Tonight something weird happened. OK, I won’t lie, a lot of weird shit happened, but something really weird happened.

Tonight something weird happened. OK, I won’t lie, a lot of weird shit happened, but something really weird happened.

Tonight something weird happened. OK, I won’t lie, a lot of weird shit happened, but something really weird happened.

The random treasure table helped explaining how something worked in our game!

So, The Mute I posted earlier today was looted, and I asked the players to roll that sweet d10 on the treasure table. And they roll a 10. Magic Item time!

During the game I described The Mute as ominously quiet, no matter what it did. It was wearing heavy armor and weighed at least 300 pounds without armor, yet it never made a single sound.

So of course, the only explanation was that it was wearing Boots of Silence. When worn, you are incapable of making sound, even on purpose. The boots were kind of big, but there’s a wizard in the party, capable of transferring the enchantment.

I never thought this would happen.

8 thoughts on “Tonight something weird happened. OK, I won’t lie, a lot of weird shit happened, but something really weird happened.”

  1. This kind of happened in my game. The players identified the treasure they stole as the Medallion of Peace, and later when they went back to the keep, everything was just a notch more dangerous and less prosperous than it had been before the medallion was stolen….

  2. Why is that strange? Seems like a convergence of factors allowing you to make sense and order out of managed chaos. It’s never happened before? Seems like “awesome” is the better word for it, no?

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