Hi

Hi

Hi,

I’m new to the Dungeon World community.

I’ve made a dungeon starter for an adventure taking place in a sorcerer’s garden full of exotic plants, enchanted minions, and odd creatures.

I wanted to make the dungeon feel kinda old school and a bit fairytale like.

Used some other dungeon starters for help and inspiration since it’s my first time doing anything like this, plus made a lot of stuff on my own.

Hope you like it and any feedback would be welcome!

Thanks!

https://drive.google.com/open?id=1U_9x7qgRrUaaKxlaqTQVRhq3Nb7OUZRp

Okay, so I’m about to run a Dungeon World game, and I’ve been busy blending Dungeon World Unlimited (which makes…

Okay, so I’m about to run a Dungeon World game, and I’ve been busy blending Dungeon World Unlimited (which makes…

Okay, so I’m about to run a Dungeon World game, and I’ve been busy blending Dungeon World Unlimited (which makes some very nice changes) and core Dungeon World into playbooks.

So far my prospective players have chosen the Rogue and the Fighter. The Rogue was easy to do, but the Fighter took a lot of work. Would folks be willing to look over my compiled (and somewhat improvised) playbooks and make sure I haven’t utterly broken anything? Especially the Fighter?

Thanks in advance!

https://www.dropbox.com/s/4yqinskrd6b7o3h/Rogue%20sheet.pdf?dl=0

https://www.dropbox.com/s/a2bsr46e0cm0w24/Fighter%20sheet.pdf?dl=0

https://www.dropbox.com/s/4yqinskrd6b7o3h/Rogue%20sheet.pdf?dl=0

Question for the Overmind: I’m working on a supplement for DW, and it’s getting pretty large in scope.

Question for the Overmind: I’m working on a supplement for DW, and it’s getting pretty large in scope.

Question for the Overmind: I’m working on a supplement for DW, and it’s getting pretty large in scope. I’m wondering if you, as a player or GM, would prefer any or all of the following from a source like DriveThruRPG.

An idea for a move for a hypothetical “Ooze” playbook.

An idea for a move for a hypothetical “Ooze” playbook.

An idea for a move for a hypothetical “Ooze” playbook.

Gelatinous Form

When you use you’re gelatinous form to slink past an obstacle or attack, roll 2d+Dex.

On a 10+, you slosh through it unscathed.

On a 7-9, a Glob flies off you. Take 4 damage.

When you reabsorb a Glob back into you, heal 4 damage.

Working on converting the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh to Dungeon…

Working on converting the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh to Dungeon…

Working on converting the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh to Dungeon World. Any Feedback?

Do the unusual monster combat mechanics work?

Revised: Spider of Ygiiz Group, Small, Devious, Planar

Grapple Attack 6 HP 1 armor

Close

Special Qualities: Grapple Attack

Among the first beings drawn through Ogo’s starry portal,the Spiders are not arachnids in the true sense. Spiders most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color,as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite.A successful attack by a Spider of Ygiiz indicates the PC is grappled.If the player does not Defy Danger+DEX; the a Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extraplanar allies.The Spider will Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins (Defy danger versus DEX to escape). The target cannot be roused by allies from the toxic coma and only awakens with a successful Defy Danger versus CON save.The target may make three Defy CON attempts to awaken, but after three failed checks, the PC dies (Last Breath roll). Adapted from the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh. Instinct: Serve Ygiiz, the Demon Spider-Mother

Grapple Prey

Command Spider Swarm

Infect Prey

Boss Ogo Solitary, Magical, Devious

Direct Spider Swarm 12 HP 0 armor

Close, Far

Special Qualities: Ygiiz Cultist, Controlled by the Crystal of the Outer Dark

The fences of Punjar are infamous for their cunning and greed, and Boss Ogo is no exception. Operating under the guise of a jeweler, Ogo does a brisk trade in stolen goods, enjoying the protection of a gang of bravos and thugs.But even the wary eye of a gang boss is no promise of surety in Punjar’s deadly environs. For the last month, no one has seen or heard from Ogo. The jeweler’s door is barred, his shutters locked, and no smoke escapes the shop’s chimney. Like ravens circling a stinking carcass, the bravos and pinch thieves of the Souk smell a fortune for the taking.Unbeknownst to his band, Boss Ogo yet lives—after a fashion. Nearly two months ago he fenced a gem stolen from a travelling sorcerer. Though appearing as a simple, rough amethyst, the crystal can serve as a portal and beacon to the beings of the outer dark. In his amateur study of the crystal, Ogo has undergone a conversion, believing that his role in this life is to usher Ygiiz, the Spider-Mother, into this realm. For the last month, he has spent every waking hour studying the crystal, seeking to activate its powers. Boss Ogo stands directly behind the crystal, one hand touching the stone, though the bulk of his frame is not immediately visible. Four Spiders of Ygiiz are feeding from his body. Ogo only becomes visible when the fuliginous extraplanar ticks detach from his body, revealing him bit by bit. Boss Ogo is haggard and gaunt, shrouded in drifting veils of cobwebs as spiders course over his skeletal frame. But his eyes are aflame with the madness of divine knowledge. On his silent command, the fell Spiders of Ygiiz move immediately to attack the PCs. For his part, Ogo does little more in combat than howl out at the PCs in madness. So long as he maintains contact with the crystal, Ogo is able to direct the natural spiders, causing them to swarm at his command. This is always accompanied by declarations of the PCs as heathens to be sacrificed to Ygiiz, the Spider-Mother. Ogo can target one PC, causing causing thousands of spiders to swarm over the PC (no roll needed). A swarmed PC suffers a -2 penalty to all rolls. If Ogo breaks concentration; then the swarm dissipates. The swarm dissipates immediately if the PC makes any action to sweeping the spiders from their body. Alternately, instead of directing the spiders, Ogo can attempt to summon an additional Spider through the crystal.Adapted from the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh.

Instinct: Worship Ygiiz

Spider swarm intruders!

Protect the Crystal of the Outer Dark

Summon Spider of Ygiiz

Sarzuk Rogue Group, Organized, Hoarder

Short sword (w[1d6] damage) 3 HP 1 armor

Close

Special Qualities: Summon help via blackbird

Brutish break-in techniques (as adjudicated by the GM) alert these rogues. This pair has a small, trained blackbird kept in a hooded cage. At the first sight of trouble, the pair releases the bird. Keep informal track of time once the bird is released. Once Sarzuk and his rogues arrive, he sends six of these men in to flush out the PCs, while waiting outside with the rest of his band (Two per PC).(Adapted from the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh)

Instinct: Obey Sarzuk

Watch

Retreat

Backstab

Sarzuk the Devil Solitary, Stealthy, Intelligent, Hoarder

Longsword (d10 damage) 6 HP 1 armor

Close

In the Boss’ inexplicable absence, his second in command—one Sarzuk the Devil—has taken over leadership of Ogo’s gang. Sarzuk has posted guards to watch over Ogo’s shop, and is ready to mobilize the surviving gang members at the first sign of rogues in the house. Adapted from the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh.

Instinct: Profit from misery

Torment the weak

Summon and command rogues

Torture for sport

I have started digging into PbtA games and am loving all the discussions on reddit and G+.

I have started digging into PbtA games and am loving all the discussions on reddit and G+.

I have started digging into PbtA games and am loving all the discussions on reddit and G+. I’ve not run or played any of the games, but come mostly from a D&D background. I’ve been intrigued by Yochai Gal ‘s “One Shot World” and am excited to play with my buddies.

Questions though … when dealing damage, are there different dice rolled or harm points depending on the weapon? And also how does a PC’s armor impact the damage dealt by an adversary?

I’m GM-ing Dungeon World for the first time (we’re playing on RoleGate with some of the characters that survived a…

I’m GM-ing Dungeon World for the first time (we’re playing on RoleGate with some of the characters that survived a…

I’m GM-ing Dungeon World for the first time (we’re playing on RoleGate with some of the characters that survived a Funnel World adventure) and I came up with an interesting Druid animal-shape move I wanted to share and hear feedback about (whether someone’s already done this before better than me, or you’ve tried it and there’s something I’m missing).

The assumption here is that the Druid is not able to speak in her animal shape (except if the animal she takes the shape of can speak in this world). Therefore I suggest that the Druid can use one hold to speak with her human voice in any of the shapes she takes, making this the first permanent animal-shape move that I’ve seen in DW.

Do I curtail this move to a few lines (Enemy is coming! Head for the trees!), or just let them speak throughout? I guess it will never come up when there’s only one hold left, but right now my Druid has two holds left, so it could come in handy.

We just had an awesome “Last breath” roll.

We just had an awesome “Last breath” roll.

We just had an awesome “Last breath” roll.

Our Bard, a woodsman with a loving family and good village life (in a village being stalked by a werewolf) was slain in a confrontation with the aforementioned werewolf.

As the battle continues, and the rest of the party drive the wolf off (But fail, once again, to kill it), the Bard stands on a dark shore, with a black marble table, and two matching chairs. in one sits a dark-robed figure, with no face visible. “PLEASE, HAVE A SEAT”. the figure says. “YOU HAVE A GOOD LIFE. A LOVING FAMILY, AND WELL-RAISED CHILDREN”. The figure says, reaching into it’s robe, and taking out a deck of Tarot cards “IT IS RARE TO SEE ONE LIKE YOU ARRIVED SO YOUNG” He takes three cards from the deck. he turns over The Wheel of Fortune “A GOOD LIFE, AND LIVING.” he turns over The Emperor “WELL DISPOSED AND DILIGENT CHILDREN” and he turns over The Lovers “THE LOVE OF YOUR FAMILY. YOU MAY STRIDE THROUGH MY GATES, HEAD HELD HIGH, OR”

he turns the cards over, and shuffles them “YOU MAY CHOOSE ONE CARD, AND KNOW THAT PART OF YOUR LIFE WILL FOREVER FALL TO RUIN. YOUR FAMILY WILL DRIFT APART AND ABANDON YOU, OR YOUR FORTUNES WILL SOUR, AND LEAVE YOU IN PERPETUAL POVERTY. OR ELSE YOU WILL WATCH YOUR CHILDREN BECOME LAYABOUTS, OR PETTY THIEVES, OR PRODIGALS.”

Meanwhile, the party has driven the werewolf away, and the ranger falls to her knees, shouting to the goddess Frigga to save him, bring him back, “he’s my only family goddammit” (she is the bards half-great great aunt). her player has taken “god amidst the wastes”, and is petitioning her deity, so I tell the bards player to pick one of the cards, and take it out of the stack, and reshuffle.

While the Bard sweats over whether to take the card, or walk through the gates, the Wizard realizes… he is standing next to a portal to the feyrealm, says “ritual to bring him back, while he still hasn’t passed through the gates?” and I give him “well, you’ll piss off the fey beyond the portal, and you’ll annoy death” . He accepts.

On the shores of the black gates, I ask the Bards player “When you get pulled back, are you reaching for a card, or standing up from the table?” and he says that, when the threads of silver light wrap around him, he was reaching for the top card. “I’LL LEAVE THE TABLE SET” death says as the bard is drawn back from the black gates