So, I’m fixing to GM my first Dungeon World campaign… one of my characters wants to play a thief, but their soul point of reference is a rogue type. They are intent on some sort of a disarm move.
What would be the best way to to handle this? Defy danger on a +dex roll? A custom move created for the class? Can’t be done reliably?
(cross posted to /r/dungeonworld)