Hey guys!

Hey guys!

Hey guys! So I have this cleric who I am thinking of multi classing when she hits lvl 10. Does anyone know of good classes that a cleric can go into? She follows a goddess whose name is Shelandra. She is the goddess is of stars, secrets and we have thought to add prophecy in their but not 100% sure if the DM would be ok with that. She is a good aligned cleric so it can’t be something that compromises her morals. I would be thankful for any feedback you can throw at me. Thanks!!

I am thinking of converting my D&D 5E campaign to DW and I am wondering what base classes duplicate the feel of the…

I am thinking of converting my D&D 5E campaign to DW and I am wondering what base classes duplicate the feel of the…

I am thinking of converting my D&D 5E campaign to DW and I am wondering what base classes duplicate the feel of the D&D 5E classes?

My first attempt to create a new class for a future campaign I’m dreaming up, The Operative.

My first attempt to create a new class for a future campaign I’m dreaming up, The Operative.

My first attempt to create a new class for a future campaign I’m dreaming up, The Operative. Critiques welcome for the starting moves.

https://drive.google.com/file/d/0BxrO3POxpkvoemFTenpKOG9tek0/view?usp=sharing

introducing the sin, a new class (WIP) all about a victim/perpetrator of a deal with a devil, who is powered by sin.

introducing the sin, a new class (WIP) all about a victim/perpetrator of a deal with a devil, who is powered by sin.

introducing the sin, a new class (WIP) all about a victim/perpetrator of a deal with a devil, who is powered by sin.

I want some feedback about balance, compared to vanilla and Inverse World, and any changes that need to be made. Thank you all.

I’m working on a Wardancer class.

I’m working on a Wardancer class.

I’m working on a Wardancer class. I’m not that knowledgeable on Warhammer but I find the flavor pretty cool : a savage wood elf that makes fluid moves on the battle field, dodging blows and arrows and making so erratic moves that enemies are easily confused.

All in all, I don’t necessarily want to follow the Warhammer canon, just inspired by.

It’s the first class I’m trying to make so I’m going blind on this. I accept failing and restarting from scratch few times 😛

So far, for the starting moves I have :

Wardance

When you Hack & Slash using your war dance style, add your Dex instead of your Str to your roll.

Cat’s Grace

Because you rely on your superior agility in combat, your Armor equals to your Dex when you don’t wear any armor or shield.

Fangs of the Cobra

When you Hack & Slash while fighting with two blades, on a hit you can deal Dex damage to a different target that is close.

I think it’s all fair… but it’s mostly combat oriented moves.

But I’m struggling to find something thematic for out of combat.

(My) Wardancers are fast and nimble. They fight with two short blades. They like arts. They practice their dance form which is akin to martial arts forms (like Kung-Fu or the like). They are brash (according to elf standards at least) and brave.

Anyone got ideas?

Ambition, desperation, or just a tragic past or the main common reasons why a creature has

Ambition, desperation, or just a tragic past or the main common reasons why a creature has

Ambition, desperation, or just a tragic past or the main common reasons why a creature has

become a shade. Shades devour darkness by killing their opponents or by simply absorbing it,

which they use to fuel their dark powers. A shade can be from any humanoid race and they look like a member of such race but with dark, whispy skin tones and glowing eyes. No matter what their backgrounds are, shades are the masters of shadows.

.

This product contains two files:

A 13 page playbook containing over 25 moves, and 7 magic items.

A two page character sheet for you to record your character’s stats, gear, and moves.

http://www.drivethrurpg.com/product/180861/The-Shade–A-Dungeon-World-Playbook

Hey, all!

Hey, all!

Hey, all! It’s been a while, but here’s a revamped version of the Puppetmaster playbook, using the new playbook template. Sorry to Joshua Faller for taking so long.

To anyone interested in playtesting it, here’s something you might want to pay attention to while playing: Note where the character’s concentration is being spent. It could be an interesting restriction on the player, or just a pain in the ass. It’s hard to tell from my end.

Thanks for reading, and have fun.

https://drive.google.com/file/d/0B9hnDZsDk5iIdDNTb2U5cV9XWXc/view?usp=sharing