Somebody mentioned wanting class-specific adventure starters a while back and I don’t remember who, but it got me thinking.
For the Fighter and the Thief: You start the game in jail. You’re in a cell in the guard house in the slums. How did you get there?
Then the adventure hooks happen:
– A sorceress shows up and purchases some other prisoners, who are never seen again! The watch captain is corrupt!
– The watch bring a merchant in and throw him in your cell. They are obviously trying to intimidate him. if you are nice to him, he tells you that a rich merchant has bribed the watch captain to do this so he can steal the man’s wife! the watch captain is corrupt! This immoral merchant has expensive things in his mansion!
– You overhear the watch guards discussing the gladiatorial combat that prisoners will have to engage in! They are taking out bets on you!
Save the thief stuff for thiefweek, let’s revisit fighterweek. What are some other good Fighter-specific starting situations?