Hey Tavern, I had moved to a new city a while ago and finally found a good FLG to try running face-to-face games…
Hey Tavern, I had moved to a new city a while ago and finally found a good FLG to try running face-to-face games again. Since this is going to be a fresh start and I have no idea if I’ll have regular players or just a bunch of drop-ins, I wanted to plan for something very loose and episodic that would look into the stories of whatever characters happen to show up–something like the We Hunt the Keepers campaign on the Gauntlet.
Does anyone have any suggestions for this sort of game or running for random players at your FLG?
Just noticed that the wizard didn’t have a single target damage spell without taking the Evocation Arcane Specialty,…
Just noticed that the wizard didn’t have a single target damage spell without taking the Evocation Arcane Specialty, so I wrote one up. No idea if it that was on purpose, but I didn’t like the idea of someone’s only choice of damage being an explosive fireball when precision is needed.
You evoke several magical missiles which barrage your target. Roll 3d6 and inflict the result of the highest die as damage +1 damage for each additional die rolled.
Risk: The blast instead deals the lowest rolled die’s result, +1 damage for each additional die rolled.
Greater: On a 12+, roll 2 additional dice.
Last night I got the pleasure of running a four-hour one-shot of Logan Howard’s The Machine Tyrant from the first…
Last night I got the pleasure of running a four-hour one-shot of Logan Howard’s The Machine Tyrant from the first issue of Sword Breaker. It was an amazing adventure helped by the fact that I was giving most of my group their first experiences with Dungeon World and PBTA games in general.
By the end of the session, our heroes— Xenic-Ka, a knight wielding a legendary spear carrying the spirit of an ancient wizard; Cedric of the Roaring Squall, an elemental shaman from a beastman tribe; and Kazekawa, a scholarly river dragon—had fended off sinkhole-creating beasts, devastated a town that was willing to sacrifice one of its own to the Immortal Dread Baron, fled into the woods to escape the Dread Baron and his Broken Knights, had an underwater battle with an otherworldly Coiler, been tempted by dark powers, broke space and time with an empty glass vial, and finally ruined the Dread Baron’s schemes of living on past his many, many deaths.
A one-shot probably wasn’t the best format for the adventure (I think if I’d had time I would have split it into two adventures: the journey to the keep and then the exploration in the keep for the second adventure) but with a bit of brevity, you can still make it through this amazing journey in an evening if you try.
It was a great adventure and my players are already clamoring for another one, which I believe means we’ll be delving into Issue 3’s A Walk Around Town next. Something about old-school campy adventures with outrageous monsters is calling to me.