So, I started a new campaign with a group who is at its first time with DW (long time D&D players).

So, I started a new campaign with a group who is at its first time with DW (long time D&D players).

So, I started a new campaign with a group who is at its first time with DW (long time D&D players). It’s our 2nd session and they told me that they feel like they never truly succeed at anything, since 7-9 is success + complication (and is the most common result).

I tried convincing them that the complication is meant to drive the action forward, offering a far more interesting narrative than a plain “you fail” that are more common in “classic” RPG systems, but without much success.

They gained a level at the end of the last session and all chose to raise their main stat to +3. I explained that at +3, they have almost 60% chance of having a 10+ success, which should somehow alleviate their feeling. Will see how it goes next session, but using your best stat is usually less than 50% of all rolls you make.

Any tips on how to shift their paradigm?

Dungeon World Endgame, revisited

Dungeon World Endgame, revisited

Dungeon World Endgame, revisited

After 26 sessions of frantic, sprawling action, you have 1 more session to wrap it up. What is your prep?

8 sessions back, I gathered the players’ outstanding questions that they wanted resolved, and we deliberated together about their goals and priorities. This was based on advice Jason Lutes pointed out to me on another forum:

http://story-games.com/forums/discussion/7806/ending-games-without-endgame-conditions

Since then, I have focused my prep on giving them every opportunity to answer their questions. To reinforce the end-game focus, I’ve reviewed the questions and answers-they-got-so-far at the beginning of each session, as a way of checking in and keeping their priorities in focus. At the end of each session, I’ve used their questions in lieu of “Did we learn something new and important about the world?”

As a consequence, they have resolved all the major questions they had, but they are still in the middle of a really involved plot to “save the world” that they want to resolve. Unless I contrive an artificial “quantum ogre”-style crossover between all the disparate threads, I don’t think they can resolve the main motifs without another “season” of play.

But we might not have to do that: 1 player is moving, and he has requested an explosive “season finale” to wrap up the adventure for his character, and we probably have just 1 session left to do it. We could convene another “season” with the other players some time in the future, if they want to pursue their other goals more thoroughly.

But even if it’s just a campaign finale for the one character, leaving the resolution of other character goals for later, I’m not sure how to support a “finale”-like session. We’ve had a lot of climactic sessions, but they came about in the natural flow of conversation, without special consideration. And when it didn’t come naturally, we just followed the fiction where it led.

This is my first campaign front, do you think it’s right? Am I missing something?

This is my first campaign front, do you think it’s right? Am I missing something?

This is my first campaign front, do you think it’s right? Am I missing something?

DANGERS

WAR OF BOOTLEGERS (cabal)

Impulse: to absorb those in power, to grow_

GRIM PORTENTS

⦁ Two factions fight for drugs control.

⦁ One faction dominates the other and controls drug production and business.

⦁ There is a new, dangerous drug, crysoul.

⦁ Secret war, the cartel tries to steal the secrets of the crysoul from the Inquisition.

Impending Doom: Pestilence: New diseases appear and spread.

UN/HOLY WAR (misguided good)

Impulse: To do what is “right”

GRIM PORTENTS

⦁ Interrogations and trials of heretics, pagans and sorcerers.

⦁ Prosecution and jail for those who made pacts with Satan.

⦁ Torture, witch burning.

⦁ Crysoul control and moral corruption.

⦁ The Inquiitor becomes Pope and good becomes evil.

Impending Doom: Tyranny of the strong over the weak, of the holier-than-thou over the pagans and suspects.

ROGUE CRYSOULS (force of chaos)

Impulse: To destroy all semblance of order.

GRIM PORTENTS

⦁ Peasants are possessed by crysouls.

⦁ Crysouls attack the bootlegers that control drugs.

⦁ Crysouls corrupt the Inquisition and favor the Iquisitor to make him Pope.

⦁ A portal to another plane opens and crysouls invade Earth.

Impending Doom: Rampant chaos: Laws of reality, society any order, are dissolved.

DESCRIPTION

Drug dealers and the Church both want to control this new drug, which actually are the souls of those accused of witchcraft and the like, and the executed by the Inquisition, turned into crystals that power up magic abilities and improve the mind of consumers. Some crysouls are sentient and can possess the consumer, which they do to be alive again, but being creatures of chaos, their existence puts reality itself in danger.

Oh, yeah, my campaign is more or less real world, there aren’t elves or halflings.

Is there an expanded list of equipment for Dungeon World anywhere?

Is there an expanded list of equipment for Dungeon World anywhere?

Is there an expanded list of equipment for Dungeon World anywhere? I was trying to figure out stats for stuff like bolas, slingshots and more modern weapons like assault rifles. I figure if it’s been done I wouldn’t try to reinvent the wheel.

So I’m finally going to adapt the old D&D module “Keep on the Borderlands”.

So I’m finally going to adapt the old D&D module “Keep on the Borderlands”.

So I’m finally going to adapt the old D&D module “Keep on the Borderlands”. Any tips from others who’ve converted modules into Dungeon World? I realize a module conversion is more railroady than the traditional way to play DW so I’ll probably play loose and fast with what the module states. I’ll also be adding the keep to our campaign world map at the actual border of an Empire in our game.

I’ve asked this before but lost the saved results in a computer crash.

I’ve asked this before but lost the saved results in a computer crash.

I’ve asked this before but lost the saved results in a computer crash.

What’s the best monk class? Why do you think it’s the best out there?

#EditedIn – Sorry. this should have been posted in the “Classes” section.

HI Community!

HI Community!

HI Community!

Recently, first time in my player career, I have reached level 11th. I choose to have an apprentice. My elven Mage was teaching Dwarven artificer how to be brave/useful. Unfortunately I had a trouble distributing spotlight among my characters and Dwarven girl is often forgotten. As I know my Elven character better and he is more powerful I tend to use him in battles. I never had a chance to step into second character shoes.

I had an idea how to fix this. I talked with my GM about possibility of retiring my level 11th character and only playing new one. He declined, as I have suspected, replying that it is impossible to revert my decision. That made me really upset because I wanted to play and now I will remove myself from the game completely as I don’t want my character to be forgotten and feel uncomfortable to play both.

My question is. How would you solve such situation from both GM and Player perspective. I’m also DM so it will help me decide in future. I know that each party has to decide themselves but what would you do?

Hi, I’m new to Dungeon World (and to the system), and althought it’s mostly easy to understand, there are things I…

Hi, I’m new to Dungeon World (and to the system), and althought it’s mostly easy to understand, there are things I…

Hi, I’m new to Dungeon World (and to the system), and althought it’s mostly easy to understand, there are things I don’t get from the book, maybe because I have more experience in more conventional systems. I have some questions, if you could help me.

1. Cleric and spells

The book says: “The cleric knows all cleric spells of their level or lower”, then: “the spellcaster may choose known spells whose total levels are less than or equal to the caster’s level plus 1 to prepare.”

This means a 1st level Cleric can cast two spells of level 1, and a 2nd level Cleric can cast three spells of level 1, is that right?

Just to get it straight: A 3rd level Cleric can cast either four spells of level 1, or one spell of level 3 and one of level 1. Am I right?

2. Levels of spell

The levels of spell are equal to character levels, right? But there are only spells of levels 1, 3, 5, 7 and 9. These leves are to what italics above refer to, right?

3. The Chosen one and Anointed moves

Both moves say the same: “Choose one spell. You are granted that spell as if it was one level lower.” As these moves can be chosen at levels 2-5 and 6-10, what happens if at 4th level I choose a spell of level 5 as if it was one level lower? Is it considered a spell of level 4? Is it possible?

If I’m reading the rules correctly, at 4th level, a Cleric could cast one spell of level 4 (5 minus 1) and a spell of level 1 (if he has the “Chosen one” move).

But if a 4th level Cleric can’t chose a spell of level 5 (“The cleric knows all cleric spells of their level or lower”) even if it can be considered level 4, what is the purpose of these two moves?

A player in a game starting tomorrow night just texted me asking if he can play a blind ranger who sees through his…

A player in a game starting tomorrow night just texted me asking if he can play a blind ranger who sees through his…

A player in a game starting tomorrow night just texted me asking if he can play a blind ranger who sees through his animal companion’s eyes.

I haven’t responded yet, but I THINK I’m going to say yes. I’ll give him Eyes of the Tiger from the Druid’s playbook: When you mark an animal (with mud, dirt, or blood) you can see through the animal’s eyes as if they were your own, no matter what distance separates you. Only one animal at a time may be marked in this way.

I like this better than just saying “Yeah, you see through your animal’s eyes” because it gives me an easy way to take his sight away with something that washes away the mark (like rain or being submerged).

I’m kind of looking forward to asking how he was blinded and how he developed this ability!