So, I’ll be running a game in a week or so – mixed group of old-skool Pen & Paper RPGers who haven’t played for 15 years – and rank Noobs.
It’s also my first time GMing – though I have studied under some fantastic GMs, that ran D&D like the improvisational style of Dungeon World. I’m an old hand at P&P RGP – and have soaked up most of the rules.
I’m looking to avoid those “First Timer” traps that GMs and players can fall into.
What tips would you give for “Always try and…..”
or “Never try and….”
We should get a good 4 – 5 – 6 hour session; I want it to go as well as possible so I can convince them to continue with it.