I’m working on a Compendium Class for one of my players.

I’m working on a Compendium Class for one of my players.

I’m working on a Compendium Class for one of my players. He’s a Ranger and wanted to move towards an Inspiring Leader who leads men to fight against injustice. Specifically he plans to free Slaves and rally them to him to help free more slaves.

Seeing a Bit of a resemblance to Robin Hood I started work on this. This is my first draft. What do people think?  

https://docs.google.com/document/d/102Ea6pWroxWVTMePo8-3j_vGwFyNyp71zcLL5uK60YQ/edit?usp=sharing

Some help please.

Some help please.

Some help please.

2 players in my group who are part of a secret religious Cult (nuetral). One of the players has come up with a small bundle of moves he would like members of the cult to be able to have.  They are fair moves, reasonably balanced and such, but he wants 2 of them to accessible at Level one.

His idea is these extra moves are available to all member of his order and he’s offering to offset them with a negative move (In the form of a strict set of ethics and a penalty for breaking the code).   

Assuming the systems are balanced, and that the negative suitably offsets the ‘level  1’ moves, what do you guys think of the idea? 

A player in my ‘Arabian knights’ style DW game wanted to play An Alchemist, and we settled on the Wizard as the…

A player in my ‘Arabian knights’ style DW game wanted to play An Alchemist, and we settled on the Wizard as the…

A player in my ‘Arabian knights’ style DW game wanted to play An Alchemist, and we settled on the Wizard as the closest choice. I have been working on making The Alchemist class for him and this is my current Draft.

I used the Mage and the Artificer from the DW Alternative Playbooks as my basis. 

What do people Think? Any Suggestions? I’m particularly keen for Advanced Move ideas and possibly better Racials.