The Thief just wrote a bond to the Rangers Animal Companion!
The Thief just wrote a bond to the Rangers Animal Companion!
The Thief just wrote a bond to the Rangers Animal Companion!
The Thief just wrote a bond to the Rangers Animal Companion!
The Thief just wrote a bond to the Rangers Animal Companion!
Ran a pretty intense freewheeling one-shot of DW for some friends at a birthday party/minicon on Saturday afternoon.
Ran a pretty intense freewheeling one-shot of DW for some friends at a birthday party/minicon on Saturday afternoon. (Caution: long AP ahead).
I had five players, two who had played DW before, one with AW experience, and two with old-school D&D experience. Character creation went pretty smoothly, though next time I do a one-shot I think I might limit the classes available to the number of players I have. In this case, I probably would have slimmed the list to Fighter, Thief, Cleric, Wizard, and Ranger, just to speed things up. As it was, we had Bard, Wizard, Ranger, Fighter, Paladin (this is the order around the table clockwise).
I really enjoyed asking a lot of questions of the team, especially about where they were from, how they formed those specific bonds, and what they thought about the world. I also liked that the answers to the bonds created some interesting world-building: the Bard, Wizard, and Ranger were all elves, and had all pointed their more trusting bonds at other elves; the human Fighter and Paladin were similarly ethnocentric. That said, the humans pointed bonds of mystery and curiousness at the elves, and the elves pointed bonds of destiny and fate at the humans.
The Fighter, while choosing gear, asked me “What kinds of monsters are we going to be likely to face?” and I turned the question back and said “What kinds would you like to face?” He picked goblins, and made his special weapon a goblin-slayer.
Based on what we had, we quickly brainstormed a world where the elves were nature-worshippers, and believed strongly in fate, but the human religions had splintered off, still worshipping nature of a sort (the main church, where the Paladin had taken holy orders, was the Temple of the Four Directions) but with more emphasis on freedom. The Paladin decided he was on a quest to discover the true nature of the history between elves and humans, and gave himself boons to see the truth, and to be immune from magic. I thought about saying that immunity to magic was too potent, but I just checked off every obligation instead. Spells would roll off him, but he had to be a full-time paragon. I made a mental note to put some of his principles in opposition to each other.
I then grabbed a sheet of scrap paper, drew a little hut to represent a village and labeled it “Grim’s Edge”. I told them that Grim’s was basically a fantasy Deadwood, and that it was on the edge of the Grim Wastes, which I also drew. I told them the Wastes were blasted, ashy lands, prone to earthquakes and geysers and poison gas clouds, and that in modern terms it was probably the caldera of a semi-dormant supervolcano. Probably. Then I passed the map around and told everyone to add one detail of their choice. I recommended places that they had come from, places that they wanted to go, or other important locales. I ended up with a few mystic sites and some home towns, and the aforementioned Temple.
Then I said “You’re out in the Wastes, and you’re in the middle of a fight. What are you doing there, and who are you fighting?” They decided that some children had gone missing from Grim’s Edge, and they feared that some goblins had come in from the Wastes and stolen them, so they were hunting the little gobbers, and when the Ranger caught sight of them, the Paladin was compelled to jump in and declare a challenge. Battle was joined, and unfortunately, the Wizard had neglected to prepare any combat spells, so she was stuck Spouting Lore and Defying Danger, but that worked out OK anyway, especially when the Paladin routed some of the gobbers, and it was the Wizard who realised that if they fled they would come back with reinforcements, as per the Goblin Move. The rest of the team made some poor rolls, and I kept having to escalate the situation. I flipped through the Cave Dwellers section of the book and decided that a purple worm would be attracted by the commotion and dig its way to the surface.
I started by foretelling its arrival with what appeared to be small, localised earthquakes, then a sinkhole, then it rose out of the sand in all its glory, and the goblins fled. At that point, I let the group notice that the goblins were all marked with purple tattoos and carried charms, indicating that they worshipped the violet vermicelli. The fight with the worm didn’t go so well (I had expected the group to flee back to Grim’s Edge and regroup, but they pressed on), and though they nearly killed the worm, the Bard had to approach the Black Gate. I asked him to describe the gateway, and he gave me a red-sandy beach on a murky orange sea, which was great. The Avatar of Death appeared as a menacing figure in rusted elven armour, bearing a banner with a corrupt version of the crest of the elven kingdoms (the players told me that the elven flag was the image of a stag and a tiger, both rearing, facing each other. Death’s flag was a skeletal stag and a black panther with red wounds in the same pose). The Avatar told him he could return if he built a roadside shrine to Death within the month, and the Bard agreed.
I had the worm retreat into the tunnels below the wastes, to buy the party some time to regroup. Since it was a one-shot, I let them make camp and restore health, and also to swap around stats if they felt they had chosen poorly (the Paladin had put 8 in Strength, not realising the importance of Hack and Slash. He swapped it for his 15 Intelligence). They searched the area, and I ruled that the worm had treasure and other things that stuck in its slime, and often left them behind when it burrowed. I let them roll a d6 for treasure, and they hit Magical Trinket. I came up with a dwarf-craft ring that glows in the dark, getting brighter the darker the surroundings. The ring also made the bearer immune to night-blindness. The Ranger laid claim, since it was decided that the party’s tracker and main ranged combatant needed the light the most. I also gave them a handful of coins. They asked me if there was anything interesting about the coins, and I said “Of course! One of them seems ancient, and it’s tarnished to the point where it is illegible. The others are gold and silver from an ancient dwarf city. Bard, you have heard that once there was a mighty dwarven fortress in this area, before it became the Grim Wastes.” That didn’t end up going anywhere, but it was a good opportunity to add colour.
The Bard awoke covered in hardened ichor, with fat purple worm grubs, each the size of a small dog, crawling towards him. The party eventually made their way down and rescued him, happy that he wasn’t dead (as they had feared). So then I had some cave rats show up, and in response to a Spout Lore roll, I told them that cave rats love the taste of purple worm grubs The group used the grubs to try to distract the rats while they fought, but a series of bad rolls left the Fighter separated by a cave-in, and also with the sudden approach of some goblin scouts. Meanwhile, the rest of the party, also rolling badly, got attacked by a modified roper (I treated it more like the Watcher in the Water from LotR). They killed it with a clever Defy Danger, dropping some stalactites on it, and then dug the fighter out.
The party attempted to Parley with the goblins, but the Fighter double-crossed them and another little skirmish broke out. The group handled the scouts with ease. The goblins wanted the tarnished coin, but wouldn’t say why.
We were short on time, then, so I did a quick narration about how they charged in and rescued the kids, then went back to town for a heroes’ welcome.
All in all a good session! I probably could have used an extra hour, and for whatever reason, the players’ were rolling really poorly, which meant I kept having to improvise new danger, which I find somewhat harder in DW as opposed to AW or even Monster Hearts, because of the action-heavy nature of the game. It might be easier in long-term play, because I can always foreshadow off-screen badness rather than raising the immediate stakes.
A few months ago we shared some of the exploits of Azog, the Barbarian.
A few months ago we shared some of the exploits of Azog, the Barbarian. Back then I mentioned that there was also an ongoing ‘Saga of Azog’. Well, here is the saga to date so I hope you enjoy……
————————————————–
Azog the outsider is want to ride ‘er,
But not want commitment, or often lay beside her.
Azog found some grog, the druid played a trick,
it backfired on the druid who was drenched in Azogs sick.
Brave brave Sir Azog, charged right into battle,
God in heaven help me, I’ve seen smarter cattle.
Azog in combat is not a pretty sight,
Rending foes with swings, slashing left and right,
Azog laughs as he kills, on into the night,
Watch when Azog charges, as foes run in fright.
======================================================
We ventured on into the swamp, marching day and night,
We stopped upon an old temple, a place of ritual site,
The druid tracked the fabled beast, marked with red and yellow,
Azog charged into battle, yelling with a bellow,
Took a massive swing at it, to tickle at its side,
The beast merely thrashed and took it in stride,
Wrapped itself around Azogs chest, and went below the water,
I took this moment to run forward, and stumble to the slaughter,
Stuck in the muddy banks, I took a swing and hit,
My sword stuck in the beasts side, I went along with it,
Druid swooped from above, the beast took a bite,
Shapeshifted in mid crunch, ended that heads fight,
The other head snapped around, only to see Azog,
Azog took a swing at it while I watched eyes agog,
A mighty swing was all it took, the beast began to die,
and all through the swamp was heard a keening cry,
Dragged the head onto the shore, to scoop up blood and gore,
Azog stood there laughing, yelling out for more.
Took a head for a trophy, a glimmer in his eyes,
The druid scooped up a heart, for untold reasons wise,
Drifting down the river I picked up a large fang,
Freezes people like the cold and aches with a pang.
Azog made some sly remark, about my fighting spirit,
Fortunately I’m not worried, because he’s quite the dimwit.
We commenced the ritual, sigils daubed in blood,
Azog roamed around the site, pacing through the mud,
Goblins came from both sides, looking for a path,
Azog spotted their approach, let out a hearty laugh,
Yelled a warning to the plainsmen, alerting them to the danger,
While we uttered words of power, no words have sounded stranger,
The ritual site we had arranged, it then began to glow,
As phrases passed our lips, as words reached crescendo,
Azog then hit a goblin, his aim straight and true,
Removed an arm and his guts, they looked rather blue,
The plainsmen on the other side were matched and fighting through,
But Azog was now outnumbered, one was fighting two.
Azog got up close, and readied his large axe,
One Goblin then the other, fell to his attacks.
For now Azog was left alone, and went to the plainsmens aid,
A spear snagged his necklace, the one that Azog made,
This drove Azog to a fury, to avenge that act,
And killed both Goblins who signed their own death pact,
The ritual reached it’s final point, as we uttered words of power,
Life appeared around the site, out came plants and flowers,
The village elder then sat up, gazing at the party,
We had never seen the elder looking quite so hearty,
Crix at this point took a spear, a blow to the head,
Velmis at first feared that his huntbrother may be dead,
Belantor changed into a beast, and charged into the fight,
And crushed two goblins beneath his bulk, stampeded by his might,
I sprang up to my feet, recovered from my daze,
And healed Azog of wounds, while turning a phrase,
Out of the night came a goblin size unseen,
Stepped on some other goblins, squashed into smithereens,
Closed the distance with incredible speed, for a monster quite so big,
Swung and snapped poor Azogs arm, snapped just like a twig.
Azog grunted with the pain, and swung back to cause some harm,
The blow connected cleanly, and took off the monsters arm.
I saw a moment to use the fang, to paralyze the beast,
I waited for the time to throw, our only hope at least,
My aim not the best, the throw just hit,
I hit his ear, bad aim the culprit.
======================================================
Azog drunk and feeling spite, laid a turd in the night,
On the doorstep of the inn, innkeepers wife almost stepped in,
Chased away into the grass, Azog chose to drag his arse,
Smeared it all across the green, Azog eyes had an evil gleam,
Curses thrown amongst the faeces, Azog, a bad example of his species.
======================================================
Azog swinging wild and free, yelling at his en-e-my,
If you choose to fight him, you best remember,
With a mighty swing, death caused by dismember.
======================================================
We ventured to the tower, sited in a clearing,
As we got closer, danger ever nearing,
We encountered a bear, who didn’t really care,
The druid got funny and gave the bear some honey,
The bees went crazy as the druid was lazy,
As asking would be better as per the druid codes letter,
The Red Door or how a hippie got lost in the labyrinth after sharing a bowl with an old lady, lost all his stuff…
The Red Door or how a hippie got lost in the labyrinth after sharing a bowl with an old lady, lost all his stuff except for the strength of a Fighter, and failed to save a child the second time around after creating a morale dilemma for a group of explorers trying to save the world or how the Paladin finally grew some stones to reduce the amount of murdering in pursuit of saving the world
I love to read actual play reports, especially clever ones. Prepare yourself this will not be one of the clever ones. A really nice group of guys in h-town have graciously let me join their dungeon world campaign. I immediately create “interesting situations” for the group that reaches a head in the second session. Like I said a really gracious group of guys. We play in a business conference room – the best environment for gaming made on earth – including a mini-fridge stocked with beer. That last bit was just to brag. Considering some of the places that I haves played is a noisy pub, a cafe express, one time in the UK in someone’s attic that you had to climb a ladder to get to the worlds smallest table – the conference room is awesome. It appears to be a granite topped one.
I play Jon – the cleric of St. Stephen of the Apocalypse. This is the St. Stephen of the grateful dead type of St. Stephen. He has in his starting equipment halfling leaf, strange hair, and flowing robes of a multicolor hue nuff said. Jason, our GM has an awesome cc for me, if I can ever build a shrine (right now my equipment list is two broken pieces of a staff, the strength of our Fighter, and the clothes on his back, oh and a rock from an island floating in the astral plane). The class is based on the lyrics from the song.
I love this game.
My favorite quote from the game “we need to reexamine our mission statement”
My favorite bond “Thaddeus stood with me against Rath after he pushed a small child into the silvery astral void where he will likely become taken by githyanki pirates unless we can somehow summon him back at the place of power that is a obsidian obelisk that quite simply the Paladin said I don’t even have to check this one its evil in the middle of a labyrinth of the Rose Maiden somewhere on the astral plane”
If Jon was a monster his impulse might be – survive the labyrinth with this crew who saved his life – maybe save the world so his god can tell him with the end of time will come and he can go to the garden. Some of his moves might be:
– fail miserably at nearly all his tasks – thereby catching up in level with others but creating a lot of interesting situations (I got double digit xp last night from failed rolls)
– lose all his stuff (my cloak was used to contain the spores from a trap, my stole traded to an ultra powerful witch lady who gave us tea to send us to a maze on the astral plane to find the true name if a demon inscribed on the tomb of the blind hero)
– wander off into other worlds to save children from fairy tales (yet another witch this one with big claws)
– avoid tall obsidian obelisks of obviously evil overtones
– watch a thief and a wizard steal black orbs stuck in the foreheads of yet another set of ladies popping out of black holes (why would i ever try that – that is asking for trouble)
– fail miserably at die rolls (again)
– share a bowl with the ultra powerful witch – stay on her good side – but don’t eat the stew
– dive in the astral void to fail to save the little boy Casper
– follow the divine guidance from my god to get us yet into another interesting situation with a witch that uses a d12 for damage (she packs a punch!)
– watch the wizard push the little boy into the void – engage in a debate of whether this act is “evil” or neutral since we have mission to do, and saving little boys in astral plane is not the job description
– relieve the paladin of some dubious moral guilt finally by standing up to the wizard to hold him accountable for his actions. Watch the irony of a paladin dedicated to a god of freedom for the oppressed cast hold person
– get clear of any fireballs
– take the essence of strength from the fighter to help hold the wizard to his end of the bargain to get the boy back from the astral void
– fail so bad at rolls that my “god is distant in this place” take -3 forward to spell casting
– wonder why the pocket demon in an amulet that the wizard has is starting to give him shoulder rubs of approval
– find a public house where I can get a drink while the fighter teaches the yokels to be nice to tourists
– finally realize that the thief is not a good and trust worthy person that I trust.
Much fun can’t wait till next session
The epic conclusion of the three-shot!
The epic conclusion of the three-shot!
http://partialsuccess.wordpress.com/2013/05/17/and-now-the-conclusion/
I remember someone mentioning that sometimes, the worst thing you can do to a player on a miss is to give them…
I remember someone mentioning that sometimes, the worst thing you can do to a player on a miss is to give them exactly what they asked for.
In our last session, the cult was sacrificing people (or about to anyway) to open a pathway to the prison of their evil god.
In the ensuing fight, the Druid lost control of a fire spirit, which then consumed a captured villager’s body in flames, as he was lying tied down on the sacrificial alter. The villager’s soul visually left his body, looking like a bluish vapor, and was pulled into a statue of an armored warrior, holding a giant stone seal in place.
The statue animated and let go of the seal. This was a soft move from my point of view that triggered because the Druid chose to pay the price of nature and to loose control over the fire spirit (he was using elemental mastery). The seal was not yet broken, as there were a second statue holding the seal. I just wanted to show them that they had to stop further sacrifices.
Later, the druid had fled the scene after getting a skull fracture from being hit square in the back head of an owlbear, which resulted in him having only 1 hp left and getting confused from the resulting concussion. The fighter finished off the rest of the fight.
After everyone were dead, except the cultist leader and the Fighter, the Fighter stood right in front of the alter, blovking the cult leaders escape. After trying to convince the cultist to surrender, the cultist takes a run for it, and the fighter tried to prevent his escape by tripping him. That’s when he rolled a miss.
I told the player that I was tempted to give him exactly what he desired, and let the cult leader fall over and crack his head open on the alter, just behind the fighter. He just responded: “Go for it”.
It was glorious. That was when demons began to spawn and reality started falling apart. Good times…
This is how my notes and poor tired memory can gather from yesterday’s Dungeon World game with Kasper Brohus and…
Originally shared by Acritarche
This is how my notes and poor tired memory can gather from yesterday’s Dungeon World game with Kasper Brohus and Eric Nieudan . It would add value to this if Kasper Brohus could remember which moves he made…
Falafael’s spellbook belongs to Kunhar the Grand.
Falafael turns invisible and investigate the room with the crowd [Discern realities, success].
There is a priest w/ 5 cultists enactign a ritual of some sort. There are two satues in what looks like a dead end but it is in fact a ring of armed warriors statues guarding a doorway with a bird skull on it. There are tow cages with owlbears in it.
Falafael comes back to fetch me, Sinathel, and we run into the cave to stop the ritual going on.
I fire my sling [Volley, success], 4 cultists come at me, I wound one who stay behind, Falafael fails his attack [Hack’n slash] and don’t prevent the priest to open one of the two owlbear cages. I then kneel and asks the spirit of the stone to crush the three cultists that comes at me [Elemental mastery, partial success – I choose to pay and loose control]. The spirit turns the wall of rock at my left in the form of a giant fist and violently swing aside two cultists then crushes the third one. For his favour he asks me to handle him this jewel stone in a ritual. I will know the stone when I see it. Up to then, he won’t answer me again.
[Short interruption to put one of my children in bed. It seems Falafael disposed of one cultist during my absence]
The last cultist attacks Falafael in the back while he strives with the owlbear. I then try to rush at him [Defy danger +DEX, miss] but the giant stone fist trhows me against the opposite wal as I try to pass by it. I then defy the cultist [Defy danger +CHA] to come at me and trip him into the hand when he does. Unfortunately he grabed my slung which get crushed with the cultist. In the meantime, Falafael rages against the owlbear, while the cultist desperately tries to wound him with his father’s axe but fails miserably to pass through his armor. Falafael tells him it is useless because his father’s spirit won’t allow its own axe to wound his son. He seems to be proven right, indeed!
At that very moment I see the priest trying to finish his ritual. I then ask the fire spirit to use the candles on the altar to burn down the priest and his foul creation [Elemental mastery, partial success same choices]. He does but Falafael is hurt and the spirit of the priest leaves into a stone statue. The priest then continues to burn and he attacks me and I try to get him between me and the owlbear [Defy danger +DEX] but I fail and the owlbear hurts me on the back of my head and I get confused [and down to 1 HP]. My instincts overwhelm me and I turn into a mud goose [Shapeshifting, partial success] to flee this awful place. Leaving Falafael behind…
I get outside and revert into my elvish form and sit down on a rock, sobbing when Falafael gets off with 3 people. He tells me that the cult leader finally sacrificed himself which apparently finished the ritual because he heard a loud wild and menacing laugh from behinf the door with the large bird skull on it.
Then the ground gets shaking and a strange portal appears at the top of the reconstructing tower that tears at the fabric of the world. Then I realise [Spout Lore, success] this looks like an old forbidden druidic ritual used to collect strength from a sacrificed prey. We decide to get upstair and break every stone teeth of the tower.
We get inside the tower, and I pick a large warhammer in the armory of the second fllor. We then rush into the stairs to burst into 3 bird-like demons with fire swords, I turn into a large raven [Shapeshifter, partial success] and fly upstairs while Falafael dodges them and climb upstairs too. There is a fourth demon guaring a strange eye-like two dimensionnal portal which feeeds from the energy that the seven stpone teeth of the tower gather from tearing apart the fabric of the world.
Falafael defends me while I break the first four stone teeth and thus kills two demons. Then we have to switch role. I shapeshift into a Warrior Eagle, I battle with a demon that cast us down the tower. Falafael has to face the last demon and they both die in a final exchange of deadly blows. But his father doesn’t allow him to cross Death’s Gate because he is not worthy of it [Last breath, success!]. I finally finished the last demon but get badly hurt [Hack’n slash success but I take damages to inflict +1d6, kills the demon but get down to 2 HP]. I then crawled up on my broken ankle and break the very last teeth. The portal collapses and then the tower shakes and crumbles, I change into an Warrior Eagle again and, at the very last moment, [Defy danger +DEX, partial success] save Falafael from a lethal fall but leaves him with a scar from my claws.
The End
I get the village to help me build a shrine to the spirits of the Whispering Plains
Falafael gets them to recover his spellbook from the gravel of the tower and then they build us a cottage for us to stay with us.
We had our second play session last night and got to test out “how DW works with A player missing” (one of the…
We had our second play session last night and got to test out “how DW works with A player missing” (one of the reasons I switched from MHRPG and WFRP was that one of the three players in our group often cannot make it, and too-complex games fall over because the other two players are novices, gaming wise)
Short answer: it’s okay.
The character driven narrative both benefitted and suffered as the two remaining players got a chance to shine a bit more. Barbazar’s player is more than a little larger than life and his playing style is quite, umm, expressive (he’s banned from playing bards or any other class that sings as he himself will burst into song with zero provocation) and his absence i reckon helped the other players get a bit more into character.
It fell to me to shadow-play the character which on top of being DM and GM and notewriting and so on was a bit more of a push than it’s been when we’ve played games like pathfinder and dnd.
Still, rooms were cleared, goblins slain, and more of the mystery of the Forest Temple Ruin was uncovered. Again we recorded the session, I’ll link the uploaded files when I’m home and off this bloody phone.
https://docs.google.com/file/d/0B7FQWMeQsN2Keklkd1FYdk1wVXM/edit?usp=sharing
I finally got to GM Dungeon World!
I finally got to GM Dungeon World!
Yesterday I took on seven players (note to self: that’s way too many, even if you know the rules like the back of your hand — which you don’t) in a completely improvised half first first session.
Today I ran three players (a much more manageable number) through half a second first session.
Verdict: We all liked it, but I have to train my improv muscle.
When time allows, I will write a more detailed log.
Just got finished running my nephew and his friend (12-year-olds) through a short DW-inspired scenario.
Just got finished running my nephew and his friend (12-year-olds) through a short DW-inspired scenario. Not having much on-hand besides minis and dice, I had them choose a mini, then asked a bunch of establishing questions. Turned out one of them was a warforged created by the other’s wizard friend to protect him while he tried to kill the evil king. Warforged dogs were fought, the protector became the protected, and they eventually defended the wizard’s tower by nearly decapitating a dragon. Oh, and the warforged character died in the process. All this from winging and rules hand-waving, but sticking to the general DW GM principles and the basic dice mechanics. Right now I’m going to bed and I can hear them rolling dice in the other room, starting up another session.