What’s your favorite review of Dungeon World?

What’s your favorite review of Dungeon World?

What’s your favorite review of Dungeon World? I’m trying to sell a new player on the system, and I love linking to reviews to do so: they give other people’s opinions and have succinct summaries all at once. So give me some links!

I love Dark Sun.

I love Dark Sun.

I love Dark Sun. And I’ve really been enjoying Dungeon World. Happily my players agree with both points, and after trying two Dungeon World one-shots we’re going to be doing a campaign in a post-apocalyptic fantasy world named Lyth. To get the ones who don’t know the post-apocalyptic fantasy genre onto the same page as everyone else, I made this small setting document that I figured I’d also share with the community.

My goal here was to get players up to speed enough to narrate elements of the ruined world themselves. It’s still missing stuff — more GM moves, principles, monsters and magic — but given that I haven’t yet played it myself I don’t really know what moves I’ll be making or what cool monsters we’ll create. And I was hoping that the awesome community here would have some cool ideas I could incorporate!

So without further ado, here’s my take on Dark Sun, a la Dungeon World.

Hi peeps

Hi peeps

Hi peeps,

Long time reader, first time contributor! I love the look of Dungeon World and am incredibly excited to play it. In advance of doing so, I had some ideas about a dark Paladin, and eventually those ideas congealed into a Death Knight base class. I think it might be too dark to really fit into an adventuring party, but I at least thought I’d put it out for discussion and see what people thought of it. Is it (somewhat) balanced? Do any advanced moves jump out at you that I missed? I haven’t sorted the advanced moves into 2-5 and 6-10 buckets yet, and suggestions on how to do that would be very welcome.