Are there many people here who speak French and aren’t on the dedicated community?

Are there many people here who speak French and aren’t on the dedicated community?

Are there many people here who speak French and aren’t on the dedicated community? I spent some time with the generalist gaming podcast Proxi-Jeux to explain the Worlds engine, and specifically Dungeon World.

Originally shared by Proxi-Jeux

Apocalypse world : L’interview de Eric Nieudan .

https://soundcloud.com/proxi-jeux/eric-nieudan-nous-parle

Adventures in Planes and Time!

Adventures in Planes and Time!

Adventures in Planes and Time!

I had the opportunity of running a game for two of my players last week. Since their characters are from different campaigns and worlds, I went for a planar and time-traveling adventure. Here is a front/module/thing I wrote after the fact, in case some of you fancy a Dungeon World and Doctor Who crossover.

Feedback welcome!

Edit: I should really thank Michaël Croitoriu and Sebastien Delfino for agreeing to this silly idea, and David Girardey for joining in at the end to play his Wizard-from-a-year-ago.

I’m having a panic moment.

I’m having a panic moment.

I’m having a panic moment. How do you guys keep track of everything happening in your campaign, between you own ideas and all the stuff the players come up with?

Since last night, my Keep on the Borderlands 1983 game has a Spelljammer connection (the heroes accidentally opened a portal and a spelljamming ship crashed through it). That’s on top of an Underdark megacorp rebuilding the keep, the Cult of Evil Chaos doing chaotic-evil things, an unknown party looking for a mysterious wizard that the paladin devoured while in wererat form, the monster tribes in the caves looking for the Eye of Gruumsh, and all sorts of ancient, world threatening knowledge being unearthed from the Cave of the Unknown (aka the Bloodstone dungeon).

I should add that in maybe 20 sessions, neither of the two groups who played in this world ever set foot in the Caves of Chaos… =D

Actually I’m having a lot of fun trying to tie in all these ideas into the world. But I think I’ll silence the writer in me and stop looking for an overarching plot. If only for sanity’s sake.

Hello Tavern patrons.

Hello Tavern patrons.

Hello Tavern patrons. I threw together a fairly simple hunting & gathering move for wilderness adventures. Suggestions,  things I’m missing, a better move already online somewhere?

When you hunt or forage in dangerous territory, roll +WIS. On a 10+, chose 2. On a 7-9, chose 1. 

* There is enough to feed your whole group for the night.

* You can smoke, dry or bottle the equivalent of 1d6 rations.

* You don’t get into trouble with a predator or monster.

Lifted from the Maps in RPGs community.

Lifted from the Maps in RPGs community.

Lifted from the Maps in RPGs community. No numbers, no key, just your imagination. What a wonderful basis it would make for a DW campaign.

Originally shared by Alex “Dungeon Daddy” Mayo

Spotted on RPG.net. Beautiful map…the handful of times I’ve run Moria (waaaaaaaaay back in the mid-80’s, using MERP) I randomly generated all the passages so as to make the thing byzantine beyond belief.

A couple of sessions ago, I improvised a magical item as a reward.

A couple of sessions ago, I improvised a magical item as a reward.

A couple of sessions ago, I improvised a magical item as a reward. It’s much like the ‘glaive’ from the movie Krull a huge shuriken-boomerang thing that can slice through walls.  Then I forgot about it and didn’t write any rules, tags, or special moves for it. But now the Fighter tells me he wants to take Blacksmith to merge the glaive’s powers into his gigantic sword. 

So here’s what I’m thinking: when you attack by throwing your sword, it always comes back(ø). If you trigger Volley with it, on a 7-9 you can choose The sword causes a dangerous amount of collateral damage as a side effect. 

Thoughts? 

(ø) Note that I’m not saying when  the sword comes back. I’m expecting some Thor jokes next time 😉

My Caves of Chaos group is going through the Bloodstone dungeon after another band of players almost destroyed it.

My Caves of Chaos group is going through the Bloodstone dungeon after another band of players almost destroyed it.

My Caves of Chaos group is going through the Bloodstone dungeon after another band of players almost destroyed it.

This is probably the most entertaining and dynamic dungeon crawl I’ve seen in over 30 years of gaming.

In three sessions, there has been several alliances and betrayals, a siege, a honour duel, kraken tentacles, an angelic intervention, an opening chasm, plots, religious conversions, flights, fights, secret doors, ghost librarians, negotiations, an abduction, a magic sacrifice, several mangled limbs, a drowning and a geyser of orc blood.

I don’t think I can top this, ever. I’ll have to retire from GMing when it’s over 😀

I was wondering if any of you wise Tavern patrons ever came up with a wildling-type compendium class.

I was wondering if any of you wise Tavern patrons ever came up with a wildling-type compendium class.

I was wondering if any of you wise Tavern patrons ever came up with a wildling-type compendium class. One of my players wants his Ranger to become a better fighter by mimicking his falcon pet, and down the ine drawing from the savagery of nature.

Any leads?

Tonight’s episode of Adventure Time is called Dungeon Train.

Tonight’s episode of Adventure Time is called Dungeon Train.

Tonight’s episode of Adventure Time is called Dungeon Train. These two words put together evoke so many ideas I can’t even start…. What would a dungeon train look like in you DW game?

Drowning in armour, a cautionary tale (and feedback request)

Drowning in armour, a cautionary tale (and feedback request)

Drowning in armour, a cautionary tale (and feedback request)

Last night, my players learnt that one of the worse dangers in the city of Apostarius are its canals. Seeing the thief dragged underwater by a monster, the fighter managed to rescue him but got stuck there, trapped by the mud and the weight of his armour. The paladin went in to help, slashing through his armour straps to save time, but only managed to get lost in the murky depths. 

I’m not entirely happy with the way I handled drowning. I asked the player to Defy Danger with CON and gave him a debility but I think I should have just dealt damage (which is what I did afterwards). I won’t write a special move for it, but this is what I’d do from now on:

When you’re drowning, roll+CON. On a 10+, you can take steps to remedy to the situation (take off your armour, look for a way to drag yourself out, just swim up – this may require another roll) ; on a 7-9, take 1d8 damage and take steps as above ; on a 6- take 1d8 damage. 

It’s not very elegant though – any thoughts?