My friends and I had our first Dungeon World session.

My friends and I had our first Dungeon World session.

My friends and I had our first Dungeon World session.

If I were to sum it up in a couple of words, it’d be “Hijinks Ensued.”

We played a number of playbooks, Dragon Mage, Winter Mage, to Grim Worlds Channeller and Necromancer and a Druid.

The party was tasked to take a boat to a nearby island where Mermaids were attacking the mainland from. A fairly simple excursion they nevertheless managed to screw up in the first few seconds by getting into a fight with one another and accidentally burning up a bystander. They quickly rushed onto the boat to make for their mission in hopes nobody noticed, and the necromancer took the body.

They set off, managing a long journey on their rations but about halfway were attacked by a group of Mermaids, followed shortly by a Water Drake.

Long story short, one mermaid was literally disarmed, the sail was frozen up by our Winter Mage. The boat was set on fire numerous times and put out shortly after and our Druid turned into a bird only to become encased in ice and floated into the ocean until rescue could come, the Winter Mage not wanting to use all of his Chill to thaw him out and Him not wanting to let the Dragon Mage or Chaneller use Fire to get him out.

Remember that random bystander from earlier they hoped nobody noticed they killed? Well his son noticed, and was drafted onto the same ship. The Necromancer used the son’s own father as a human shield, driving the son to attempt to kill the party, to little avail.

The Necromancer’s pots now contain the father, his son, and one mermaid.

Arriving at the island, they learned the Mermaids were born out of giant Frogspawn-like eggs from a giant Hydra, under the control of a large Naga. The Hydra swam to divert the ship, but they pushed forward, distracting the Hydra with the necromancer’s Mermaid. They jumped from the ship and fought the Naga and the Hydra.

To cut a long story short, the island ended up on fire.

Their boat has a big gaping hole.

And the fire elemental the Channeller has summoned has become hostile.

Oh I can’t wait till next time.

So I played my first game of DW last night.

So I played my first game of DW last night.

So I played my first game of DW last night. It was awesome. Great time had by all despite the fact that I was quite easily the oldest guy in the room.

Two things of note:

Playing a Cleric that serves a God of knowledge and secret rituals is not that hard for a toon with INT 9.

Being so used to OD&D and similar games, I realized that I kept waiting for my turn. :S The GM had to bail me out more than once by saying, “What are you going to do?”. I’ll get used to it.

“No tentacles! This is NOT where we are going!” – A player, in response to a question.

“No tentacles! This is NOT where we are going!” – A player, in response to a question.

“No tentacles! This is NOT where we are going!” – A player, in response to a question.

On behalf of the Collegium Arcana of Aetheron, the members of the Seven formally invite new recruits and adventurers…

On behalf of the Collegium Arcana of Aetheron, the members of the Seven formally invite new recruits and adventurers…

On behalf of the Collegium Arcana of Aetheron, the members of the Seven formally invite new recruits and adventurers to help save Aetheron from it’s downfall!

Greetings Tavernites!

Is anyone looking to join a fresh adventure of an ongoing DW PbP (play by post)?

We’re into our third adventure and short on players. Our GM just had a baby, so Gillian Wiseman has taken over as GM, but we’ve also lost a few players too recently and could use a few more.

We started out with 7 PCs that were, appropriately, members of the Seven, who were working for the Collegium Arcana of the floating island city of Aetheron. A set of powerful, magic crystals are needed to keep Aetheron afloat, but its supply has ran out, and we only managed to nab one in our last adventure.

With no more crystals in the world, our PCs have to travel to other planes of existence to find more crystals and save Aetheron from falling (literally).

Current PCs include an Ettin Wizard, an Elf (as in the class), a Human Druid, and either our existing, Human Thief / Planeswalker (the CC is being worked on atm) or a brand new class / Planeswalker.

There’s room available for 3 more PCs – first come, first play!

The PbP site we’re playing the game on is http://www.gotexp.com/

Forum registration is 100% free. If anyone is interested, either comment here or send a PM to me or Richard Robertson. 

Cheers!

http://www.gotexp.com

Hello everybody.

Hello everybody.

Hello everybody. I am new to DW (having DMd just twice so far) but I am getting more and more involved every day. Playing DW really brings me back to the time of the Red Box, when we played more for fun rather than tactical play.

I am running an adventure now that is greatly inspired by the 1987 computer game Dungeon Master. Is anyone familiar with it? I would like to convert a couple of monsters for my next session 🙂

The kids I DM for cleared out a castle full of devils who had invaded Hades.

The kids I DM for cleared out a castle full of devils who had invaded Hades.

The kids I DM for cleared out a castle full of devils who had invaded Hades. I rolled up treasure for them and got, among other things, “some minor magical trinket,” so I figured that two Barbs of the Black Gate would be an appropriate reward. I described two twisted iron spikes which the cleric of Hades recognized from his appearance before the Black Gates the last time he died.

The fighter then decided to see what one did by hammering it into his own skull.

I spent what must have been a good five minutes staring at this kid in disbelief and asking him if he was sure he wanted to do this. He was 100% sure. I asked the other kids if they wanted to interfere. They were sure they didn’t.

“Okay,” I said. “You die.”

“I heal him,” said the cleric.

“You can’t,” I said, explaining the effects of the Barb.

“Okay, I resurrect him,” said the cleric.

“You can’t do that either. He’s just dead. No ghost, no undead, no resurrection, nothing.”

They are now hauling his corpse in a cart to Hades’s citadel so that Hades himself can bring him back to life in exchange for information.

Tonight something weird happened. OK, I won’t lie, a lot of weird shit happened, but something really weird happened.

Tonight something weird happened. OK, I won’t lie, a lot of weird shit happened, but something really weird happened.

Tonight something weird happened. OK, I won’t lie, a lot of weird shit happened, but something really weird happened.

The random treasure table helped explaining how something worked in our game!

So, The Mute I posted earlier today was looted, and I asked the players to roll that sweet d10 on the treasure table. And they roll a 10. Magic Item time!

During the game I described The Mute as ominously quiet, no matter what it did. It was wearing heavy armor and weighed at least 300 pounds without armor, yet it never made a single sound.

So of course, the only explanation was that it was wearing Boots of Silence. When worn, you are incapable of making sound, even on purpose. The boots were kind of big, but there’s a wizard in the party, capable of transferring the enchantment.

I never thought this would happen.