Medieval martial art fans, I attempted to capture some of Fiore dei Liberi’s spirit in this compendium class.
Medieval martial art fans, I attempted to capture some of Fiore dei Liberi’s spirit in this compendium class. It’s still in the works and my first one I feel is not terrible.
I call it “The Flower of Battle”, after one of Fiore’s manuals “Fiore di Battaglia”. Let me know what you think, what can be added, changed, etc…
Also, to note, this is not meant to be any sort of explanation of Fiore’s art.
A new installment to the DAOC to DW body of work.
A new installment to the DAOC to DW body of work. Below is the first draft of the Bonedancer from Dark Age of Camelot. I also put up a draft of the Champion.
“The Valkyn followers of Bogdar brought necromancy to Midgard. Bogdar believes that those who prove unworthy in life should be given a chance to prove their worth in death. Bonedancers channel the souls of the unworthy into fallen enemies, animating the corpses to prove their worth through craft or combat.
Souls of unworthy midgardians linger in the ethereal realm between life and death, waiting for a second chance. Hopeful souls congregate around bonedancers, hoping to be drawn into existence once more.”
Let me know what you think! I’d love to work with some others on these classes.
I shared this before but it was buried a while ago.
I shared this before but it was buried a while ago. I created a class based off of the Champion of Dark Age of Camelot. My philosophy was to capture the concept of the class while mixing in some folk-lore here and there. I used the names of some of their moves and changed race to specialization.
Let me know what you think!
(I’m not sure how to allow comments in Google Docs)
Below is the link:
I know this is a long shot but does anyone have an itching desire to create character sheets for Dark Age of Camelot…
I know this is a long shot but does anyone have an itching desire to create character sheets for Dark Age of Camelot based classes?
The game is near and dear to my heart; plus the classes were pretty neat. Basically I’m being nostalgic about an MMO, terrible!
I’m working on the Champion right now but would love it if anyone else wanted to collaborate!
Hello! I’m new to the DW community and playing DW but so far I am having a blast! This system has been like a light summer rain, refreshing and I could stand in it all day despite becoming wrinkled like a prune.
So far the game I am running has been completely within the realm of “Theater of the Mind”. While I enjoy this style of gaming, this is my first foray into a completely figure-less and mat-less style and I am having a few issues.
I am being pushed to describe, in more detail, every room, area or scene that the PC’s enter into. Sometimes I miss important aspects but I try to at least give the PC’s directions they can go at the end of each description.
However, I have noticed some players having problems determining where they are; I’m sure it is due to my lack of description and players being distracted.
While a map would be helpful I have tried to avoid it but I’m wondering what does everyone prefer as a mix between imagination and using visual aids?
How do you as a GM or Player prefer to play DW?
Do you prefer visual aids to help orient yourself or for other reasons? Do visual aids detract from your experience?
As a GM, do you encourage your players to ask about specific details? How much detail do you give?
As a Player, what do you require as the “bare minimum” description to visualize a room?