This is my first campaign front, do you think it’s right? Am I missing something?

This is my first campaign front, do you think it’s right? Am I missing something?

This is my first campaign front, do you think it’s right? Am I missing something?

DANGERS

WAR OF BOOTLEGERS (cabal)

Impulse: to absorb those in power, to grow_

GRIM PORTENTS

⦁ Two factions fight for drugs control.

⦁ One faction dominates the other and controls drug production and business.

⦁ There is a new, dangerous drug, crysoul.

⦁ Secret war, the cartel tries to steal the secrets of the crysoul from the Inquisition.

Impending Doom: Pestilence: New diseases appear and spread.

UN/HOLY WAR (misguided good)

Impulse: To do what is “right”

GRIM PORTENTS

⦁ Interrogations and trials of heretics, pagans and sorcerers.

⦁ Prosecution and jail for those who made pacts with Satan.

⦁ Torture, witch burning.

⦁ Crysoul control and moral corruption.

⦁ The Inquiitor becomes Pope and good becomes evil.

Impending Doom: Tyranny of the strong over the weak, of the holier-than-thou over the pagans and suspects.

ROGUE CRYSOULS (force of chaos)

Impulse: To destroy all semblance of order.

GRIM PORTENTS

⦁ Peasants are possessed by crysouls.

⦁ Crysouls attack the bootlegers that control drugs.

⦁ Crysouls corrupt the Inquisition and favor the Iquisitor to make him Pope.

⦁ A portal to another plane opens and crysouls invade Earth.

Impending Doom: Rampant chaos: Laws of reality, society any order, are dissolved.

DESCRIPTION

Drug dealers and the Church both want to control this new drug, which actually are the souls of those accused of witchcraft and the like, and the executed by the Inquisition, turned into crystals that power up magic abilities and improve the mind of consumers. Some crysouls are sentient and can possess the consumer, which they do to be alive again, but being creatures of chaos, their existence puts reality itself in danger.

Oh, yeah, my campaign is more or less real world, there aren’t elves or halflings.

Hi, I’m new to Dungeon World (and to the system), and althought it’s mostly easy to understand, there are things I…

Hi, I’m new to Dungeon World (and to the system), and althought it’s mostly easy to understand, there are things I…

Hi, I’m new to Dungeon World (and to the system), and althought it’s mostly easy to understand, there are things I don’t get from the book, maybe because I have more experience in more conventional systems. I have some questions, if you could help me.

1. Cleric and spells

The book says: “The cleric knows all cleric spells of their level or lower”, then: “the spellcaster may choose known spells whose total levels are less than or equal to the caster’s level plus 1 to prepare.”

This means a 1st level Cleric can cast two spells of level 1, and a 2nd level Cleric can cast three spells of level 1, is that right?

Just to get it straight: A 3rd level Cleric can cast either four spells of level 1, or one spell of level 3 and one of level 1. Am I right?

2. Levels of spell

The levels of spell are equal to character levels, right? But there are only spells of levels 1, 3, 5, 7 and 9. These leves are to what italics above refer to, right?

3. The Chosen one and Anointed moves

Both moves say the same: “Choose one spell. You are granted that spell as if it was one level lower.” As these moves can be chosen at levels 2-5 and 6-10, what happens if at 4th level I choose a spell of level 5 as if it was one level lower? Is it considered a spell of level 4? Is it possible?

If I’m reading the rules correctly, at 4th level, a Cleric could cast one spell of level 4 (5 minus 1) and a spell of level 1 (if he has the “Chosen one” move).

But if a 4th level Cleric can’t chose a spell of level 5 (“The cleric knows all cleric spells of their level or lower”) even if it can be considered level 4, what is the purpose of these two moves?