Anyone familiar with the old “Lord of the Scarlet Tide” D&D adventure from Dungeon 85?

Anyone familiar with the old “Lord of the Scarlet Tide” D&D adventure from Dungeon 85?

Anyone familiar with the old “Lord of the Scarlet Tide” D&D adventure from Dungeon 85?

Better yet, anyone have a few thoughts at converting it (loosely) to a DW adventure/set of fronts?

I’m a DW newbie, and terrified of running my own game, much less “converting” something, but this adventure has long been a favourite of mine and I think the underlying premise would work better when viewed through a DW lens.

I could not help myself, so I published another one!

I could not help myself, so I published another one!

I could not help myself, so I published another one!

Knives in the Dark is a short (64 pages) adventure module that you can use with Dungeon World… or with Labyrinth Lord (and thus, any other old-school fantasy rpg). No conversion is necessary!

Far from being a re-hash of Lair of the Unknown, this module has setup procedures that are completely different, and the wilderness is all mapped out for you, in addition to the dungeon. There are still Fronts here to help you carry on outside of the dungeon, if you want to.

http://redboxvancouver.wordpress.com/2013/07/31/rk1-knives-in-the-dark/

http://redboxvancouver.wordpress.com/2013/07/31/rk1-knives-in-the-dark/

Hello fellow DW pub crawlers

Hello fellow DW pub crawlers

Hello fellow DW pub crawlers,

(long post)

I thought I would ask for help in this community, because I know that the imagination and creativity here is tremendous.  I am currently running the Kingmaker campaign in the Pathfinder system and have come across a spot where I’m unsure of how to reply to a characters divination attempt.

SPOILER ALERT!!! You have been warned.

Background: For those not familiar with Kingmaker, it is an adventure path (published by Paizo) that takes your characters from humble explorers to rulers of their own realm.  I have not deviated too much from the actual AP, but I have made some additions to the story to encourage role-playing and use the character backgrounds that I received from the players.  In the fantasy of the adventure, Ghuar (barbarian/cleric of war) and his fellow adventurers saved their town from a cult of evil hags who were posing as midwives and were replacing the townsfolk’s children with infant dopplegangers.  This happened for a couple of years before the characters discovered what was happening.  After defeating the cult Ghuar adopted one of the doppleganger children and raised her as his own.  Now, at the young age of 15, she has developed into a fine bard (and is now Ghuar’s cohort).

The idea behind the Kingmaker as mentioned before is that they will become the rulers of a kingdom.  The neighboring King wants to destroy the PCs kingdom and take over.  As part of this, the King has kidnapped Ghuar’s daughter.  The immediate future includes a tournament hosted by the neighboring King.  The King will send an army to attack the PCs kingdom while they are at the tournament.  Then eventually the PCs will have to confront the King.  Beyond this, the PCs will need to travel to another plane and defeat a mighty fey who is the manipulator behind the scenes.

Ghuar worships war/battle, not a specific entity, though he does tow to two gods more than the others.  One is the god of war, the other is the god of family/community.  My thoughts were that both gods would answer Ghuars’ divination, the first with descriptions of future battles, the second with thoughts of saving family and community.  I would like to describe the upcoming tournament as an individual battle that must be won (battle for fun) (he has already been elected to compete in the log chopping contest).  The unstoppable war as a great conflict that cannot be avoided (war).  And a fight to the death against the neighboring king (glorious death battle).  These would be the battles to come.  The second god would first recognize that Ghuar must help his fellow rulers win the tournament for their kingdom (friends).  Then he must defend his community against the war to come (community).  And finally save his daughter by slaying the King (family).

I recognize that I’m not a very good wordsmith, and am looking to you (the Dungeon World Tavern community) to help me put this into words that are not easily deciphered.

If you are willing to help out a GM with writer’s block, I greatly appreciate it.

Thanks,

Shieldknight

Running a weekly game Tuesdays at 8:30PM EST via Roll20. Looking for a couple more players if you are interested.

Running a weekly game Tuesdays at 8:30PM EST via Roll20. Looking for a couple more players if you are interested.

Originally shared by Phil Mitchell

Running a weekly game Tuesdays at 8:30PM EST via Roll20. Looking for a couple more players if you are interested.

https://app.roll20.net/lfg/listing/7249/island-perilous

Hey, I think it’s time to release a new book.

Hey, I think it’s time to release a new book.

Hey, I think it’s time to release a new book. This time I wrote an adventure module for Dungeon World. Here’s the pitch:

 

All the dungeons have been looted, all the monsters have been slain, and this land is free from the oppression of mad sorcerers and marauding armies. There is no longer any need for adventurers like you, and not a single opportunity for you to get rich left in these parts… or is there? Deep in the Haunted Forest you stand, directly in front of the lost stronghold of Fearsome Forbus and the Unknown Wizard—two of the greatest dungeon raiders that ever lived. Will you leave laden down with all their precious loot? Or will you uncover horrors this land thought dead and buried, never to return?

 

Lair of the Unknown is an introductory adventure module for the Dungeon World fantasy role-playing game. Inside you will find:

– A complete dungeon, full of traps and horrors, ready for you to explore.

– New monsters, characters, and magical items to vex or aid the PCs.

– Dungeon fronts—dangers that lie dormant and only activate when the PCs discover them.

– Customized starting procedures and advice about asking the players questions that contribute to the setting.

– Three new compendium classes and a new base class: the Dungeoneer.

– Fantastic art by Nate Marcel and others.

 

It’s 110 pages, 6×9 in print, 5.5×8.5 in pdf. DriveThruRPG and RPGNow, and also a Lulu print option. As far as adventure modules go, it’s not revolutionary or anything, it’s just tailored to Dungeon World, and I believe it will be an asset to both experienced GMs and novices.

Clearinghouse of linkage:

http://redboxvancouver.wordpress.com/2013/07/24/dw1-lair-of-the-unknown/

http://redboxvancouver.wordpress.com/2013/07/24/dw1-lair-of-the-unknown/

Adventures on Dungeon Planet has switched to DriveThruRPG.

Adventures on Dungeon Planet has switched to DriveThruRPG.

Adventures on Dungeon Planet has switched to DriveThruRPG.

http://rpg.drivethrustuff.com/product/112308/Adventures-on-Dungeon-Planet

http://rpg.drivethrustuff.com/product/112308/Adventures-on-Dungeon-Planet

I was telling my friend about my recently-released pack, which is all about an adventure on a boat.

I was telling my friend about my recently-released pack, which is all about an adventure on a boat.

I was telling my friend about my recently-released pack, which is all about an adventure on a boat. He suggested the next one could be a continuation of the first – ie a series of fronts, adversaries etc. around when/where the boat lands.

To me, the same Dungeon World adventure could end in radically different places, depending on the GM and the players, so why try and railroad the GM by linking adventures together?

So personally I disagreed, but I know a few of you here have picked the pack up and I’d be interested to hear your thoughts. (If you haven’t, I’ve just dropped the price to $0.99.)

http://www.rpgnow.com/product/116150/Im-On-A-Boat-A-Dungeon-World-Adventure?filters=0_0_44819_0_0

I wrote a front for an abandoned dwarf hold my players are exploring.

I wrote a front for an abandoned dwarf hold my players are exploring.

I wrote a front for an abandoned dwarf hold my players are exploring. I’ve never actually done this before, so I’m a little unsure about it. Which is why I want to run it past the G+DW collective.

FRONT: The Lost Halls of Twinhold.

Description and Cast:

the halls of Twinhold were lost some time ago, when Derro drove swarms of fire beetles up from below. Now the dwarves have gone, the derro hide in the shadows, and the Goliaths are taking advantage of what they think is a free route to the surface. 

Stakes:

How will the ghost of the last dwarf defender react to the party?

What did the dwarves leave behind in the room on the treasure map?

Danger: Goliath Advance Guard

Impulse: to crush obstacles

-Send a few scouts up through the hole in the deeps [X]

-Widen the hole with a shaking of the earth [  ]

-build a ladder up from below, and haul up supplies [  ]

-the army marches from below [  ]

DOOM: Goliaths take the hold and march on the surface

Danger: Derro Shadows

Impulse: to keep what they’ve won

-deactivate all the traps as a lure [X]

-spread their beetles through the complex [  ]

-send the beetles into a feeding frenzy [  ]

-reactive all the traps [  ]

DOOM: the halls become a death trap

thoughts? advice? suggestions? 

Somebody mentioned wanting class-specific adventure starters a while back and I don’t remember who, but it got me…

Somebody mentioned wanting class-specific adventure starters a while back and I don’t remember who, but it got me…

Somebody mentioned wanting class-specific adventure starters a while back and I don’t remember who, but it got me thinking.

For the Fighter and the Thief: You start the game in jail. You’re in a cell in the guard house in the slums. How did you get there?

Then the adventure hooks happen:

– A sorceress shows up and purchases some other prisoners, who are never seen again! The watch captain is corrupt!

– The watch bring a merchant in and throw him in your cell. They are obviously trying to intimidate him. if you are nice to him, he tells you that a rich merchant has bribed the watch captain to do this so he can steal the man’s wife! the watch captain is corrupt! This immoral merchant has expensive things in his mansion!

– You overhear the watch guards discussing the gladiatorial combat that prisoners will have to engage in! They are taking out bets on you!

Save the thief stuff for thiefweek, let’s revisit fighterweek. What are some other good Fighter-specific starting situations?