An introduction? Feh! As if your talents require an introduction? There’s no need for you to wear out your tongue singing your own praises–about the towering beasts you’ve reduced to whimpering pincushions, about the countless contests you’ve effortlessly sweeped, about the fair hearts you’ve won with your dashing good looks and undeniable charm. Why introduce a hero whose reputation precedes them?
Sure, maybe the Rogue managed to walk away from your last adventure with his pockets a little heavier than everyone else. So the Fighter took home an extra trophy skull or two. Who cares if the Paladin gained favor with his god, or the Bard was inspired to write a new verse? You’ve won the greatest reward of all–and you earned it, too. Because when you walk through the cheering crowds of that village after a long battle, holding your head high and grinning ear to ear, you don’t need to tell people what you’re so proud of. No. They can see it for themselves.
You’re the greatest Marksman who ever lived, that’s why, and any hapless chump who wants to claim otherwise can meet you on the archery range.
(Character Sheet Template by JJ Lanza, invaluable design assistance provided by the Dungeon World G+ and Something Awful communities)
I’ve got a new version of The Marksman, with a much-increased focus on the theme of a glory-seeking (and…
I’ve got a new version of The Marksman, with a much-increased focus on the theme of a glory-seeking (and -reveling-in) sharpshooter. The overall class has gotten some minor and medium-sized tweaks, and I’ve added a new selection of “flavor choices” to the gear list to help inspire players to decide just what it is their Marksman wants from all that fame they’re going to be seeking out. The main thing I’m unsure about this time is Maybe You’ve Heard of Me?, which I suspect is either going to be a brilliant move or a terrible move. I’m seriously tempted to swap it with Don’t Be Such a Wuss and have it be a basic move, but I’d like to get a second opinion or two on that before I make the call.
A while back, I had the chance to use a Ranger in a DW game.
A while back, I had the chance to use a Ranger in a DW game. Although I had a lot of fun shooting dudes along side my faithful pet Falcon, Captain, the class did not quite fill the role I had been hoping for- that of a dedicated archer, with a focus on trick shots and crazy Hawkeye/Green Arrow-style effect arrows. I lamented about this for a bit, then decided, what the heck: I’ve got a bit of experience under my belt now, I’ll try to make my own. This is what I’ve come up with, taking advice from the helpful Goons at SA as I went. I think the overall class is actually looking pretty solid now mechanically, but I feel like I could tighten up the wording in several places- especially the social moves. Anyone have any advice on it?
If you can catch any errors or problems, I’d love to hear about it so I can mark XP (and fix it). Thanks!