hex crawl + dungeon world – how would you do it while sticking to the classic dungeon world agenda?

hex crawl + dungeon world – how would you do it while sticking to the classic dungeon world agenda?

hex crawl + dungeon world – how would you do it while sticking to the classic dungeon world agenda?

#FighterWeek  – Magic Item #2:

#FighterWeek  – Magic Item #2:

#FighterWeek  – Magic Item #2:

“Sword”, +1

– This sword was used to slay a [person/place/thing] (what?).

– This weapon [started/ended] a [great event] (where?)

– This sword is [hot/cold] to the touch (why?).

– The [blade/blades] of this weapon are [righteous/wicked]!

– This sword is [famous/infamous] for a reason…

– The blade sings in your dreams of a [relative weapon] – without it, it will never be complete…

#FighterWeek  – Magic Item!

#FighterWeek  – Magic Item!

#FighterWeek  – Magic Item!

“Shovel”, +1

– This shovel was once used to bury a great figure (who?).

– It was used in an unconventional manner (what?).

– You think as a weapon, this would be pretty [messy/vicious/brutal]…

– [Monster type] is afraid of this shovel (why?).

– You feel [emotion] when holding this shovel here (where?).

– You traded [something ephemeral] for this shovel, and you [do/don’t] regret it (which?).

– This shovel holds a [secret] [power/thing/purpose]…

The Player Agenda

The Player Agenda

The Player Agenda

This is mostly intended as a primer for people who are brand new to Dungeon World or not yet fully comfortable with its methods. Consider it as a series of guidelines to help influence the game:

– Have fun

– Become familiar with your character’s moves

– Do something dangerous

– Act, don’t react

– If you ask a question, be ready to answer one

– Look for interesting facts about the world

In my experiences many people who are trying out DW for the first time come in with a set of expectations. For the most part, a lot of them may be correct in the context of a game with more structured play such as Dungeons and Dragons, but Dungeon World takes a great step forward by increasing player agency.