I just realised that Wizards can “easily” predict and manipulate the weather with ritual.

I just realised that Wizards can “easily” predict and manipulate the weather with ritual.

I just realised that Wizards can “easily” predict and manipulate the weather with ritual. Therefore they will be able to qualify for this: 

https://docs.google.com/document/d/1HtCszUds389UeLz9UMAcXefFwC3KoS-QRfKclswvtJ8/edit?usp=sharing 

Weather Ward Compendium Class! 

#WizardWeek  

I’m working on a Compendium Class for one of my players.

I’m working on a Compendium Class for one of my players.

I’m working on a Compendium Class for one of my players. He’s a Ranger and wanted to move towards an Inspiring Leader who leads men to fight against injustice. Specifically he plans to free Slaves and rally them to him to help free more slaves.

Seeing a Bit of a resemblance to Robin Hood I started work on this. This is my first draft. What do people think?  

https://docs.google.com/document/d/102Ea6pWroxWVTMePo8-3j_vGwFyNyp71zcLL5uK60YQ/edit?usp=sharing

#WizardWeek  Compendium Class – The Academic Researcher

#WizardWeek  Compendium Class – The Academic Researcher

#WizardWeek  Compendium Class – The Academic Researcher 

This, and the research move, will actually work for all classes but fit the Wizard the best. 

https://docs.google.com/document/d/13GwAGhWEQw3e5hGuH8vV_DXwCZ7uJ015tpIw2l41_VQ/edit?usp=sharing 

(see more of my compendium classes at www.tinyurl.com/tfdungeonworld )

Just something that’s sprung to mind today. #wizardweek #notplaytested

Just something that’s sprung to mind today. #wizardweek #notplaytested

Just something that’s sprung to mind today. #wizardweek #notplaytested  

Pyroclast (Compendium Class)

When you are exposed to the full fury of the Elemental Plane of Fire, and survive against the odds, you may take the following move the next time you level up.

One With The Flame

Fire yields to your presence. When you Defy Danger against fire, flame or intense heat, you may use +Int regardless of the situation.

Once you have taken One With The Flame, you may take any of the following moves as Class Moves:

Stoke the Inner Flame

You gather the spark of Primordial Fire within you. Roll +Int. On a 7-9, gain 1 Hold. On 10+, gain 3 Hold. You may make Volley moves using this conjured flame, treating Hold as Ammo. When you have no Hold left from this move, you may not attempt a Volley move with conjured flame.

Touched by the Inferno

For the purposes of the Ritual move, you may treat any Volcano or any place which has been destroyed by fire, as a place of power. When you Discern Realities regarding a place destroyed by fire, you may ask one additional question, regardless of your result.

Song of the Embers

You gain a version of the Fifth Level cleric spell, Words of the Unspeaking, that only works with fire, as a Cantrip.

True Names #WizardWeek

True Names #WizardWeek

True Names #WizardWeek

When you hear your True Name spoken aloud for the first time, the next time you level up you make take this move:

TRUE NAMER: When you study a specific person or entity in an attempt to learn their true names, roll +INT. On a 10+, the GM will tell you a question about your subject you must find the answer to. On a 7-9, three questions. When you learn the answers, you know enough information to deduce their True Name. On a miss, you still get three questions, but they’re going to be hard ones.

True Names, on their own, are very useful in Rituals targeting that person or entity, even across great or even interplanar distances. Also, certain True Names are valuable and can be traded or used as leverage in dealing with certain classes of wizards or planar beings.

Once you have TRUE NAMER, the following moves become class moves for you.

NAME MAGIC: You may prepare any spell or spells with a specific target as if they were one level lower. If you do so, you may only cast these spells on targets whose True Names you know.

THE LESSER ART: When you make eye or skin contact with someone, you learn the name they were given at birth, as well as any other names, nicknames, titles, or epithets they recognize as their own. Take +1 forward to parley with them.

BY ANY OTHER: When you give someone a new (common) name, roll +INT. Take -2 if you do not know their True Name. On a 10+, choose two, on a 7-9, choose one:

 – Any other names they have had besides the one you have given them, including attempts to create new names, will be quickly forgotten, and any physical evidence of these other names will become lost or misplaced.

 – NPCs will instinctively call them by the new name, even if nobody tells them about it. It simply seems intuitively obvious.

 – If the new name is descriptive in some way (“Sven the Coward” or “One-Eye” perhaps) it will be perceived as accurate regardless of the truth of the situation.

Anywhere the old name is written down (character sheets, Bonds, GM notes), immediately cross it off and write the new name down in its place.

RHYMING SCHEME: When you learn someone’s True Name, ask their player what they identify most strongly as (perhaps race, class, or some personality trait). Take +1 forward to learn the True Name of anyone who shares that trait, regardless of how strongly they feel themselves defined by it.

At level 6-10, you make take the following move:

INVOCATION: When you forcefully speak someone’s True Name aloud, you create a temporary Place of Power which may only be used for Rituals which affect the person named, and which only lasts for long enough to complete a single Ritual. When you do this, the person or entity so named feels it in their bones and soul, and instinctively knows the location (direction, distance, and if necessary plane) of this Place of Power for as long as it is extant.

#wizardweek  One of the discussions earlier today sparked my interest, so without further ado, i present: The…

#wizardweek  One of the discussions earlier today sparked my interest, so without further ado, i present: The…

#wizardweek  One of the discussions earlier today sparked my interest, so without further ado, i present: The Battlemage!

When you learn the secrets of blending sword and spell, you can take this move when you level up:

Arcane Swordsman

You have a new stat called ARCANA, which looks like this:

SWORD: +1-0-+1 :SPELL

When you roll a 10+ to hack and slash, you have +1 Spell Forward. When you roll a 10+ to cast a spell, you have +1 Sword Forward.

When you are an arcane swordsman, the following count as class moves; you can take them when you level up:

Mage Armor

When you roll a 10+ to cast a spell in battle, you can treat it as a 7-9 to conjure a suit of magical armor around you until the end of the battle. The armor is 0 weight, +INT armor, and gives a +1 to defy danger against magical effects.

War Wizard

Choose a number of spells you know equal to your INT. Work with the GM to give them an additional capability suitable for battle; for example, maybe alarm stuns whatever crossed the circle for a few valuable seconds, or minor damage doesn’t break the effects of charm person.

Spellsword

You can channel a damaging spell into your weapon, treating the spell as ongoing (-1 Ongoing to cast a spell) but dealing +1d4 damage while stored. In addition, any applicable effects of the weapon (holy, wreathed in flames, etc.) influence the spell when cast; icy magic missiles, for example.

Carnage-Fueled

Battlefields after a bloody conflict always count as places of power for you to perform rituals.

Repost for #WizardWeek

Repost for #WizardWeek

Repost for #WizardWeek  

since it is 100% appropriate for a Wizard to take this class.

THE GEOMANCER! Master of leylines and domain granted magic. 

Play this if you want extra spells and have a special relationship to the land you are traveling. Incredibly cool for campaigns with a wide variety of landscapes and locales. 

I made a tinyurl to make it easier to find all my stuff.

I made a tinyurl to make it easier to find all my stuff.

I made a tinyurl to make it easier to find all my stuff. 

If you need a diverse collection of compendium classes have a look at

www.tinyurl.com/TFdungeonworld 

and pass it along to your DW gaming buddies. I hope you find something you like in there. 

http://www.tinyurl.com/TFdungeonworld

I had an idea for a Chosen One Compendium Class, one who is mentioned in prophesy in some major way.

I had an idea for a Chosen One Compendium Class, one who is mentioned in prophesy in some major way.

I had an idea for a Chosen One Compendium Class, one who is mentioned in prophesy in some major way. So far I’ve only thought of a couple of moves. Anybody else have any ideas?

The Chosen One

When you are revealed to be the one spoken of in a prophesy and accept that knowledge, you must take this move:

Prophetic Fame

When you enter a settlement, roll+Cha. On a 10+, somebody in town will recognize you as the one from prophecy.  On a 7-9, somebody dangerous will recognize you.

After that, you may take these advanced moves in addition to your class moves when you gain a level.

Tipping the Scales

Fate has her eye on you, and wants nothing more than to fulfill your prophesy. When you take an action which has a direct connection to the prophesy of you, you do not fail on a 6-. Instead, you count it the same as you would a 7-9 result.

Divine Insight

When Discerning Realities, you may also ask the GM “In what way is this important to the prophecy?”

Fate’s Strings

When you take your Last Breath, you are taken to the realm of Fate rather than Death. (I don’t know what to do here at all, but it just seemed to fit that this event would happen for a Chosen One. What would Fate do, though?)

Let me know what you think and share any ideas you have!

So I have a player who selected a vile of Minotaur blood when given a choice of magic items, So I made this and I…

So I have a player who selected a vile of Minotaur blood when given a choice of magic items, So I made this and I…

So I have a player who selected a vile of Minotaur blood when given a choice of magic items, So I made this and I thought I would share. I am worried it is a little to brutal so any feedback would be cool, enjoy.