Disarm

Disarm

Disarm

So, I’m fixing to GM my first Dungeon World campaign… one of my characters wants to play a thief, but their soul point of reference is a rogue type. They are intent on some sort of a disarm move.

What would be the best way to to handle this? Defy danger on a +dex roll? A custom move created for the class? Can’t be done reliably?

(cross posted to /r/dungeonworld)

My tinkering with Fourth World has required some analysis of the probability of the Aid move.

My tinkering with Fourth World has required some analysis of the probability of the Aid move.

My tinkering with Fourth World has required some analysis of the probability of the Aid move. Results (and Python code) are available here:

https://divnull.com/blog/2018/probabilities-of-the-aid-move-in-dungeon-world/

Dark Souls in Dungeon World

Dark Souls in Dungeon World

Dark Souls in Dungeon World

Wisp

Intangible, Floating

4hp

Explosion, Forceful (1d6 to everything in Reach)

A floating disembodied head that faintly glows red, sometimes mistaken for a distant torch. Found in tombs, catacombs and other places where the dead are unquiet they silently float along forgotten hallways. When encountered they approach, begin screaming and then explode (destroying themselves in the process). In addition to damage they have been known to alert other monsters, knock adventures to the deaths and damage crumbling ruins and equipment with their powerful blast.

(Yes I have been playing the DS remaster)

Title

Title

Headless Worm

Group, Terrifying

10 HP

2 armor

Bite ([b]2d6+2, close)

Beheaded bodies of a Larva Mage’s worm-implanted host become large snake-like, thick-skinned creatures whose extremity ends with tentacles formed out of the victim’s intestines assembled around a large mouth full of sharp teeth.

Instinct: To eat its victim’s head

■ Grab with its tentacles

■ Eat the head of their grabbed victim

Brain Horror

Brain Horror

Brain Horror

Group, Stealthy, Terrifying

6 HP

0 armor

Brain feed/Shocking tentacles (d6, ignores armor, hand)

A victim of a Larva Mage’s worms will decay until its head detaches from its body. This is when a Brain Horror is born. The skin and bones wither away, leaving only a bulbous floating brain as the spinal nerves clump together to form dozens of rubbery tentacles that sends a paralysing electrical shock on touch. They usually try to paralyse their victim to then attach to their head and feed on their mind, stealing its thoughts and knowledge in the process, leaving behind a drooling husk of a body. While attached, any pain they endure is also felt by the victim. Since they don’t make any sounds and hover above the ground, they often take their victim by surprise.

Instinct: Feeds on thoughts and memories

■ Paralyse with a touch of its tentacles

■ Attach to its victim’s head and feed on its mind

■ Transfer pain to its attached victim

Improvising as a GM with the 7-3-1 technique from Jason Cordova from the Gauntlet in German.

Improvising as a GM with the 7-3-1 technique from Jason Cordova from the Gauntlet in German.

Improvising as a GM with the 7-3-1 technique from Jason Cordova from the Gauntlet in German. I also use the ICRPG cards in this video.

https://youtu.be/bxbvKTed-10

Hey.

Hey.

Hey.

Small announcement mostly for Polish speaking part of community.

Me and my friend are now sharing our Dungeon World experience. Our channel Rolplejowo.pl offers streams and videos of our sessions. Gole is to popularise PBTA systems in Poland. We might make some English language content too. Please share, like and subscribe. Links below. Thanks!

YT channel https://www.youtube.com/channel/UC5DCSYNLtZtddv8ylqw2NYg

Facebook Page https://www.facebook.com/rolplejowo/

https://www.facebook.com/rolplejowo/

Larva Mage

Larva Mage

Larva Mage

Solitary, Magical, Planar, Terrifying, Amorphous

12 HP

1 armor

Visions that should not be (damage dice = attacked PC damage, ignores armor, near, close)

Larva Mages are spawns and servitors of Elder Gods. They are formed of thousands of small purple worm-like creatures and possess immense power imbued to them by their masters. The worms that gets separated from their collective conscious body usually burrow into the skin of their victim and slowly eat it from the inside. After some time, the head detaches from the body to become a Brain Horror while the rest of the body transforms into a giant Burrow Worm. Larva Mage manifest realities that are outside of mortals’ comprehension, which mortals name “Star Magic” for lack of better term. They can open tiny momentary black holes, change gravity, alter space-time, and other such weird effects.

Instinct: To summon forth an Elder God

■ Made of thousands of worms

■ Implant worms

■ Invoke incomprehensible “Star Magic”