Random Move of the Day

Random Move of the Day

Random Move of the Day

Always Outnumbered, Never Outgunned

If you find yourself in need of a weapon, choose a weapon from the equipment list and roll + WIS.  On a 10+ you have it (you had it all along, you find it miraculously nearby, etc) on a 7-9 you either have something like what you wanted (but not exactly) or you expose yourself to danger or harm first.

Matt Capizzi and I were pondering, this past Monday at our weekly DW game run by Christopher Grau : does the…

Matt Capizzi and I were pondering, this past Monday at our weekly DW game run by Christopher Grau : does the…

Matt Capizzi and I were pondering, this past Monday at our weekly DW game run by Christopher Grau : does the ranger’s animal companion have HP? I know there is the Man’s Best Friend move (which I intend to take for my human ranger, Isaiah Greylocke, next level), but what happens if the fiction moves in the direction that the animal might take a hit (for example, if I Defy Danger by running away from a hail of arrows, but only get 7-9, and a hard bargain must be taken)?

My lunchtime work group mentioned in yesterday’s session that some of the Basic Moves seem pretty powerful (Discern…

My lunchtime work group mentioned in yesterday’s session that some of the Basic Moves seem pretty powerful (Discern…

My lunchtime work group mentioned in yesterday’s session that some of the Basic Moves seem pretty powerful (Discern Realities, for one). They seem to have latched on to the fact that it makes me tell them something true.

They went on to ask why they wouldn’t just use that move all the time. I responded that they certainly could, but BAD THINGS (Hard moves comin’ up!) would happen if they used it too much.

Does this mean that I’m starting to GM the Dungeon World way?

Is there available an OpenOffice/Word template for making  character sheets looking like the original ones for…

Is there available an OpenOffice/Word template for making  character sheets looking like the original ones for…

Is there available an OpenOffice/Word template for making  character sheets looking like the original ones for companion classes?

I’ve got a new version of The Marksman, with a much-increased focus on the theme of a glory-seeking (and…

I’ve got a new version of The Marksman, with a much-increased focus on the theme of a glory-seeking (and…

I’ve got a new version of The Marksman, with a much-increased focus on the theme of a glory-seeking (and -reveling-in) sharpshooter. The overall class has gotten some minor and medium-sized tweaks, and I’ve added a new selection of “flavor choices” to the gear list to help inspire players to decide just what it is their Marksman wants from all that fame they’re going to be seeking out. The main thing I’m unsure about this time is Maybe You’ve Heard of Me?, which I suspect is either going to be a brilliant move or a terrible move. I’m seriously tempted to swap it with Don’t Be Such a Wuss and have it be a basic move, but I’d like to get a second opinion or two on that before I make the call.

I’ve been looking into making new monsters – adventure conversion tends to do this – and have traditionally thought…

I’ve been looking into making new monsters – adventure conversion tends to do this – and have traditionally thought…

I’ve been looking into making new monsters – adventure conversion tends to do this – and have traditionally thought that each monster should have three moves (its what Dungeon World typically has, so why not take advice from the master).

However, there exists a tension as I work to explain the Ichtha-Gogs, an interpretation of Kuo-Toans, and their important racial “moves”. In the case of Ichtha-Gogs, they are all extremely slippery…to the point of being able to slip out of most any bindings.

Does it make sense to do this via a Special Quality or a Custom Move?

The tension becomes in limiting the number of moves to 3 (I suppose I could go up to 4).

Also, in the case of Ichtha-Gogs, the “slip any bind” is a weaksauce move, but in thinking about True Ghouls and their ability to spawn new True Ghouls, I have to wonder if that should be a Special Quality.

Thoughts?

Here is what a free lunch hour and a borderline obsession with the ‘Supernatural’ television series hath wrought.

Here is what a free lunch hour and a borderline obsession with the ‘Supernatural’ television series hath wrought.

Here is what a free lunch hour and a borderline obsession with the ‘Supernatural’ television series hath wrought.    I strayed from the source material, for whimsy’s sake. Thoughts warmly appreciated, as usual.

 

A’right, guys – let’s talk about Tags.

A’right, guys – let’s talk about Tags.

A’right, guys – let’s talk about Tags.

I’m building fronts and beasties for my new campaign, and am (only mildly) confused by the loose tags for monsters.   Let’s take Messy, specifically.

I’m working on an automaton – a sort of clockwork contraption of whirling blades that would essentially be tagged as Stupid, Clumsy, and Messy.  As I understand things, these tags essentially give me license to affect the fiction in ways that are appropriate to the tag.  That is, the beastie is intended to be really dumb; it lacks self-preservation, won’t notice even obvious traps or ambushes, and would charge heedlessly at an enemy even with a gaping chasm filled with lava between themselves and their target.   Clumsy?  They’re easy to knock over, prone to falling over, and don’t handle things like stairs well.

However, Messy has direct consequences to the players – getting hit by one of these things isn’t a couple of clean wounds; it’s more like running into a blender set on frappe’.  I get how this works fictionally – how should I treat this systemically?

Is this a matter of more hard moves for damage, with bigger consequences?    When do we maim or visit fictional consequences beyond damage?  Is the answer always ‘when the fiction dictates it to be so?’