While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing.

While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing.

While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing. But certainly could be interesting.

And Sage LaTorra when can we get a Share with a Community and our own Circle? 😉

Originally shared by Jeremy Friesen

Over the past few weeks I’ve been slowly working through a Dungeon World conversion of Wolfgang Baur’s “Kingdom of Ghouls” from Dungeon #70. I’ve worked on the monsters, though they are tested. Then I started looking at the encounters, and with a flash of inspiration and some ideas cribbed from the Angry DM’s blog, I went ahead and created an adventure framework that could be used to tell the Kingdom of Ghouls adventure.

I have no idea how this works out, but I wanted to get it out there.

http://takeonrules.com/2013/02/05/an-ongoing-thought-experiment-for-an-adventure-conversion/

http://takeonrules.com/2013/02/05/an-ongoing-thought-experiment-for-an-adventure-conversion/

2 thoughts on “While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing.”

  1. Let me see if I got this right…

    I start by rolling the Adventure Die, which starts at 1d4. I get a 2; which means that this encounter takes place in a wide hallway. I roll the Adventure Die again for the event, and I get a 4: Hidden Supplies and I have to roll again for Refugees/Allies and get a 2, which means there’s a dwarf there.

    So that means that this event takes place in a wide corridor, and involves a dwarf and a hidden cache of supplies. Maybe they have to defeat the dwarf to get the supplies, maybe he gives them a hint to a cache, whatever. If the players keep going “forward” (help/attack the dwarf, take the supplies) then the die increases to a d6 and I start on the location column again.

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