Title

Title

Dagoth (Lizard demon) Solitary, Large, Planar

Talons (d12+4 damage) 16 HP, 1 armor

Forceful

Special Qualities: Reverts to statue if horn removed, Only damaged by magic or magical weapons, immune from harm as a statute or horn

Dagoth, also referred to as the Dreaming God, was a demon worshipped by the people of Shadizar, particularly Queen Taramis. He participated in a large battle with other evil beings, during which his source of power, a jeweled horn, was broken off. Dagoth fell to Earth in a weakened state and his body turned into stone, becoming a statue. As written in the ancient Scrolls of Skelos, if the horn were found placed in the forehead of the statue, it would bring about the evil god’s resurrection, and as long as a virgin girl was sacrificed at the hour of the god’s rebirth (in this case, Taramis’ niece Jehnna), everything would be fine. Legend holds that Dagoth will grant any wish his restorer desires, but great care should be used in the exact words used for the wish. Unfortunately, the ritual was interrupted by Conan and his companions and Taramis’ vizier speared by Zula before he could sacrifice Jehnna, and the end result of this is that Dagoth became angered and transformed into a monstrous, lizard-like beast. The wizard Akiro deduced that Dagoth’s horn was his life, and in tearing the horn from the ex-god’s forehead, returned Dagoth to his statute form. Later both horn and statue vanished from Shalizar in different eras. Scholars speculate that Dagoth may be related to the ancient evil Zargon in some fashion.

Instinct: Destroy

Rage monster

Demon of the Ancient World

Pefers Conan the Barbarian movie

New Dungeon World Monsters inspired by J.E. Holmes’ fan novel “Maze of Peril”…

New Dungeon World Monsters inspired by J.E. Holmes’ fan novel “Maze of Peril”…

New Dungeon World Monsters inspired by J.E. Holmes’ fan novel “Maze of Peril”…

Dagonite Priest (Solitary, Magical, Intelligent)

Warps reality (d8 damage) 12 HP, 0 armor

Close

A human priest of the Cult of Dagon, now touched by the madness of the Old Ones.

Instinct: Corrupt

Transform Human Cultists into Dagonites

Serve the Cult of Dagon (Cthulhu)

Command Dagonites

Spread Madness

Dagonite (Group, Small, Construct)

Trident (d6 damage) 3 HP, 0 armor

Close

Special Qualities: Human transformed by Dagonite Priest, Slave Capturing Nets, Cannabalistic, Aquatic

A worshipper of Dagon (Cthulhu) transformed by a Dagonite Priest in a foul ritual into a sterile servitor slave race of frog-fish men. Dagonites will go insane if their controlling creator Dagonite Priest is killed. Some (50%) will then attack everything in sight in a berserker rage (+1 to all attacks) including each other while others (50%) mindlessly flee. If any survive long enough they will return to human form now loathing the Cult and its entire works. Recovered humans can never be transformed again but retain their gills and ability to breathe water. A distant, lesser cousin to true Deep Ones or the Underdark’s Kuo-Toas; Dagonites are used as cannon fodder in the Cult of Dagon’s war against the Amazons and the Cult’s pirate raids and slavery operations.

Instinct: Devour Infidels

Worship Dagon

Obey your Priest Master

Capture Slaves

Hope the world will end

Title

Title

Giant Amoeba (Solitary, Large, Amorphous)

Acidic Grab (d10 damage) 12 HP

A giant amoeba is a shapeless mass of living, liquid protoplasm. Though naturally translucent with darker interior spots, its surface is slightly sticky and tends to collect dirt and other debris from its environment; therefore, a moving giant amoeba looks like muddy water. A weaker cousin of creatures such as the gray ooze and black pudding the giant amoeba is the result of an alchemist’s experiment gone horribly wrong.

Instinct: Dissolve flesh

Slithers

Mindless

Relentless

Title

Title

Wereshark (Solitary)

Bite (b[2d10+2] damage) 16 HP, 0 armor

Close, Messy

Special Qualities: Vulnerable to Silver

The wereshark is an avaricious hybrid of man and shark. These huge predators destroy large caches of fish (and fishermen) and have been known to attack nearly any form of aquatic life, including the intelligent races such as tritons, sea elves, and mermen. The wereshark is a huge, muscular brute when in human form, and it takes the form of a great white shark when transformed. Cruel and arrogant in its human form, a wereshark is even more vicious in its shark form.

Custom Move: (When a lycanthrope bites you, ROLL+WIS. On a 10+, you repel the curse. On a 7-9, you go into a bloodthirsty rage for murder until you sleep/fall unconscious. On a 6-, the next full moon will see you join the lycanthrope family.)

Instinct: Consume

Bully

Serve Cthulhu

Devour

DUNGEON WORLD CODEX

DUNGEON WORLD CODEX

DUNGEON WORLD CODEX

Hello!

I have a question for those familiar with the web page. Is there a way to browse efficiently on the site? A complete list or something similar?

The monster entries are nice and the layout is very good but I find navigation very painful and the search engine seems lacking.

Could use some beta testers.

Could use some beta testers.

Could use some beta testers… We have a new random Dungeon World Monster Generator. Creates all the stats and tags – based on the Perilous Wilds Monster Generator. My favorite is the Centipede-chicken…

Some samples:

Centipede-chicken

#: horde, Sz: tiny, Tags: winged, HP: 3, Armor: 0, DMG: 1d6, Rng: hand

Gorilla-rat

#: group, Sz: small, Tags: defense, HP: 6, Armor: 2, DMG: 1d8, Rng: close

Rhino spirit lord

#: solitary, Sz: standard, Tags: disintegrate, HP: 12, Armor: 3, DMG: 1d10, Rng: Close

Lesser horror

#: group, Sz: standard, Tags: immunity (death), element (fire), tentacles, many eyes, organized, HP: 6, Armor: 4, DMG: 1d8, Rng: close

Dragon

#: solitary, Sz: huge, Tags: snare, tentacles, element (water), magic (evocation), HP: 20, Armor: 3, DMG: 1d10+3, Rng: reach

#

https://jteamdevelop.github.io/CPXUtilities/index-dev.html

People/Creature Generator > Dungeon World

https://jteamdevelop.github.io/CPXUtilities/index-dev.html

Hey, just a creature that I’ve whipped up for a scenario I’m building.

Hey, just a creature that I’ve whipped up for a scenario I’m building.

Hey, just a creature that I’ve whipped up for a scenario I’m building.

Corrupter Ape (Intelligent, Organized, Stealthy, Terrifying)

12HP, 1 Armor

>Lash with barbed tongue d8 (1 Pierce, Reach)

The Corrupter Ape is native to several small islands in the

eastern Ascetas. Not truly a primate, the creature resembles a pale, hairless ape. The creature’s head lack eyes or features,

except a toothless mouth and long, barbed tongue. It will

attempt to create servants with it’s mutagenic venom, which

normally turns humanoids into zombie-like creatures.

Special Quality: Perfect Climbing.

Instinct: To Rule.

> Inject mutagenic venom

>Call mutant slaves

Note: In it’s native habitat, the Corrupter Ape is kept in check by larger predators that are immune to it’s venom. If introduced to a new environment, the creatures have the potential to become a plague upon the earth.

Deathclaws, I don’t know how many of you know about deathclaws but here they are, to hunt you down in Dungeon World…

Deathclaws, I don’t know how many of you know about deathclaws but here they are, to hunt you down in Dungeon World…

Deathclaws, I don’t know how many of you know about deathclaws but here they are, to hunt you down in Dungeon World too!

I made this for my campaign but I don’t know when I’m going to playtest it. Any feedback is welcome, and of course it’s free for use.

https://www.evernote.com/shard/s617/sh/094a5e21-d02a-4828-980a-134bb5c1536c/fd57d44a8a9a5e383be1fc5744065913

Spell Hound

Spell Hound

Spell Hound

These beasties were bread during the Wizard War to hunt down and neutralize spell slingers. They’re fast and cunning, and some say their bark will freeze a man in his tracks.

Instinct: To hunt magic

*detect magic

*lock eyes with a target and bark Hold Person spell

*maul an immobile target

Concept stage… how can I make this better please?