Hi!

Hi!

Hi!

I’ve created an app for Android that helps you generate random entities to use in your favorite role-playing game.

Whit it you can create

– dungeon

– monster

– npc

– regions

– quest

completely random or by choosing any or all categories of the entities

I called it “dungeon world helper” (not sure if i can link directly here)

II’m thinking of expanding it slowly and if you have any requests please let me know

Any tips for incorporating many players into one campaign?

Any tips for incorporating many players into one campaign?

Any tips for incorporating many players into one campaign?

I have a group of 7+ people (all newbies) who are interested in learning to play. I know that some may drop out, but want to plan for the eventuality that everyone commits.

We’re all in grad school together. We all have the same VERY busy schedule, and a big part of the interest is the group bonding time, so it isn’t feasible or desirable for me to split up the group and run two separate games.

Any ideas about the best way to juggle all those players?

A pair of thought starters:

-Do I run a game for all of them at once? (Can’t imagine that working. I’ve always felt like 4 PCs is the highest you can go…)

-Do we just establish that there are only 4 players per session, so people will miss some weeks and make other weeks? In which case, any suggestions on how to run a coherent narrative-driven campaign if people miss a lot? (This group is going to want to focus on wacky characters and stories, not dungeon-diving and monster-slaying.)

Any better ideas?

Thanks so much!

Tales of the Talking Skeletons

Tales of the Talking Skeletons

Tales of the Talking Skeletons

Do you like TALKING SKELETONS?

Do you like ADVENTURE?

If you answered yes to at least one of the above, then my new Kickstarter is for you!

Tales of the Talking Skeletons is an anthology of adventures for Dungeon World, each featuring at least one talkative skeleton. I’ve reached out to get as many distinct perspectives as I can, plus me, so the resulting collection should have something for everyone!

Provided the everyone in question likes talking skeletons.

https://www.kickstarter.com/projects/179941520/tales-of-the-talking-skeletons

Carrying on with my images to try and get the players motivated for Dungeon World, I thought I’d go through the…

Carrying on with my images to try and get the players motivated for Dungeon World, I thought I’d go through the…

Carrying on with my images to try and get the players motivated for Dungeon World, I thought I’d go through the character classes using the photo bash technique. The plan is to do a man and a woman, the only thing is I’m making it an all human setting, but the players can describe what happened to the other races. Here are the Clerics. Cheers peeps!

You are THE Wizard/Paladin/Ranger…

You are THE Wizard/Paladin/Ranger…

You are THE Wizard/Paladin/Ranger…

Ok, so I recently tried out a D&D game were you were supposed to write a background for you character. Now this is fun, but what was also fun was to write my half-elf ranger into an order that protected the elven forests of Aglarrond and think of their tactics, who they fought and of the internal politics…

Then I got to think of my Dungeon World games and how I’d love to tell about the rangers and the character when prodded in a DW Game. Quite often have the Wizard belonged to a college of wizards, the ranger belonged to a pack of protectors or the paladin of an order of similar individuals. I’ve even introduced Questing Knights to the setting as a GM.

How about you games? Is it ok if the players do it? Is it bad if GMs do it? What is the reasoning behind the strict instructions of the DW Book? (We have the same in Apocalyspe World, but there is no problem in introducing general gunluggers, or mindfuckers whom refer to themselves as brainers and hocuses. Hardholders are everywhere there’s a community.

Has anyone used the Pyrewyrm Doom Track in The Last Days of Anglekite?

Has anyone used the Pyrewyrm Doom Track in The Last Days of Anglekite?

Has anyone used the Pyrewyrm Doom Track in The Last Days of Anglekite? I am confused as to how it should be used. Are “the appropriate preparations” meant to involve completing the first set of bulleted points (which embody “the ritual” I believe)? But that seems wrong because it also says “they can only start the ritual (and use the following moves)…”.

Also, at the end of the Doom Track description it says “Once the Doom Track has filled, the cult may skip directly to completing the ritual”. Does that mean that the first set of bulleted points don’t need to be complete if the Doom Track has been filled (presumably by events in the second set of bulleted points having come it pass)?

I’m inclined to just mash the two bulleted lists together but would I be missing something if I did?