Dungeon Rations feedback needed!
So, the zine is going to focus on filling DW with interesting details, one topic at a time. At the beginning of each zine, I want to include a list of general principles that will help GM’s create and utilize details more effectively. If I end up with too much, I might release them as a free zine later on!
Please review and discuss! Are these principles bad, good, too much, too few? What would you add? How could they be condensed?