Here’s a Module Mashup I posted on the ICRPG Community.

Here’s a Module Mashup I posted on the ICRPG Community.

Here’s a Module Mashup I posted on the ICRPG Community. I have a bit of tweaking to do to it still but it takes some of my favorite modules and blends them together!

Originally shared by Brian Holland

Module Mashing

I’ve long thought that published modules are not only modular in the sense that you can easily drop them into your own game with just a little work, but also in the sense that every encounter IN them can be easily be dropped into your own game (again, with only a little work to make them mesh together).

This is something I put together as a way to reuse some cool bits from the modules I really love. It was a REALLY fun exercise and I think I’ll start to dig into some of my lesser-used modules to mash them together into new adventures as well!

12 thoughts on “Here’s a Module Mashup I posted on the ICRPG Community.”

  1. Maxime Lacoste I definitely will!

    D. Kenny I’m going to flesh it out with a (brief!) lore section to make everything mesh and flesh out each area with more bullet points. I’ve been running DW and ICRPG with very minimal notes lately!

  2. Brian Holland I often wonder how much prep is really necessary; especially written down. I increasingly think less and less. I mostly do it for the enjoyment of the task itself. Do you find you use the framework of fronts much? I find them very helpful but at some point, you sort of just internalize the thinking of providing antagonists that work according to agendas. Maybe then the need for the written prep drops away. Would you equate minimal notes with minimal prep or are they different in your mind?

  3. D. Kenny I used to use Fronts but don’t anymore, even when I’m running DW, which is happening less and less these days. I’ve gotten to the point where I just use bullet points for everything because it forces brevity (for me anyway). When I write my notes I usually OVERwrite and have to dig through it the find the kernels anyway!

    My prep and notes are one and the same lately. I like to try to keep a one-shot to a single page (see example below for a Mecha Hack one-shot I ran the other day) and longer adventures to 2 pages.

    But I do a LOT of thinking (too much some times) before I start writing/typing anything. I thought about this Module Mashup on-and-off for a couple days before I cracked open my books and started writing it down. By the time I’ve thought about it, written a quick draft in my GM Journal and then typed it into Google Docs I have it pretty well internalized.

    Here’s the Mecha Hack one-shot, also in bullet points: – Here’s a one-shot I’m running tonight for my f2f group.….

  4. Your process comes through in the mecha hack notes you attached. Very compact bullet points arranged by scenes. Clearly a lot of background knowledge is assumed and the points are more like reminders of the plot stuff you already have thought out but not written down.

    I’m starting to move in this direction much like Maxime Lacoste. The trick is actually thinking through it ahead of time and then being able to draw on that reliably in session.

    Honestly have to say there is still a certain pleasure for me in crafting some really tight adventure text though. I’m also very into the dungeon starter concept of impressions that can be dropped in as necessary and where necessary.

  5. The adventures included in the ICRPG Core 2nd Edition book have impressions, but they’re called “d20 details”. You can roll or choose the ones you like.

    I don’t need them for myself because I’m so familiar with all of the modules that are mashed together here. But when I flesh this out for others to run I’ll include them for sure!

Comments are closed.