Quick story from my game last night where a planning mishap led to a very cool outcome with food for thought for…

Quick story from my game last night where a planning mishap led to a very cool outcome with food for thought for…

Quick story from my game last night where a planning mishap led to a very cool outcome with food for thought for future sessions.

The party is making their way through a slot canyon. They’ve sent the fighter ahead to scout. He notices strange slime on the walls and bits of debris seemingly floating in mid-air. It’s a Chaos Ooze. The bard/channeler blasts it with his thunder voice. He opens a hole big enough to run through but the Ooze is rapidly reconstituting itself. Party sprints through the hole blown in the Ooze and most of them roll success with cost.

This is where the mishap comes in. I think, ok, they’ll get caught by the dripping ooze, take some damage, but make it to the other side. Except, the problem is when copying the monster’s stat block onto my cheat sheet I forgot to include the damage dice. On the fly, I look to the monster moves, see “Cause a change in appearance or substance” and decide that each of them gets a portion of their body or gear transmogrified into a new material. Through their own ideas, they all end up sporting permanent metallic scars including the ranger who’s face is now half metal. It was awesome and they loved it.

TLDR: Forgot to include damage stat for the monster and had to think of creative ways for the monster to affect my PC’s. It was way better than rolling D10 and ticking off a few hitpoints.

Takeaway: I think I’m going to “forget” what a creature’s damage die is much more often in the future.

Anyone ever have a mishap like this turn into something cool at the table?

I have been working up new GM references for DW [very old school Courier with almost no formatting – just plain text…

I have been working up new GM references for DW [very old school Courier with almost no formatting – just plain text…

I have been working up new GM references for DW [very old school Courier with almost no formatting – just plain text files to give it that pre-desktop publishing look] for anyone interesting.

Any way I digress.

When looking up when to make a move, page 164, about golden opportunities. What is a golden opportunity in your games? Give examples of where you have a move based on a Golden Opportunity, and what kind of moves do you use.

I am particularly interested in when you consider a “golden opportunity” that isn’t a result of them making a poor choice after making a soft move.

Thanks

What’s everyone’s philosophy on TPKs (Total Party Kill)?

What’s everyone’s philosophy on TPKs (Total Party Kill)?

What’s everyone’s philosophy on TPKs (Total Party Kill)? It seems many gaming communities try to avoid them at all costs. But if we’re letting the dice decide fate, it’s got to always be a possibility, right?

I’ve never been one to actively avoid the TPK. I feel like it can open interesting new direction that no one planned for. At its worst, the players create new characters and avenge the last party. At its best, Last Breath rolls can be involved and the party could be driven through Death’s domain on a really cool adventure.

How do people here handle TPKs? Do you avoid them at all costs? If it’s happened in your game, what did you do with it?

As promised, here is the first example situation analysed through the lens of #FantasyWorld’s mechanics.

As promised, here is the first example situation analysed through the lens of #FantasyWorld’s mechanics.

As promised, here is the first example situation analysed through the lens of #FantasyWorld’s mechanics.

Let me know in the poll and comments if you find this an interesting comparison, or if I should spend my time otherwise 😉

https://plus.google.com/+AlessandroPiroddi/posts/bSyd1ABbYa2

Intentionally provocative post:

Intentionally provocative post:

Intentionally provocative post:

There are really only 3 GM moves

● Provoke a character to (re)act

● Increase tension

● Establish badness

All other GM moves are specific applications and/or combinations of those 3 moves.

Corollary: If you haven’t done at least one of these 3 things, then you haven’t made a GM move.

Prove me wrong.

I’m watching this interesting discussion series about D&D 5e with Adam Koebel, Mike Mearls, Matt Mercer, Matt…

I’m watching this interesting discussion series about D&D 5e with Adam Koebel, Mike Mearls, Matt Mercer, Matt…

I’m watching this interesting discussion series about D&D 5e with Adam Koebel, Mike Mearls, Matt Mercer, Matt Coleville, and JP McDaniel. They are focusing a lot on playing DnD while streaming. It’s the second part of a two part discussion and it is interesting.

Anyway, at about the twenty minute mark, or so, they go off on this long tangent about handling character death in a meaningful and interesting way. At one point, they even look to Mike Mearls to come up with some sort of mechanical way to help with making death meaningful.

Immediately, I jumped to the Last Breath move in Dungeon World.

I listened to the whole thing, yet, but Adam hadn’t brought it up by forty minutes in and I think he is being a good participant and staying on topic about this being a 5E discussion. I also am not bringing this up as a means to bash 5E. My son plays in a regular game and LOVES it.

More the point, I think you could port some version of Last Breath to virtually any RPG.

https://www.youtube.com/watch?v=pFbCxuvknWM

I especially like the spins that people like Jason Cordova and the Gauntleteers have put on it. Hell, check out the Beyond the Black Gates issue of Ray Otus’ Plundergrounds to get ideas on making death the beginning of even more adventures.

Anyway. It was interesting to me and had me wondering if you use a Last Breath style mechanic in any other non-Dungeon World games that you may play.

https://www.youtube.com/watch?v=pFbCxuvknWM

Is there a set of western/cowboy/old west rules in the powered by the apocalypse rules set that anyone might know…

Is there a set of western/cowboy/old west rules in the powered by the apocalypse rules set that anyone might know…

Is there a set of western/cowboy/old west rules in the powered by the apocalypse rules set that anyone might know about? I would love to combine fantasy and western classes, mix and match. But not Deadlands- which has a very specific tone.

The tree spirits gave Herath wooden hand until he does what they want.

The tree spirits gave Herath wooden hand until he does what they want.

The tree spirits gave Herath wooden hand until he does what they want. We established that. We didn’t establish, however, what exactly they wanted.

My instinct here is to come up with an idea for what they want, then introduce it as a soft move (“Reveal an unwelcome truth”) when it’s possible to act on it. If I come up with some other idea in the mean time, and see a situation where it’s possible to act on that, I may use that idea instead and discard my original one.

But do you have any other suggestions for how to do this?

Hi everyone!

Hi everyone!

Hi everyone!

I’ve a question about the spell Polymorph.

The text of the spell states:

“Your touch reshapes a creature entirely, they stay in the form you craft until you

cast a spell. Describe the new shape you craft, including any stat changes, significant adaptations, or major weaknesses.”.

What do you mean for “stat”?

Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma (obviously).

The dice damage?

The armor?

The basis of hit points?

Or for “Stats” is intended the six stats (Strength, Dex ecc ecc) and nothing else?