I ran an 8 hour long Freebooter session this weekend at the Ludesco convention in Switzerland.

I ran an 8 hour long Freebooter session this weekend at the Ludesco convention in Switzerland.

I ran an 8 hour long Freebooter session this weekend at the Ludesco convention in Switzerland. The three courageous players had much much fun building the setting then exploring one of its islands in search of Mayondinca artifacts and ruins. Some epic moments with an elemental-driven typhoon, angry merfolks pursuing them through half flooded ruins and mangrove, strange but finally quite nice vegepygmies, old mayondinca legends becoming true again and a demon accidentaly awaken from eons of (troubled?) sleep killed with the newly constructed balista for their pirate ship.

Mayondinca = Maya + ondin (=merfolk in french) + inca

They are alive! And they are beautiful. (video in French)

They are alive! And they are beautiful. (video in French)

They are alive! And they are beautiful. (video in French)

The Fate Cards for the french version of The Perilous Wilds

Originally shared by Acritarche

https://www.youtube.com/watch?v=jzKtf98QspI&feature=autoshare

Thoughts for a new rule in FotF.

Thoughts for a new rule in FotF.

Thoughts for a new rule in FotF.

Each class has a special ability linked to it (Mettle, Cunning, Favor, Power).

I would really consider being able to burn an ability point to raise it temporarily. the burnt ability being the one used to calculate it of course (resp. STR, INT, WIS and INT).

What do you think?

I’ve been solo testing Freebooters v2 for about two weeks now and filled 77 pages of Canson booklet.

I’ve been solo testing Freebooters v2 for about two weeks now and filled 77 pages of Canson booklet.

I’ve been solo testing Freebooters v2 for about two weeks now and filled 77 pages of Canson booklet.

My general feeling is that FotF v2 + Perilous Wilds works marvel together.

Here are some finer remarks:

• Making camp + Manage provisions is generally a quite risky endeavour even in peaceful regions. This can trigger a lot of fiction and some more moves.

• A good armour is the best investment e.v.e.r.

• Travelling requires a lot of +WIS moves (Make camp + Manage provisions + Stay sharp. This should be balanced a bit. (1)

• Find a buyer is not a fair move : 10+ hardly a win, 7-9 is a non-win scenario (2)

(1) My take on this :

• Make camp + WIS ;

• Manage provisions +INT (because careful planning and management),

• Stay sharp +CON (because the greater hardship is to stay awake after a long day trip >> resist, endure)

(2) Find a buyer

When you seek to convert valuable objects into coins, roll+size.

10+ : someone offers you 1d4+7 x 10 % of its value. Accept or Negociate.

7-9 : someone offers you 1d6+3 x 10 % of its value. Accept or reject.

6-: you draw unwanted attention on the object(s) and the Judge makes a move.

Something I’d like to find in Freebooter v2 is a random table for picking up ressources that might appear in…

Something I’d like to find in Freebooter v2 is a random table for picking up ressources that might appear in…

Something I’d like to find in Freebooter v2 is a random table for picking up ressources that might appear in Regions, Areas, Sites and/or Steadings.

Here is the one I made up for my solo Freebooter test.

1-6 COMMON

1-3 Wood

4-5 Stone

6-8 Food

9-10 Common crafts (shoes, clothing, tools, etc.)

11 Common minerals (clay, sand, iron, etc.)

12 Medicinal and aromatic herbs

7-9 RARE

1-2 Precious woods, marbles, furs, etc.

3 Specialized crafts including armoury

4-6 Fine food products (wines, delicatessen, etc.)

7-8 Livestock (cattle, ovids and company)

9 Semi-precious stones

10-11 Rare ores (Sn, Pb, kaolin, white sand, etc.)

12 Slaves

10-11 VALUABLE

1-3 Precious metals (Au, Ag, Pt, etc.)

4-5 Gems and precious stones

6-7 Extraordinary livestock (Pegasus, Palomino ghost, etc.)

8-10 Arts and crafts including quality armoury, parade armoury

11 Exotic products (spices, silk, etc. – !adapt to your world!)

12 Archeomancian relics and monstrous trophies

12 ARCANE

1-4 Magic components (all types)

5-7 Talismans (gri-gri, cult sign, etc.)

8-9 Magic-binding powder or element

10-11 Magic objects

12 Magic relics

Another thing I’d like to have is a random table for deities and cults (Name, Domain, Tenets, Cult Structure, Remarquable rite). But I don’t have this one yet. 😉

Nathan Roberts got me inspired on this one!

Nathan Roberts got me inspired on this one!

Nathan Roberts got me inspired on this one!

Originally shared by Acritarche

Dernièrement, Nathan Roberts s’est lancé dans un solo avec Freebooters on the Frontier v.2. Non seulement j’espère qu’il continuera longtemps, mais en plus il m’a donné une sacrée envie de faire pareil. J’ai décidé de ne pas me priver! ^^

Première étape: impression de Freebooters v.2, montage du bouquin et pose des signets.

I’m so glad and proud to have worked with Keny Widjaja Luka Rejec guillaume jentey Mathias Redl, Yoann Depriester,…

I’m so glad and proud to have worked with Keny Widjaja Luka Rejec guillaume jentey Mathias Redl, Yoann Depriester,…

I’m so glad and proud to have worked with Keny Widjaja Luka Rejec guillaume jentey Mathias Redl, Yoann Depriester, Matthieu Papy John Grümph Alban Schuiten and Emilie aka +M.A.T. Méka-Drepth for the Fate cards of En terres sauvages. (https://fr.ulule.com/en-terres-sauvages/)

The 104 Fate cards are designed to help the GM with Dangers and Discoveries while exploring perilous wilds. En terres sauvages is the french edition of the excellent Dungeon World supplement Perilous Wilds by Jason Lutes.

The Fate cards those excellent people drew for are a new addition to the french edition thanks to our wonderful backers. I had the chance to work with talented french writers for these. Eric Nieudan, Batro, manuel bedouet, Magi max, Nicolas Dessaux and myself).

Below are illustrations drawn for the Fate cards and a mockup of the final product.

In Perilous Wilds, some regions/areas can be Barren.

In Perilous Wilds, some regions/areas can be Barren.

In Perilous Wilds, some regions/areas can be Barren. The definitions implies that it’s harder to Forage there/find water. However there is nothing specific avout Barren lands in the Forage action nor in the Water supply section on p. 30.

To Jason Lutes: Is this deliberate?

To all: How do you handle it?