In the real world, they often make firebreaks to defend against fire: a strip that’s cleared of everything…

In the real world, they often make firebreaks to defend against fire: a strip that’s cleared of everything…

In the real world, they often make firebreaks to defend against fire: a strip that’s cleared of everything flammable, whether it’s buildings, trees, or whatever.

In realms being invaded by the city of Dis, and whether other supernatural threats loom, they make felbreaks. A felbreak is a strip of land (or sea) cleared of everything known to provide nourishment to demonic, eldritch, and otherwise preternatural invaders: people and creatures to sacrifice, empowering relics and magical artifacts, etc. Felfighters remove curses, lay ghosts to rest, and encourage people to not perform divinations in or for the felbreak.

Sometimes it works! A DW front involving an advancing unnatural threat can be stymied by a successful felbreak, pushed aside like a classic vampire held at bay by the upheld cross or ward of a true-believing vampire hunter. The threat may turn, or retreat, or dissolve.

Sometimes it doesn’t work. Fire can leap across too-narrow or insufficiently-thorough firebreaks. Unnatural forces can stream over, under, or through a weak felbreak. Then it’s the defenders’ turn to fall back.

Is there a PDF somewhere of the Bloostone Idol and the Spanterhook Thieves’ Guild playbook-style module-things?

Is there a PDF somewhere of the Bloostone Idol and the Spanterhook Thieves’ Guild playbook-style module-things?

Is there a PDF somewhere of the Bloostone Idol and the Spanterhook Thieves’ Guild playbook-style module-things?

So has anybody played a character with an intentionally poorly chosen stat array?

So has anybody played a character with an intentionally poorly chosen stat array?

So has anybody played a character with an intentionally poorly chosen stat array?  I mean dumping Int as a wizard for example.  You’d fail a lot and level up faster as a result.  Would it really be so bad?

Anyone have any monster stat blocks for evil cultists? What sort of moves would a dark priest of a serpent god have?

Anyone have any monster stat blocks for evil cultists? What sort of moves would a dark priest of a serpent god have?

Anyone have any monster stat blocks for evil cultists? What sort of moves would a dark priest of a serpent god have?

So, I’ll be running a game in a week or so – mixed group of old-skool Pen & Paper RPGers who haven’t played for 15…

So, I’ll be running a game in a week or so – mixed group of old-skool Pen & Paper RPGers who haven’t played for 15…

So, I’ll be running a game in a week or so – mixed group of old-skool Pen & Paper RPGers who haven’t played for 15 years – and rank Noobs.

It’s also my first time GMing – though I have studied under some fantastic GMs, that ran D&D like the improvisational style of Dungeon World. I’m an old hand at P&P RGP – and have soaked up most of the rules.

I’m looking to avoid those “First Timer” traps that GMs and players can fall into.

What tips would you give for “Always try and…..”

or “Never try and….”

We should get a good 4 – 5 – 6 hour session; I want it to go as well as possible so I can convince them to continue with it.

Scenario starter:  What else should be on this list?

Scenario starter:  What else should be on this list?

Scenario starter:  What else should be on this list?

Endless, trackless sea of grass

Abandoned temples of the Ancient Race

Lone volcano, cloud-bannered

Caravans on the Opium Road

Tribes twisted, strengthened by blood magic

The colossal corpse of a god, turned to stone

The nearby roar of a lion

A sacred well, haunted by ancient atrocity

Great hunting birds soaring overhead

Give me good ideas and I’ll name a villain after you.  🙂

A few years back Rob Donoghue posted a Cortex+ hack for playing Lieber-y rogues staying one (or fewer) steps ahead…

A few years back Rob Donoghue posted a Cortex+ hack for playing Lieber-y rogues staying one (or fewer) steps ahead…

A few years back Rob Donoghue posted a Cortex+ hack for playing Lieber-y rogues staying one (or fewer) steps ahead of their mistakes. I’m working on fitting it to DW, so here’s a more broadly-applicable preview:

Scenario Starter

After character creation is complete, either ask the PCs the following questions, or roll 2d6:

A) What crime have you most recently committed, and was it intentional or accidental?

2: Regicide

3: Trespassing

4: Murder

5: Fraud

6: Kidnapping

7: Theft

8: Arson

9: Assault

10: Treason

11: Blasphemy

12: Littering

B) Who is pursuing you as a result of this crime?

2: Avenging Angel

3: Restless Spirit

4: Jealous Spouse

5: Inquisitors

6: Royal Guardsmen

7: The City Watch

8: Thieves’ Guild Thugs

9: Agents of an Aggrieved Noble

10: Sorcerer’s Familiar

11: A Parade of Bounty Hunters

12: Vengeful Orphan

C) What circumstances are making the situation worse?

2: They have allies (roll again on B)

3: You were set up and you don’t know it yet

4: Haven’t slept in days

5: Headed somewhere Even Worse

6: They’re catching up quickly

7: Had to leave one piece of Gear behind

8: One of you is already wounded

9: Both of you are currently wounded

10: Left something Important behind

11: Your safe house isn’t

12: Currently naked