I updated my NPC character traits generator tonight for names, instincts and knacks, as per “Instant NPCs” section…

I updated my NPC character traits generator tonight for names, instincts and knacks, as per “Instant NPCs” section…

I updated my NPC character traits generator tonight for names, instincts and knacks, as per “Instant NPCs” section in #dungeonworld.

http://scottmaclure.github.io/character-traits/

Should work well on all devices, copy/paste works nicely as well:

Name: Drummond

Hair: Well groomed

Facial: Goatee

Speech: Crisp

Characteristic: Nervous cough

Personality: Angry

Instinct: To establish a dynasty

Knack: Ratcatching

I used it this weekend to generate some random NPCs before play. Worked a treat.

Feedback welcome! I have a ton of enhancements in the backlog already:

https://github.com/ScottMaclure/character-traits/issues

Hope that’s of use to someone.

http://scottmaclure.github.io/character-traits

7 thoughts on “I updated my NPC character traits generator tonight for names, instincts and knacks, as per “Instant NPCs” section…”

  1. Thanks this is perfect for me, as NPC roleplaying is by far the hardest part for me as a GM. These things are perfect inspiration. I’ve been trying to create a google docs generator based on the tables from Ash’s NPC generator site: http://rpg.ashami.com/. Not knowing javascript (or any other development language) is the main hurdle. But I shared a copy you can check out below if you’re interested, and any suggestions would be most welcome. Be sure to save a local copy and check out the script before running it though, standard internet safety.

    https://docs.google.com/spreadsheets/d/18wJPfTAvc6yPYK7NUeScWBlTEqARbpuss6dsJzGuBUk/edit?usp=sharing

    I have two motivations for this route – first the accessibility across devices, like you have done, but second to make the data sets available.

    Which brings me to the crux – this need comes up time and time and time again across platforms, across rulesets, and for all kinds of data besides NPC traits. Why isn’t there an open, extensible data set of randomization values for rpgs? Or is there, and I just haven’t found it?

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