Howdy. Have your settled on an official-ish name now? Just curious!
Howdy. Have your settled on an official-ish name now? Just curious!
Howdy. Have your settled on an official-ish name now? Just curious!
Howdy. Have your settled on an official-ish name now? Just curious!
Howdy. Have your settled on an official-ish name now? Just curious!
Just noticed that the wizard didn’t have a single target damage spell without taking the Evocation Arcane Specialty,…
Just noticed that the wizard didn’t have a single target damage spell without taking the Evocation Arcane Specialty, so I wrote one up. No idea if it that was on purpose, but I didn’t like the idea of someone’s only choice of damage being an explosive fireball when precision is needed.
Arcane Barrage
You evoke several magical missiles which barrage your target. Roll 3d6 and inflict the result of the highest die as damage +1 damage for each additional die rolled.
Risk: The blast instead deals the lowest rolled die’s result, +1 damage for each additional die rolled.
Greater: On a 12+, roll 2 additional dice.
Question about converting Monster Damages to D6’s.
Question about converting Monster Damages to D6’s. At what point do you think its ok to convert to multiple D6’s? For example a D10 converts to a D6+2, if the monster has an additional +4 that’s a D6+6, with a minimum of 7! Should there be a mechanic that states when the +N gets high enough it is converted into an additional D6 of damage? For example, in Dungeon World, a Dragon does b(2D12)+5 damage, if converted it goes to b(2D6)+8, with a minimum of 10!!! Granted the min was 7, but ouch!
Knowledge to Power
Knowledge to Power
I have a doubt: what do you mean when you said “When you use Bardic Lore, on a 7-9, you may have the GM choose both options instead of just one”? What are the options?
I’ve tried to read again Bardic Lore Move, but I haven’t find “options”.
Thanks a lot.
p. 27-29 Wizard Feedback
p. 27-29 Wizard Feedback
Hard Study +1 Ongoing?
Generally like the rewrite, but in a weird way it makes me want Cleric Invocations to be mechanically more different than they are currently.
p. 25-26 Thief Feedback
p. 25-26 Thief Feedback
Punk should be +1 Ongoing?
In Poisoner, “Dissect” a poison is weird language, maybe “break down” or “isolate”
Underdog should be +1 Ongoing
Making Shoot First 6+ is possibly a good idea, but I don’t see why it needs Underdog as a prereq.
Hideout is good.
Consider removing the 6+ requirement from Heist. It’s akin to Ritual and has really strong class flavor. I think having it as a starting move option would really reinforce being a Thief.
p. 23-24 Ranger Feedback
p. 23-24 Ranger Feedback
Always Prepared and Ruthless slayer seem out character for the rest of this hack. It’s the only two part move, and uses named hold. Doesn’t really seem to have much ranger flavor either.
All Ranger affinity for Volley has been removed. Called shot seems like an iconic Ranger move shouldn’t have been excluded.
There are a lot of ranger moves that let you ask GM questions.
This is My Turf seems really clunky. Also uses named hold.
I do like moving Setup Strike from Paladin, it’s good here.
In general the Ranger does not really bear much of a resemblance to the DW Ranger besides Animal Companion. Of all the classes that could have had such a dramatic departure, the Ranger doesn’t seem like the class that really needed it.
p. 21-22 Paladin Feedback
p. 21-22 Paladin Feedback
In the intro text there’s an instance of “armored”. My preference would be to always use armor vs armour, but this is the only remaining instance of “armor”.
Don’t like the flavor of above the law. Maybe “Punish the unbelievers”.
Meek is good but quite powerful for a background.
I see Courage was fixed between versions, the first release was broken.
Penitence should be +1 Forward (or Ongoing, that seems a bit OP though)
Instances of “mortal” should be replaced with “mundane”?
Over Onward, perhaps supposed to be “Ever Onward”?
We Happy Few, “Inspiration” is just hold, the style elsewhere has generally been not to give hold names (although there are good reasons to name hold).
Healthy Distrust was better as a Barbarian move, maybe:
Whenver you defend against dark, corrupt, or chaotic magic, take +1 hold even on a 6-
I miss the flavor of Exterminatus. The move itself is probably wrong but I think the ability to fixate was nice.
Quest and Devout Virtue together seem like that could get out of control. The GM has control of the quest blessing to help prevent this, but adding Perfect Knight just doesn’t seem wise. I’d remove it, make Quest have a level 6+ prereq or a less powerful prereq move, like maybe Quest just for xp, then the “advanced” Quest gives you a boon. Also I don’t think “Power of the Virtuous” should have two ranks.
p. 19-20 Immolator Feedback
p. 19-20 Immolator Feedback
Lore of Flame, “You take 1 preparation towards” is the same as +1 Forward right?
Legacy of the Phoenix is not as good as Burning Bridges, this should really have some exhaustion mechanic IMO. Doesn’t necessarily have to be bonds but just removing character death as an option seems excessive.
Burn down the house flavor seems off, but I guess it works.
Too Hot to Handle is good here. Always thought the Battlebabe move was weird for Fighters. Moving it to Immolator is brilliant.
p. 17-18 Fighter Feedback
p. 17-18 Fighter Feedback
I think Riddle of Steel is a great starting move for a Fighter
I miss Heirloom.
I liked Sense of Unease better as the Barbarian move Healthy Distrust