Trying to make a hack of the game to run a “twilight of the gods/Magic”.

Trying to make a hack of the game to run a “twilight of the gods/Magic”.

Trying to make a hack of the game to run a “twilight of the gods/Magic”. Here are the Very WIP playbooks I have for it

(yes, they are ripped from CW, frankly, it made my life easier)

https://drive.google.com/file/d/1-QLFgr-3GZ8Z48cVl8LH_Gz-0gs-GqD3/view?usp=sharing

I have a Ranger player who continually forgets about his animal companion.

I have a Ranger player who continually forgets about his animal companion.

I have a Ranger player who continually forgets about his animal companion. I think he’d just prefer to play without one. Has anyone made a Ranger playbook/build that doesn’t integrate an animal companion?

As promised, the Witch Doctor has been updated with new artwork to match our most recent products. #dungeonworld.

As promised, the Witch Doctor has been updated with new artwork to match our most recent products. #dungeonworld.

Originally shared by Dwarfare Games

As promised, the Witch Doctor has been updated with new artwork to match our most recent products. #dungeonworld.

http://www.drivethrurpg.com/product/167319/The-Witch-Doctor–A-Dungeon-World-Playbook

Rambling about Rangers.

Rambling about Rangers.

Rambling about Rangers.

On a recent DW, Jason Cordova mentioned that a player had gotten into the Ranger playbook but wasn’t all that interested in the animal companion move. Which, of course, was a warning trigger because that’s a pretty defining piece of the Ranger. The animal companion has bugged me for a long time.

For one thing, that animal companion comes from a pretty clear source – Drizzt. Right? I mean Aragorn didn’t have a Guenhwyvar analogue. And those are probably the two most quintessential rangers in all of fiction. If you can think of others, name then and say “yes” or “no” to whether they had an animal friend that was integral to their story.

For another, I feel like the Ranger isn’t “shooty” enough. I’d like to see more arrow tricks. I’ve seen an alt Ranger book that takes more of this “huntsman” approach, which is cool.

What I would like to see is a replacement move based on channeling one’s self through an animal (the way it works in Assassin’s Apprentice or Game of Thrones). But I would actually probably use it to replace the Druid’s shapeshifter move, and then replace the ranger’s animal move with something related to hunting and shooting and foraging. To give the Druid back some power (because the shapeshifter move is powerful!), maybe advanced versions of the move let you stay in the animal longer or give you animalistic traits (senses, strength, grace) based on your favored animal.

Anyway…

The Hollow Knight is a playbook that I made based upon the creature from the Creature Collection for the Scarred…

The Hollow Knight is a playbook that I made based upon the creature from the Creature Collection for the Scarred…

The Hollow Knight is a playbook that I made based upon the creature from the Creature Collection for the Scarred Lands.

It’s an armor, void, animated by a soul. It was created by a God to serve during a Divine War, but its Creator abandoned the Hollow Knight in the aftermath of the War.

For centuries, the Hollow Knight wandered through the lands.

Play it as a veteran soldier, as a wanderer, as an Emissary of the Hollow Knight, as a fervent worshipper of his Creator. Or turn your back on Him.

This playbook includes many exclusive Moves, a new Move for when you’re dying, lists of questions for the Session Zero and Design Notes.

Any feedback welcomed ! On the playbook itself, or on the style. English is not my primary language.

Thanks !

http://www.drivethrurpg.com/product/236808/The-Hollow-Knight-a-Dungeon-World-playbook

A new character from Sandy Pug Games, The Judge!

A new character from Sandy Pug Games, The Judge!

A new character from Sandy Pug Games, The Judge!

This came out of a lil goof around I did for a close friend but the whole concept was so good I thought hey, might as well expand it into a full sheet! The main move they get is the ability to create rules during combat that everyone, allies included, must follow, so for example, they can declare at the start of combat that no one is allowed to use Ranged weapons, and if anyone breaks that rule, the Judge gets to hurt them for it.

Theres also a bunch of other moves about speaking to elements, creating laws, debates and so on. I’m especially proud of the Death Move. Let me know what ya’ll think!

http://www.drivethrurpg.com/product/236262/The-Judge–A-Dungeon-World-Playbook

What is your favourite Fighter-like playbook?

What is your favourite Fighter-like playbook?

What is your favourite Fighter-like playbook?

You know the kind I mean. Largely mundane, but still exemplary. A lot of the ones I’ve seen put the focus on their sheer strength, or on numbers, or on just being good at combat – but that’s so boring! Do you have any personal favourites, Tavern-goers?

All the reworked bonds and new races and alignments from my Playkit Plus are now in a 1-page table reference.

All the reworked bonds and new races and alignments from my Playkit Plus are now in a 1-page table reference.

All the reworked bonds and new races and alignments from my Playkit Plus are now in a 1-page table reference. People kept trying to access the old draft (I got so many emails, seriously), which is still linked on dieheart. Anyway, I figured since there are so many designs for the core playbooks I would update the draft (I finally had the time) so you all can use whichever playbook design you like best and along with the new stuff I wrote.

I’m going to be playing a bard in an upcoming game.

I’m going to be playing a bard in an upcoming game.

I’m going to be playing a bard in an upcoming game. I want to focus on storytelling as my art, with some simple ballads and chanting, maybe a bodhran drum or war horn, spurring my allies to action with stolen orcish war chants or inspirational dwarven stories of past triumph. I like the traditional image of the bard in the tavern, telling stories and learning local colour, but with a bit more grit, and less magic.

I could play with the standard bard, to make it a bit less magicky, or do the Awful Good one, or the Skald that I’ve seen on here, though that one seems a bit more directly combat oriented than the others… My question I suppose, is what are you favourite bards, and have you encountered a playbook that might be suited to what I’m describing above?

Some time ago I introduced one of my old groups to Dungeon World.

Some time ago I introduced one of my old groups to Dungeon World.

Some time ago I introduced one of my old groups to Dungeon World. They took to the idea, enjoyed what the game had to offer. But, of course, one of the players had an idea for his character that stepped beyond the basic classes.

A big fan of Planescape, he wanted to play something akin to a Monk but with a very specific flavour and concept – a servant of something from beyond the world. So I obliged by creating the Visitant.

Graphics done by Aleksander Łukasiak, based on the playbooks by Stefan Grambart. Inspired by Johnstone Metzger’s Class Warfare-style class building. Enjoy!

https://drive.google.com/open?id=1MrWxy7CaDh0g3_a9qGPz4SdysppA4tb8