When you stop just lurking, roll+ CHA…

When you stop just lurking, roll+ CHA…

When you stop just lurking, roll+ CHA…

Is magic item monday’s still a thing?

Sunflash- The head of this mace is made of a queer golden metal, mined from the peak of the great mountain Nortsadnamalas  Its white marble handle is veined with gold and covered with primitive depictions of sun worshipers.  Each time the sun rises, gain +1 flame.  The mace can only hold 3 flame at a time. All affects end when the sun rises anew. 

Spend 1 flame

-deal 1d6 extra damage on your next hit.

-light Sunflash with the light of an uncommonly bright torch

Spend 2 flame

-light Sunflash on fire, giving +1 damage on going

-give off a brief flash of light, allowing an ally or yourself a chance to avoid an attack unharmed

Spend 3 flame

-cast Fireball 

– permanetly light an area with the brilliance of dawn

One thought on “When you stop just lurking, roll+ CHA…”

  1. I intended the permanent light to last forever, permanently driving creatures out of a cave or something along those lines. Not sure about the undead stuff, depends on if the party has a cleric or not, or how the weapon is introduced

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