#wizardweek One of the discussions earlier today sparked my interest, so without further ado, i present: The Battlemage!
When you learn the secrets of blending sword and spell, you can take this move when you level up:
You have a new stat called ARCANA, which looks like this:
SWORD: +1-0-+1 :SPELL
When you roll a 10+ to hack and slash, you have +1 Spell Forward. When you roll a 10+ to cast a spell, you have +1 Sword Forward.
When you are an arcane swordsman, the following count as class moves; you can take them when you level up:
When you roll a 10+ to cast a spell in battle, you can treat it as a 7-9 to conjure a suit of magical armor around you until the end of the battle. The armor is 0 weight, +INT armor, and gives a +1 to defy danger against magical effects.
Choose a number of spells you know equal to your INT. Work with the GM to give them an additional capability suitable for battle; for example, maybe alarm stuns whatever crossed the circle for a few valuable seconds, or minor damage doesn’t break the effects of charm person.
You can channel a damaging spell into your weapon, treating the spell as ongoing (-1 Ongoing to cast a spell) but dealing +1d4 damage while stored. In addition, any applicable effects of the weapon (holy, wreathed in flames, etc.) influence the spell when cast; icy magic missiles, for example.
Battlefields after a bloody conflict always count as places of power for you to perform rituals.