#Review  of 10+ Treasures by David Guyll and Melissa Fisher.

#Review  of 10+ Treasures by David Guyll and Melissa Fisher.

#Review  of 10+ Treasures by David Guyll and Melissa Fisher.

TL;DR: awesome stuff.

#reviews   #dungeonworld  

http://scriptogr.am/sbr/post/10plus-dw

I have just released a  #dungeonworld  adventure based on an incredible map by Herwin Wielinck.

I have just released a  #dungeonworld  adventure based on an incredible map by Herwin Wielinck.

Originally shared by Acritarche

I have just released a  #dungeonworld  adventure based on an incredible map by Herwin Wielinck. It is called In the Hallways of Thime and it is free on DrivethruRPGs.

Joe Banner helped me on this one.

http://rpg.drivethrustuff.com/product/137449/In-the-Hallways-of-Thime

Had an interesting discussion with “HydraDM” on the #dungeonworld  Freenode IRC channel over lunch.

Had an interesting discussion with “HydraDM” on the #dungeonworld  Freenode IRC channel over lunch.

Had an interesting discussion with “HydraDM” on the #dungeonworld  Freenode IRC channel over lunch. It was basically rolling Hack & Slash vs the system. “How do you ditch ability scores completely?” was the basic concept.

A quick overview of a #dungeonworld  module I’m working on.

A quick overview of a #dungeonworld  module I’m working on.

Originally shared by Acritarche

A quick overview of a #dungeonworld  module I’m working on.

It will first be published in french, then I’ll work on the english version.

Follow the link to my blog

Please mark your interest (+1 this post)!

http://acritarche.tumblr.com/post/97565424363/sanctuary

Cross post since this is a mash up of OD&D and Dungeon World. Peace

Cross post since this is a mash up of OD&D and Dungeon World. Peace

Cross post since this is a mash up of OD&D and Dungeon World. Peace

Originally shared by steven stewart

Actual Play Post – the goblins of Zog, tattertots, a purple fairy and a four year old continues the tradition of suggesting that sleeping goblins could just be killed because prisoners would be difficult.

Part #2 of my first session with my kids and wife of my OD&D mash up with Dungeon World.

part #1 can be found here https://plus.google.com/101845816313183575681/posts/9Wsn6jEHFRo

When we left off we had characters, had established why they were adventuring and what the mission is for the spy. I asked a few more questions to my wife such as why is the queen of the fey was mad at her. She replied that she is obsessed with the human world, and left her post. Good enough for what we where after. My daughter decided to pipe up (sans question from me) that her knight fights dragons. My son piped up now with dragons, he decided sometime that I felt bad at baboons with laser beams wouldn’t be the main villain – so he added that the dragons have laser beam eyes to make me feel better (boy howdy it did). Yeah now we have laser beam eyed dragons.

Somewhere in this kibitzing we where doing it was suggested that the goblins make some sort of noises that drive the laser beam for eyes dragons to Frill reigning death and destruction. Going back to the girl, I asked what was the town called where the people where attacked by the dragons. The girl (playing Dame Matches the Red Knight) said with the innocence that only four year olds can pull of: “the village of townspeople”. Alas for the village of townspeople. If you see the mat, next to the rendering of Zog is a skull where the village of townspeople bravely fought to the end. So now we have tied the goblins and dragons together with Zog and the mission – and somehow used two archetypes and tropes of fantasy with a good helping of gonzo for myself. So far we are doing well.

An observation – the girl is much more into the archetypes of fantasy due to the parents being a bit more relaxed about early childhood tv, toys, and her wanting daddy to tell her stories vs. the boy who is elder and therefore shafted by our hippie leftist harass anti tv parental types when he was an early child. But the boy now loves machines, how things work, bikes, mysteries and spies. So he doesn’t differentiate or is stuck with fantasy tropes. Which makes for great games, while the wife is really into good books and historical literature and medieval art but not gaming so we get the cool fairy tale vibe. But she totally abuses the henchmen as is coming. I mention this because on the map you will also see JPL – yes dear readers (if have managed to not be bored by this post yet) Frill apparently has a Jet Propulsion Laboratory. I haven’t figured that out yet, so I just wrote it down when it came up in conversation. The first time, I didn’t. But when it came up,twice, it goes on the map.

By this time we had spent an hour and a half, and everyone was having fun. We hadn’t actually started the game though, just the character creation.

So we start with recruiting henchpeople. They need someone to hold the light in the tunnels. So we need a village. The boy throws out Atruian. Good enough. I ask the wife why does everyone in Atruian have an eye patch. She had started to get a little bit agitated so this re engaged her. True to form to go with her other ideas, she says the children’s nightmares that the goblins are taking somehow infect the people when they see the children since they are at the borders of Zog and their eye starts to fill up with a erie liquid (the girl says red since at is her favorite color) and if it fills up they turn into goblins – hence the eye patch. Once the penny drops, the girl wants to sit in my lap again because she is scared.

So we have enough for the town. I describe a campfire where the locals all gather to drink their fill. The kids know what campfires are, but not really a tavern, plus I am tired of taverns.

At this point I discover they don’t have any money due to my character creation rules, and my desire to not have an hour of let’s make a shopping list for adventure mart. So we roll some dice, the boy gets upset because the knight got 2d6x10and he got 1d6x10but he sucks it up, and knows that he wants to get more. I am unsure of what the boy said the money is. The abbreviation though is FT. The wife and boy were taking about it, and the girl was telling me about her shield again so I didn’t catch it. Soemthing like Frilltons or Frilllunedollars maybe? But I do know that Canada is rubbing off on him because there are two types of coins, one worth 1FT and one worth 2 FT. Like lunes and twoonies up here. I got that much. The wife tries to game fiction me again about how the prince wouldn’t send them on a mission withhout sufficient resources wanting more money than she has. So out comes the die of fate again, on a 5-6 she is right, roll for more money, 4-5 the prince decides that the she should go and collect from the fey queen which owes the prince money for a debt, and on 1-2 the prince takes all her money to repay the debt since she is the closest representative to the Fey queen. A four is rolled so all is status qou.

After some discussions, and some horrible reaction rolls from the grizzled veteran who rather than risk becoming a goblin cut his own eye out with the tip of his bamboo spear. They retire for the evening with no hench people. The morning turns out better though. Apparently word has gotten out. Franco, a man whose wife was snatched by goblins ( it was originally going to be the daughter but I think I had already warped my daughter enough by now and ret-conned it to be the wife) takes up with band, wages are not discussed. that should have been a warning bell to them. They head off to the Emporium- which is really just a tarp and a table to equip Franco. The wife is shocked, “you mean I got to buy him stuff, he doesn’t come with anything?” I tell her well ephemeral has clothes and his bamboo cudgel. She decides since he is carrying the lantern, that is all he really needs. Classic henchman abuse right from the start. They are interrupted by Luka the Magnificent! who wears a blue robe and has some plastic looking stars and moons sewn on it.

A long discussion ensues within the party in whether to hire Luka. They roll poorly on negotiations. I use the classic dnd 2d6 roll straight from torch and sword (which is the same as the LBB). Luka demands 20% of all treasure. The wife really doesn’t like him. She is in to him right away thinking he is a self important type with little real magic to offer (which she is correct about). The boy agrees and they almost don’t hire him, but in the end the wife decides that they could probably push him in front of a goblin or something and therefore probably won’t have to pay him. So first game in for her and she has discovered the idea of a meat shield.

Sorry there wasn’t more rules discussion, but this is getting long enough for now. Next post will be actually getting into the dungeon. Discovering sleep spell (Exquisite Repose) is bad ass and Franco will solve their quandary of what to do about sleeping goblins.

Peace,

#dungeonworld #zog #odd #playingwithkids

I updated my NPC character traits generator tonight for names, instincts and knacks, as per “Instant NPCs” section…

I updated my NPC character traits generator tonight for names, instincts and knacks, as per “Instant NPCs” section…

I updated my NPC character traits generator tonight for names, instincts and knacks, as per “Instant NPCs” section in #dungeonworld.

http://scottmaclure.github.io/character-traits/

Should work well on all devices, copy/paste works nicely as well:

Name: Drummond

Hair: Well groomed

Facial: Goatee

Speech: Crisp

Characteristic: Nervous cough

Personality: Angry

Instinct: To establish a dynasty

Knack: Ratcatching

I used it this weekend to generate some random NPCs before play. Worked a treat.

Feedback welcome! I have a ton of enhancements in the backlog already:

https://github.com/ScottMaclure/character-traits/issues

Hope that’s of use to someone.

http://scottmaclure.github.io/character-traits

Bananas #dungeonworld action at PAX Games on Demand today!

Bananas #dungeonworld action at PAX Games on Demand today!

Bananas #dungeonworld action at PAX Games on Demand today! The party faced off against Death itself and I learned to love the Paladin’s moves in the process.

The adventurers have travelled to the Obsidian Pyramid. The Paladin seeks the answer to its mysteries; the desert Druid wishes to see its mysterious threat extinguished; the Wizard seeks a necromantic place of power he can use to restore his dead wife.  

The Druid Discerns that the pyramid houses a Thallas device that can make the desert verdant and green. This makes the Druid very angry. He vows to destroy the device!

Inside the pyramid, they encounter the Chimera-Hydra guardian. The poor Ranger is smashed by its goat head and faces Death. Death will allow her to escape if she triggers the Thallas device and greens the desert. She refuses and is cast into oblivion.  

But wait! The Paladin runs to her body, and Lays on Hands, begging Osiris to save her. He rolls a 7; she is restored to life and Death claims the Paladin instead.

Death offers the Paladin the same bargain: make the desert green and he may continue to walk the world and serve Osiris.

The Paladin, suspicious of Death’s motives, uses his Pierce Lies oath boon to LOOK INTO THE HEART OF DEATH. He learns the truth: the Lord of the Underworld wishes the desert verdant because the new life will kill the desert and its gods and spirits and he may claim their souls for himself! The Paladin will not be party to this, so he refuses and casts himself into oblivion.

The Wizard takes advantage of the Paladin’s death and the connection it creates to the underworld.  He casts Speak With Dead, pulling his wife’s spirit back into the world, and then follows it up with a Ritual to put his wife’s spirit in the Paladin’s body.  The Druid, sensing trouble, tackles him as he performs the final dance (an Interfere for -2).  Due to the interference, the Wizard gets a mixed success on his necromantic Defy Danger. The wife is restored to the Paladin’s body, but the corridor to the underworld allows Death to reach through the planes and activate the Thallas Device!  Suddenly, clouds pour heavy rains over the desert.  Everything drowns or dies in a flash flood.  Death, roaring with delight, drags the desert spirits and gods to the underworld.

We narrate epilogues.  The Druid dedicates himself to haunting and terrorizing the farms that spring up in the lush former desert. The Paladin’s soul is rescued from oblivion by a grateful Osiris and he carries on with his battle against evil in another dimension.  The Wizard and his Paladin-wife, after a “honeymoon period,” set about figuring out how to raise their dead child from the grave next…