Because Captain America Winter soldier has come out, i’d like to reshare this little thing here:

Because Captain America Winter soldier has come out, i’d like to reshare this little thing here:

Because Captain America Winter soldier has come out, i’d like to reshare this little thing here: 

The shield of the lost soldier (+2 armor, worn, 0 weight)

This shield will only accept the most patriotic and noble wielder. Once you have removed all the ice from it you find it to be incredibly light but able to deflect the strongest of blows and magic. Even more interesting are it’s flight capabilities.

When you throw the shield of the lost soldier at an enemy, say how you do it. If you do it

* by bluntly hurling it, roll+STR

* by being graceful and accurate roll+DEX

* by carefully calculating it’s flight roll+INT

On a hit you deal Stun damage to an enemy and on a 10+ you choose 3, on a 7-9 you choose 1

* You hit an additional enemy (you can choose this option multiple times)

* You deal an additional 1d6 normal damage

* It returns to your hand 

When you spend time to train with the shield of the lost soldier you can take these moves:

 

Throwing savant 

When you throw the shield of the lost soldier, on a hit, you can always choose an extra

You hit an additional enemy 

Mirror Mirror on the Shield

When you defend an ally, using the shield of the lost soldier, add this option to the list

* Reflect an incoming spell or blast back at its origin

Okay does this work/read right

Okay does this work/read right

Okay does this work/read right 

Shield of the Unifier +1 Armour, 1 weight

The first King of men bore this shield, helping him unify the land against the dragons of old. 

When ever you give orders to a Human NPC and have this shield,  it can always considered leverage for parley, and you take +1 forward.

When recruiting and you have The shield of the Unifier take additional +1.

Does this work as a magic item?

Does this work as a magic item?

Does this work as a magic item?

The Nightingales Blade hand, 2 Piercing, thrown, near, weight 1

The nightingales blade was believed to be forge by the god of thievery and tricky, many thousands of years ago, a gift to the King of Thieves. Rumour has it that it grants the user with longer life.

Life drain

When ever you roll hack and slash or Backstab on a 10+ choose 1, on a 7-9 choose 2.

• Recover Hit Points equal to half the damage done rounding down. or

• Recover Hit Points equal to the damage done, and mark of a charge.

• Bloodlust you must attack another opponent or mark of a charge.

• Draw unwelcome attention to yourself.

The blade has a total of 5 charges, to recharge it once a day you must stab yourself with the Blade.

Can someone suggest changes.

(There will be some more items coming)

When you stop just lurking, roll+ CHA…

When you stop just lurking, roll+ CHA…

When you stop just lurking, roll+ CHA…

Is magic item monday’s still a thing?

Sunflash- The head of this mace is made of a queer golden metal, mined from the peak of the great mountain Nortsadnamalas  Its white marble handle is veined with gold and covered with primitive depictions of sun worshipers.  Each time the sun rises, gain +1 flame.  The mace can only hold 3 flame at a time. All affects end when the sun rises anew. 

Spend 1 flame

-deal 1d6 extra damage on your next hit.

-light Sunflash with the light of an uncommonly bright torch

Spend 2 flame

-light Sunflash on fire, giving +1 damage on going

-give off a brief flash of light, allowing an ally or yourself a chance to avoid an attack unharmed

Spend 3 flame

-cast Fireball 

– permanetly light an area with the brilliance of dawn

The wizard found an innocent I looking wand, and we decided that it sometimes casts a spell normally, sometimes…

The wizard found an innocent I looking wand, and we decided that it sometimes casts a spell normally, sometimes…

The wizard found an innocent I looking wand, and we decided that it sometimes casts a spell normally, sometimes augments it and sometimes causes trouble. I don’t want it as extreme as a Rod of Wonder, or the d1000 libre of random spell effects. Any suggestions?

jumbled in among other things on this post is a wonderful magic item: “The Cymric Dirk allows you to learn a new…

jumbled in among other things on this post is a wonderful magic item: “The Cymric Dirk allows you to learn a new…

jumbled in among other things on this post is a wonderful magic item: “The Cymric Dirk allows you to learn a new fact about your enemy each time you stab them.”

http://dndwithpornstars.blogspot.com.au/2014/03/what-did-we-learn-today.html?zx=144bfe809e682ed5

Salamander Statuette

Salamander Statuette

Salamander Statuette

0 weight

This fist-sized wooden salamander, roughly carved and bearing the remnants of long faded paint, has an ancient magical glyph for “Water” and “Dirt” carved in its belly. When the statuette is submerged in mud, it shakes off its wooden shell like molted skin and is, for all intents and purposes, a normal living salamander… until it their is no longer any mud on it (the mud dries into dirt, gets washed off, etc.), in which case it returns to its original lifeless wooden form.

Shadow Dagger

Shadow Dagger

Shadow Dagger

Hand, Ignores Armor, Precise, 0 weight

This dagger is made from shadow itself, slightly shifting like a thick black wispy mist. If it is dropped by its owner (or otherwise removed from his grip) it will dissipate in a tangling swirl of shadowy mist that retreats into nearby darkness. But is is not gone. With a thought, it can be summoned into the hand of its owner. Doing so takes a few seconds, as the blade reforms from swirling shadowy mists pulled from the nearby darkness. If the owner is ever slain the dagger will form in his hand (if he is not already holding it), awaiting a new owner to come claim it. And short of other magical intervention, this is the only way the dagger can change owners.

Mage-Blight

Mage-Blight

Mage-Blight

Poison, Dangerous, Touch, 0 weight

Often applied to the blades of those who hunt rogue wizards, this alchemical concoction will significantly complicate the casting of the target’s next spell. Results range from the spell simply fizzling out to the spell going grievously and disastrously wrong. Making this poison is more difficult than making normal poison though, as it requires the base poison to first be created, and then it must be finished by some sort of arcane enchantment. And whoever is making it has yet to be discovered.