Okay so my group and i (me being the gm) are fairly new to pen and paper rpg’s and our biggest flaw is that we keep…

Okay so my group and i (me being the gm) are fairly new to pen and paper rpg’s and our biggest flaw is that we keep…

Okay so my group and i (me being the gm) are fairly new to pen and paper rpg’s and our biggest flaw is that we keep missing eachother, always someone cant make it.

My solution is that everyone has thier own pocket dimension and if thier not here they are in thier pocket dimension.

Im not sure about it though any other ideas? I’d like to have it seem natural

This is a project I’ve had in the back of my mind for a while now, though I think Yochai Gal beat me to it.

This is a project I’ve had in the back of my mind for a while now, though I think Yochai Gal beat me to it.

This is a project I’ve had in the back of my mind for a while now, though I think Yochai Gal beat me to it. He’s been a pleasure to work with, and I’m grateful to have him and his enthusiasm as part of the community here.

I wanted to try bringing DW back to some of its Apocalypse World roots. DW as written has a lot of baggage and legacy mechanics from D&D, and it adds unnecessary complications that just make things confusing. I also wanted to take the opportunity to add a few popular modifications from the community. The result is this first draft of what I call the “Unlimited Edition”. Please share and enjoy, it’s free and always will be.

https://drive.google.com/open?id=1VCV7mILNcNVndk7nwLuVboLpTEP7W4yM

Dungeon World Sandbox Campaign Arc Example:

Dungeon World Sandbox Campaign Arc Example:

Dungeon World Sandbox Campaign Arc Example:

I start with Goblin Shrine of the Spider Gods:

https://drive.google.com/open?id=15Sbgsyc_XRRVoIqhWXJw8OvMRdDlOMHX

Then convert to Dungeon World:

https://drive.google.com/open?id=16QDMjicjwLOQUYxXKiNTnl9xTtxGEDw8

The “Upper Caverns” on the Shrine of the Spider Gods map become the lower level of my Unknown Adventure Dungeon:

https://drive.google.com/open?id=1XuThPajNjMdapZKjsw3acdjbgxtCV1hT

To which I swap out the too similar Ragnar’s Axe for this adventure arc’s more colorful the Mace of Mog and update the adventure to its current version. The CC Classes are now purely voluntary.

The “Lower Caverns” on the map I convert to a morlocks’ lair. I place an eloi village in a deceptive paradise “Shangri La” hidden valley near the spider goblin shrine surface entrance. My notes for this became the basis for my Temple in the Dark Dungeon World Starter:

https://drive.google.com/open?id=16_mvyeHaIbADQSZv_oEVN18KlZTBjF3S.

This is more than enough if the party ever gets here.Should I revert to the tougher “cinematic morlocks” as opposed to my H.G. Wells goblin cannibals? I lean that way despite my H.G. write-up as it will help make them different than the spider goblins who are a bit like goth arachnid “pathfinder goblins”. I will make these morlocks slow but deadly and less afraid of light.

Cinematic Morlock

Horde, Stealthy, Intelligent, Hoarder

Stone (d6 damage)

6 HP ,0 armor

Close

Special Qualities: Darksight, Blinded by bright light, Slow

Descendants of humans who fled underground long ago, these morlocks have lost much of their past. Adapted to the dark, they skulk around, fighting to survive in an environment filled with danger. While not stupid, they have been set back millennia technologically, relying on clubs and simple traps to defend their lair and Dark Naga leader.

Instinct: To protect their lair

Devour enemies

They deal an additional +1 damage when attacking in groups

Avoid sunlight

The spider goblins know of the eloi “halflings” and the “hidden valley” but leave the area alone in an uneasy truce with the morlocks. The spider goblins are noted for raiding human settlements and others in this wilderness area of the “Frozen Waste” already noted for its already dangerous mountains, endless steppe and treacherous taiga.

It a region most avoid despite tales of fabulous lost dwarf cities, mysterious ruins and the associated terrible monsters, cunning traps and awe inspiring treasure hoards. In other words add Jason Lutes’ Perilous Wilds as needed:

http://www.drivethrurpg.com/product/156979/The-Perilous-Wilds

After all the characters start as spider goblin captives. The spider goblins religion is all caused by confused dreams from Mog (somehow via the now lost goblin ESP medallion), who ends up with another giant spider cult he can’t stand.

There is a small Viking village to the south (“Iceport”) by the coast in a remote frontier jarldom called “Markland” :}Otherwise the map is pretty blank for now. I wouldn’t be shocked to find the Death Frost Doom dungeon somewhere nearby or the Stellarium of Vinteralf. Or maybe a trip to Newhon?

http://www.drivethrurpg.com/product/156979/The-Perilous-Wilds

A long time ago I thought of adapting professions and races from Guild Wars 2 to Dungeon World.

A long time ago I thought of adapting professions and races from Guild Wars 2 to Dungeon World.

A long time ago I thought of adapting professions and races from Guild Wars 2 to Dungeon World. Please, anyone who has any ideas and can share, I would like to hear. Thanks, guys!

A few years back there was a thread, I want to say it was here maybe, where either Adam Koebel or Johnstone Metzger…

A few years back there was a thread, I want to say it was here maybe, where either Adam Koebel or Johnstone Metzger…

A few years back there was a thread, I want to say it was here maybe, where either Adam Koebel or Johnstone Metzger talked about “radioactive space wizards” in a game that broke fantasy/sci-fi genre conventions (as DW/Planet are wont to do). My Google-fu is failing me though.

Here’s a Module Mashup I posted on the ICRPG Community.

Here’s a Module Mashup I posted on the ICRPG Community.

Here’s a Module Mashup I posted on the ICRPG Community. I have a bit of tweaking to do to it still but it takes some of my favorite modules and blends them together!

Originally shared by Brian Holland

Module Mashing

I’ve long thought that published modules are not only modular in the sense that you can easily drop them into your own game with just a little work, but also in the sense that every encounter IN them can be easily be dropped into your own game (again, with only a little work to make them mesh together).

This is something I put together as a way to reuse some cool bits from the modules I really love. It was a REALLY fun exercise and I think I’ll start to dig into some of my lesser-used modules to mash them together into new adventures as well!

https://docs.google.com/document/d/1ua6ZmBSqt2l9OXXboGKY6bl3-BhVnUQLa5nXxbeqqhU/edit?usp=sharing

What is the name of the online dice roller in which you give all of your players the link and everyone is in “the…

What is the name of the online dice roller in which you give all of your players the link and everyone is in “the…

Originally shared by Brian Holland

What is the name of the online dice roller in which you give all of your players the link and everyone is in “the same room” for their rolls?

I have a link to it on my home computer but not here at work and I CANNOT think of what it’s called!

Dungeon Rations feedback needed!

Dungeon Rations feedback needed!

Dungeon Rations feedback needed!

So, the zine is going to focus on filling DW with interesting details, one topic at a time. At the beginning of each zine, I want to include a list of general principles that will help GM’s create and utilize details more effectively. If I end up with too much, I might release them as a free zine later on!

Please review and discuss! Are these principles bad, good, too much, too few? What would you add? How could they be condensed?

Sharing this a little more broadly.

Sharing this a little more broadly.

Sharing this a little more broadly. Looking for feedback, especially from newer GMs. Bonus points if you haven’t actually run DW just yet and aren’t quite certain what to do; if that’s you, I’d love to get your feedback on this.

#Stonetop is my DW hack/playset that sets the PCs up as the heroes of an isolated village in a late iron/bronze age setting. Less murderhobo, more hearth fantasy.

This is the Stonetop equivalent of the “The GM” chapter in Dungeon World: agenda & principles, GM moves, and the basics of what to do.

If you have time to read it and feedback to give, I’d appreciate it!

https://www.dropbox.com/s/jjqsm9yxt29tqyp/GM01%20Running%20Stonetop.pdf?dl=0