Hi everyone.
Is there a DW version for swordmage class?
Hi everyone.
Hi everyone.
Is there a DW version for swordmage class?
#wizardweek
#wizardweek
because of the way that our party wizard acts, a new alignment…
Chaotic
Impress or terrorize a powerful being using your magical skills.
#wizardweek
#wizardweek
new Advanced move (6-10).
Objectification
For the purpose of spell rules, you can treat creatures as objects, and objects as creatures.
More WoW class wankery. Up this time, the Hunter:
More WoW class wankery. Up this time, the Hunter:
Hunter
PETS
Hunters tame the beasts of the wild, and those beasts serve in return by assaulting their enemies and shielding them from harm.
You start with one of the following pets:
Turtle: Ferocity +1, Cunning +2, 2 Armor, Instinct +1
Choose 1: Burly, huge, calm, tireless, intimidating, stealthy
Choose 2: Search, scout, guard, labor, travel
Choose 1: Slow, frightening, forgetful, stubborn, lame
Gorilla: Ferocity +2, Cunning +2, 1 Armor, Instinct +1
Choose 2: Fast, burly, huge, adaptable, quick reflexes, ferocious, intimidating, keen senses
Choose 2: Hunt, scout, fight, perform, labor
Choose 1: Savage, broken, frightening, lame
Tiger: Ferocity +3, Cunning +1, 1 Armor, Instinct +2
Choose 3: Fast, calm, quick reflexes, tireless, camouflage, ferocious, keen senses, stealthy
Choose 1: Hunt, scout, fight, travel
Choose 2: Flighty, savage, frightening, stubborn, lame
SOLO PETS
Thanks to a Hunter’s amazing connection to her pet she can send her pet out on it’s own to get things done.
When you set your pet to guard a person, place, or thing roll + WIS * on a 7+, your pet manages to guard successfully. *On a 10+ none of your pet’s Instincts cause trouble.
When you send your pet to find a person, place, or thing roll + WIS * on a 7+, your pet manages to find it successfully. *On a 10+ none of your pet’s Instincts cause trouble.
When you send your pet on a supply run roll + WIS * on a 7+, your pet manages to find supplies successfully. *On a 10+ none of your pet’s Instincts cause trouble.
RANGED DAMAGE
Whether wielding bows, guns, or crossbows, hunters are deadly with ranged weapons. They are capable of dishing out consistently high damage.
Choose bows, guns, or crossbows, as long as you are using your chosen weapon you roll your damage die twice keeping the higher result.
Each time you kill with your chosen weapon while your pet is with you, you heal your damage die.
TRAPS
Hunters are consummate survivalists, able to set traps to burn, freeze, and disable potential prey.
When you set a trap before a fight with the intent to hurt your target roll + DEX *On a 7+ hold 1 to deal your damage to an opponent of your choice. *On a 10+ hold 1 more.
When you set a trap before a fight with the intent to slow your target down roll + DEX *On a 10+ hold 3. *On a 7-9 hold 1. You may use your hold 1-for-1 to halve the damage you take from an opponent.
When you set a trap before a fight with the intent to disable your foes roll + DEX *On a 7+ one of the foes is captured and cannot move or attack. *On a 10+ you may choose which opponent is captured.
A Dungeon World class based on World of Warcraft, the Warrior:
A Dungeon World class based on World of Warcraft, the Warrior:
DEFENSE
Mighty warriors depend on their heavy armor, shields, and battle prowess to defend themselves and ensure enemies don’t focus on their softer-skinned allies.
When you carry a shield take +1 Armor
When you wear full armor take +1 Armor
While wearing a shield and full armor with at least 1 Rage hold +1 when Standing in Defense.
MELEE DAMAGE
Weapon mastery is a staple of warrior training, and they are capable of delivering high damage with enormous two-handed weapons or by wielding two weapons.
When you hit with a two handed weapon or with duel wielded weapons roll your damage die twice, taking the highest value.
Your strikes are so vicious that they deal +1 Damage.
Your strikes are so deft that they are +piercing.
RAGE
As warriors deal or take damage, their rage grows, allowing them to deliver truly crushing attacks in the heat of battle.
When you take or deal damage take +1 Rage forward until you make camp.
When you have Rage you have +1 Armor and deal +1 Damage.
You may remove all of your Rage to deal +Rage damage.
STANCES
By changing their stance during battle, warriors can adjust their focus in combat, dealing greater damage, defending more carefully against enemy attacks, or striking a balance between the two.
When you take an Offensive stance take +1 to Hack and Slash and +1 to Damage.
When you take a Defensive stance take +1 to Stand in Defense and +1 to Armor.
To switch stances you need to spend 5 Rage.
You get the first move in each section to start. All the rest may be taken as advances.
The Bard has a move called Charming and Open which says “When you speak frankly with someone, you can ask their…
The Bard has a move called Charming and Open which says “When you speak frankly with someone, you can ask their player a question from the list below.”
Does this mean the move is only applicable to other players? I see no reason this shouldn’t be a general move usable on (almost?) any character in which case it could say “you can ask them a question”.
I have a deep love for time manipulation type spells, but I feel like anything that is truly awesome (like undoing…
I have a deep love for time manipulation type spells, but I feel like anything that is truly awesome (like undoing events completely) is almost having too much power, especially if an add-on to a wizard-type class that can just cast the spell without too much over head.
The “Chronographer” class is my first attempt to make what is essentially a time wizard, but hopefully with some mechanics to balance out the power that time manipulation affords. This is a first draft, and hasn’t been play tested, so I welcome all comments/suggestions.
Is there a good “Soldier” base class?
Is there a good “Soldier” base class? I’ve scanned around the internet, and I see a lot of cool classes, but nothing that reflects the particular skills and abilities of a soldier (in the vein of the Black Company or the Malazan marines).
I seem to remember from the Kickstarter there being mention of a “War” supplement coming down the line. Is that something I should be waiting for?
Advanced Wizard Move:
Advanced Wizard Move:
Open-Minded:
You consider everything people. Any spell you have that normally only works on “people” will work on anything with a mind. Maybe even some things that don’t have a mind.
#wizard week
I know this is a long shot but does anyone have an itching desire to create character sheets for Dark Age of Camelot…
I know this is a long shot but does anyone have an itching desire to create character sheets for Dark Age of Camelot based classes?
The game is near and dear to my heart; plus the classes were pretty neat. Basically I’m being nostalgic about an MMO, terrible!
I’m working on the Champion right now but would love it if anyone else wanted to collaborate!