If someone were to put the Monsters onto index cards, a publishable “Monster Deck” if you will, what would the…

If someone were to put the Monsters onto index cards, a publishable “Monster Deck” if you will, what would the…

If someone were to put the Monsters onto index cards, a publishable “Monster Deck” if you will, what would the preferable card size be? 3×5? 4×6? Description on one side, mechanics and moves on the other?

I love Dark Sun.

I love Dark Sun.

I love Dark Sun. And I’ve really been enjoying Dungeon World. Happily my players agree with both points, and after trying two Dungeon World one-shots we’re going to be doing a campaign in a post-apocalyptic fantasy world named Lyth. To get the ones who don’t know the post-apocalyptic fantasy genre onto the same page as everyone else, I made this small setting document that I figured I’d also share with the community.

My goal here was to get players up to speed enough to narrate elements of the ruined world themselves. It’s still missing stuff — more GM moves, principles, monsters and magic — but given that I haven’t yet played it myself I don’t really know what moves I’ll be making or what cool monsters we’ll create. And I was hoping that the awesome community here would have some cool ideas I could incorporate!

So without further ado, here’s my take on Dark Sun, a la Dungeon World.

Read the Planarch Codex last night.  It’s probably old news to everyone but me, but Jonathan Walton deserves serious…

Read the Planarch Codex last night.  It’s probably old news to everyone but me, but Jonathan Walton deserves serious…

Read the Planarch Codex last night.  It’s probably old news to everyone but me, but Jonathan Walton deserves serious congratulations for it.  Every one of those tiny pages is a blasting cap for the imagination.

The first idea I derived from it: treat the home Steading as a Monsterhearts homeroom and populate it in the first session. 

“Why does the guy in this house keep to himself?” 

“Why did this shop burn down recently?” 

“What’s he building in there?”

Like a fool, I only backed the Kickstarter for the PDF level.

Like a fool, I only backed the Kickstarter for the PDF level.

Like a fool, I only backed the Kickstarter for the PDF level.

Well, now that everyone is posting pics of their awesome physical copies of DW, I’m massively regretting not backing at a higher level!

Are there any options currently (or coming soon) to be able to buy a hardcopy from somewhere?

While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing.

While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing.

While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing. But certainly could be interesting.

And Sage LaTorra when can we get a Share with a Community and our own Circle? 😉

Originally shared by Jeremy Friesen

Over the past few weeks I’ve been slowly working through a Dungeon World conversion of Wolfgang Baur’s “Kingdom of Ghouls” from Dungeon #70. I’ve worked on the monsters, though they are tested. Then I started looking at the encounters, and with a flash of inspiration and some ideas cribbed from the Angry DM’s blog, I went ahead and created an adventure framework that could be used to tell the Kingdom of Ghouls adventure.

I have no idea how this works out, but I wanted to get it out there.

http://takeonrules.com/2013/02/05/an-ongoing-thought-experiment-for-an-adventure-conversion/

http://takeonrules.com/2013/02/05/an-ongoing-thought-experiment-for-an-adventure-conversion/