-Su the Baby Phoenix

Su-Su is about the size of a hummingbird, seemingly a phoenix chick composed of intense flame. You thought that phoenixes sprung up from the ashes of their past selves fully formed? So did everyone else, so who knows what Su-Su really is, other than very cute and very hot.

Su-Su is in a cage made of tough but lightweight metal of strange manufacture that lets a lot of light through. The top of the cage hangs from a short piece of chain and is attached to a short, stout pole, so that the holder does not have to have his hand directly over the cage (which gets quite hot). On one side there is a lens shaped piece of glass that focuses the light from his flame.

When you hold up Su-Su’s cage as a lantern it acts as a high-quality lantern that needs no oil.

When you sing and/or coo at Su-Su, letting him know how much you appreciate him, if Su-Su is well fed, he will glow fiercely with pride and joy and begin to sing. The light and heat intensify greatly for a time, and his song is very pleasing. All that can hear his song take +1 ongoing while he sings to prevent depression and despair.

When make camp, Su-Su needs to be fed. Su-Su eats B[2d10] coins worth of precious metals and gems every rest.

When you do not feed Su-Su…who knows what will happen? Likely nothing good.

2 weight.

Ambushes

Ambushes

Ambushes

I would like a little advice. How do you handle monsters that try to ambush the PC’s?

Let’s say there is a kind of choke point in a mega-dungeon, and the monsters have rigged up a big cargo net to drop on the characters at that spot. It is well-hidden.

Now, how do you work up to the point where the PCs are either caught by the net or not?

* How much do you look for signals that the PCs are actively searching for ambush? (i.e. someone scouting ahead, using Trap Expert, explicitly saying they are checking the ceilings, etc.)

* How much would you base on a 6 or less roll on a move? (i.e. unless someone misses, they’ll not get caught)

* How much do you telegraph the ambush to prompt the PCs to even roll a move? Just walking down a hall doesn’t trigger any moves, right?

* How much to you just treat this as a hard move?

Any thoughts are appreciated. I’m up to almost 30 sessions of GMing DW now, and feel confident in almost all areas, but traps/ambushes are still a soft spot for me.

I’ll put this in the “Miscellaneous Resources” category…

I’ll put this in the “Miscellaneous Resources” category…

I’ll put this in the “Miscellaneous Resources” category…

Any Class Warfare experts out there? Johnstone Metzger , you around? A question about Disciples. The Devotion move all Disciples get specifies they pick three spheres of influence. The Embodiment specialties has a move that says to pick a particular sphere of influence, and then its casting move says you can cast spells “from your sphere of influence”.

The way I am interpreting this is that all Disciples (e.g. at least two Disciple specialty) characters have three spheres of influence they have special knowledge of, but the specifics about which spells they can cast are determined by the speciality specific moves. So in the case of an Embodiment, they have three specialities with special knowledge (from Devotion) but only one sphere they can cast spells from. In fact, that one special sphere might even be different from the three chosen for Devotion.

Does that sound right?

Does anyone have any thoughts on whether and how the BANK IT move can/should be used with vanilla DW?

Does anyone have any thoughts on whether and how the BANK IT move can/should be used with vanilla DW?

Does anyone have any thoughts on whether and how the BANK IT move can/should be used with vanilla DW? Can you just change “silver pieces” to “coins” and use it? Looking at the price lists from both games, it seems there is no consistent exchange rate.

I want to do this, but I want to make sure I am not missing something obvious.

When a PC is using Hack and Slash (or Volley for that matter) against a group of enemies, do you spread the damage…

When a PC is using Hack and Slash (or Volley for that matter) against a group of enemies, do you spread the damage…

When a PC is using Hack and Slash (or Volley for that matter) against a group of enemies, do you spread the damage the PC does around? Or do you apply the full damage to each enemy? If you spread it around, how does armor apply?

Example:

PC is facing down five bandits, each with 1 armor and 3 hp. The PC rolls 10 damage. Does the PC…

* Kill one bandit with 10 damage

* Do 10/5 = 2 damage to each bandit, with armor meaning each takes 1.

* Do four damage each to two bandits, killing them, and the extra two to another bandit, so that he takes one damage after armor.

* Do 10 damage to each of the five, killing them all?

* Do 10 damage each to some reasonable subset of them, killing some of them (GM’s discretion)

* Something else?

For reference, on page 58 it says “If the action that triggers the move could reasonably hurt multiple targets roll once and apply damage to each target (they each get their armor).”

A couple of questions that have come up in recent play, sort of a mish-mash…

A couple of questions that have come up in recent play, sort of a mish-mash…

A couple of questions that have come up in recent play, sort of a mish-mash…

* When you are Defending something, and you run out of hold, you can just re-roll Defend, right?  I mean, you are still Defending.  Example: Josef is trying to keep a bunch of chaos-infected dwarves from getting past him on a narrow bridge.  He is defending the bridge.  My instinct is that as long as he is defending the bridge, and as long as the chaos dwarves are just trying to get past him (as opposed to attacking him directly), he can just keep rolling defend and spending hold to damage them until a) they back off and change their tactics or b) they are all dead or c) he rolls a 6 or less and I as the GM do something nasty to him.  Does that sound right?

* Same example.  Lets say the chaos dwarves decide to instead attack Josef.  If that is the case, Josef just Hacks and Slashs or Defies Danger, right?  That is, he just keeps his hold from the Defend on the bridge until someone tries to do something with the bridge and otherwise fights normally.  Right?

* Is there a rule about stacking bonuses?  I thought there was, but I can’t find it.  The PC’s in our game are up to lvl 7-8, and some of them have some very clever move combinations (we are using Class Warfare) that lead to very high bonuses.  I”m ok with this, it just means they are badasses of great badass-ness, but it is making it harder to put tough opposition against them.

Need some Magic Tattoo thoughts

Need some Magic Tattoo thoughts

Need some Magic Tattoo thoughts

A barbarian HAD a tattoo of a map on his back.  This tattoo was given to him while he was in a drunken stupor by the Kenedhel, a people well schooled in witchcraft.  The map tattoo was intended to bring the barbarian to the homeland of the Kenedhel to fight some bad guys for them.  The barbarian did so, earning their respect and friendship.  The Kenedhel have worked over the old map tattoo into a new tattoo, with some kind of (probably minor) magical properties.

Question: What does this new tattoo do?