I wrote a front for an abandoned dwarf hold my players are exploring. I’ve never actually done this before, so I’m a little unsure about it. Which is why I want to run it past the G+DW collective.
FRONT: The Lost Halls of Twinhold.
Description and Cast:
the halls of Twinhold were lost some time ago, when Derro drove swarms of fire beetles up from below. Now the dwarves have gone, the derro hide in the shadows, and the Goliaths are taking advantage of what they think is a free route to the surface.
How will the ghost of the last dwarf defender react to the party?
What did the dwarves leave behind in the room on the treasure map?
Danger: Goliath Advance Guard
Impulse: to crush obstacles
-Send a few scouts up through the hole in the deeps [X]
-Widen the hole with a shaking of the earth [ ]
-build a ladder up from below, and haul up supplies [ ]
-the army marches from below [ ]
DOOM: Goliaths take the hold and march on the surface
Danger: Derro Shadows
Impulse: to keep what they’ve won
-deactivate all the traps as a lure [X]
-spread their beetles through the complex [ ]
-send the beetles into a feeding frenzy [ ]
-reactive all the traps [ ]
DOOM: the halls become a death trap
thoughts? advice? suggestions?