Quick question about NPCs vs Enemies. Are all the enemies in your sessions also NPCs? I’m asking because of moves that specify NPCs in them such as the Paladin: I am the Law.
My Paladin believes this gives him carte blanche to tell everyone and everything he encounters that he is a Paladin and they should listen to him. This move is easy enough to not let it get out of control, since it’s based on his “divine authority” which isn’t recognized by all denizens of the world, and also the target get’s the option for how they react, but there are other moves which are much more open to interpretation.
Good morning Tavern! My players will be taking their first multi day perilous journey in our campaign this evening and I’m looking for some inspiration for trouble they may find in the wilds. What fun interesting events have you used in the past?
I should be working on my current campaign, but an idea came to me so I’ve been fleshing out ideas for my first…
I should be working on my current campaign, but an idea came to me so I’ve been fleshing out ideas for my first complete adventure. Trying to design it as a one-shot or campaign starter. The idea is a no-win scenario that will allow the heroes to aid who they can, loot anything that’s not nailed down if they want, and get out alive. It should also open some doors for future campaign adventures. Below is the summary I’ve put together. Please let me know what you think.
In the unsuspecting island city of , while our heroes celebrate the passing of Midsummer with the locals, a monstrous, ancient black dragon appears from out of nowhere and wreaks havoc. All manner of hero charge triumphantly to their demise trying to bring down the beast. With seemingly no way to bring the dragon down, the heroes must escape the city and live to fight another day.
Buildings fall to ruin, reduced to rubble and dust in the streets. Soul-shattering cries of wanton death pollute the night’s air. Bands of looters and thugs take advantage of the ensuing chaos, praying on the weak. Mysterious cultists appear as the fire and brimstone reign down from the sky. The city watch evacuate citizens to the naval ships as a collection of wizards begin a time lost ritual that will lay waste to the city in a final act of desperation to stop this terrible foe.