Are there any very short descriptions out there of each class?

Are there any very short descriptions out there of each class?

Are there any very short descriptions out there of each class? As wonderful as they are, the introductions in the text to the playbooks are so long. I’m looking for a sentence or two is all (something that will not take a lot of time to read to the table).

Heya Tavernites, are you looking for a GM?

Heya Tavernites, are you looking for a GM?

Heya Tavernites, are you looking for a GM?

Just wanted to share a new resource with the people of my favorite game. I’ve disappeared for the last few months due to working on this new platform for GMs and players and am proud to say that it is live as of today.

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http://www.LookingForGM.com

Good discussion on the DW subreddit regarding Volley’s rules. Made me wonder if I’ve been doing it all wrong!

Good discussion on the DW subreddit regarding Volley’s rules. Made me wonder if I’ve been doing it all wrong!

Good discussion on the DW subreddit regarding Volley’s rules. Made me wonder if I’ve been doing it all wrong!

I’m curious about the general communities approach to a basic Volley move with multiple attackers involved. Here is the scenario:

GM: Ranger, 3 Goblins are across the room and advancing on you to attack, what do you do?

Ranger: I draw my bow and start popping off as many shots as I can at the three of them!

GM…

Intentionally Provocative Poll: Is “Advance a grim portent” one of your GM moves?

Intentionally Provocative Poll: Is “Advance a grim portent” one of your GM moves?

Intentionally Provocative Poll: Is “Advance a grim portent” one of your GM moves?

Support your answer!

We recently acquired our own domain: http://www.dwarfaregames.com/

We recently acquired our own domain: http://www.dwarfaregames.com/

Originally shared by Dwarfare Games

We recently acquired our own domain: http://www.dwarfaregames.com/

For those who had saved the DungeonHack and Poisons articles we had in tabletopvault, please update your bookmarks to the following:

DungeonHack: http://www.dwarfaregames.com/2017/11/dungeon-world-dungeonhacks.html

Poisons: http://www.dwarfaregames.com/2017/11/dwarfare-emporium-poisons.html

http://www.dwarfaregames.com/

So I thought about this one a bit ago, mainly because my Visual Novel World has an adventuring component that relies…

So I thought about this one a bit ago, mainly because my Visual Novel World has an adventuring component that relies…

So I thought about this one a bit ago, mainly because my Visual Novel World has an adventuring component that relies somewhat heavily on Dungeon World rules.

Originally shared by Josh C

Suppose I wrote a book called Visual Novel World based on the character creation of Class Warfare and featuring an Adventure Mode based loosely on DW combat, but uses Cool, Hot, Smarts, Sports, and Weird as the attributes (with max being +3 as usual).

It occurs to me that players as it stands can have an infinite amount of stuff, baring only my personal restraint on handing out gear. I gave everyone 9 “picks” at the start of the game (or at least up to 3 picks per Archetype), but that says nothing about what they can carry. So I was thinking a quick and easy way to fix it is to give the starting 9 “slots” plus a factor of… Sports? Cool? Both? Either? Blood (the higher of Sports or Cool, +3)?

If it’s Sports and Cool, then characters could have up to 15 slots assuming a factor of 1, or 18 for a factor of 2.

If it’s one or the other, a factor of 2 gets me 15 slots and a factor of 3 gets me 18

If it’s blood, then a factor of 1 gets me 15, but a factor of 2 gets me 21

What would a slot be?

>>>An infinite number of yen notes

>>>100 coins

>>>3 ammo

>>>A number of slots equal to an armor’s natural armor rating

>>>1 slot for one handed weapons, 2 slots for either 2-handed tag, +1 slot for Clumsy

>>>Somewhere between 5 and 15 pounds depending on if an item is large and bulky, or small and easily pack-able

Should I bother?

Has anyone attempted to hack the Crews mechanic from Blades in the Dark for standard Dungeon World parties?

Has anyone attempted to hack the Crews mechanic from Blades in the Dark for standard Dungeon World parties?

Has anyone attempted to hack the Crews mechanic from Blades in the Dark for standard Dungeon World parties? It seems like it could be useful.

Hey all!

Hey all!

Hey all! I’m getting ready to run a game and am looking for a collection of names and remember seeing a “Cultural names collection” somewhere on the internet. It basically had chapters of names separated by culture. The number of names was staggering. I cant seem to find it no matter how i search, so i figured I’d go on a long shot and ask here if anyone knows where i can find it.

Question about Adventuring Gear: when players use it, would you then let them ‘keep’ what they picked out, assuming…

Question about Adventuring Gear: when players use it, would you then let them ‘keep’ what they picked out, assuming…

Question about Adventuring Gear: when players use it, would you then let them ‘keep’ what they picked out, assuming it makes sense in fiction? Like, say they used adventuring gear to get a grappling hook, could they then pick the grappling hook up, mark it down in their inventory, and just have it in future?