The annual one page dungeon design contest has just concluded.

The annual one page dungeon design contest has just concluded.

The annual one page dungeon design contest has just concluded. (Rats, I always mean to design a one page dungeon only to discover I have no ability to draw…). This year may be the best ever!

https://www.dungeoncontest.com/

So I got a lot of complaints about how damage in DW is terrible.

So I got a lot of complaints about how damage in DW is terrible.

So I got a lot of complaints about how damage in DW is terrible. This is a way I thought of to be a bigger fan of my players. I don’t know what they think about it yet, because I just shared it with them, but if anyone wants to use it, feel free.

Crowdsourcing content for my first issue of “Dungeon Rations: Food!”-

Crowdsourcing content for my first issue of “Dungeon Rations: Food!”-

Crowdsourcing content for my first issue of “Dungeon Rations: Food!”-

Creative prompt (answer any or all of the following questions):

Create a staple food (like rice or wheat) for a fantastical society. What makes it fantastical, or just odd? How have the unique properties of this food shaped the culture of this society? How is it harvested? What dishes can be made with it? What does it taste like?

Does anyone have suggestions for either of the following moves/systems?

Does anyone have suggestions for either of the following moves/systems?

Does anyone have suggestions for either of the following moves/systems? I’m running a homebrew Arabian Nights setting and both of these would be killer to improve the thematic feel of the setting.

1. A “seller” equivalent of Supply. The party is based (for now) in the largest city of the region, which I have established as the preeminent trade hub for thousands of miles in any direction (including ocean trade with distant lands). They’ve found some ancient coinage which naturally seems (to me) more valuable than its direct coin worth IF they can find a reputable, interested, wealthy collector/historian/etc. I’ve already got some ideas on this front, but I’d love any advice people have.

2. Reputation systems/moves. I want this game to have a political angle. Being able to reward/trip up with reputation changes, both with individuals and organizations, would be a great way to show the complex web of allegiances present in the city. I’m just not sure how to translate that into concrete, move/system-based meaning.

Thanks for reading and any tips you might have!

Is there an inventor playbook out there, or someone who is part human and part machine?

Is there an inventor playbook out there, or someone who is part human and part machine?

Is there an inventor playbook out there, or someone who is part human and part machine? I can’t seem to find one anywhere.

Javelin of Thunder

Javelin of Thunder

Javelin of Thunder

reach, thrown, near, 1 weight

When the Javelin of Thunder strikes an enemy it gains the area, forceful and loud tags.

————————————————–

Made this mostly as a fun experiment to demonstrate how evocative weapon tags can be. They pack a lot of narrative and mechanical power into very small packages. For me, at least, this gives a very clear picture of what the item is, how it works, and what its impact would be. And it does this in a very laconic way that really highlights what I love about DW.