3 of five players dropped out of our usual DW session, and I finally got to playtest Freebooters 2e with my two…

3 of five players dropped out of our usual DW session, and I finally got to playtest Freebooters 2e with my two…

3 of five players dropped out of our usual DW session, and I finally got to playtest Freebooters 2e with my two remaining players.. I’m loving it, and the players are loving it!

The premise: they were minor characters doomed to die in the dungeon the DW-characters are travelling to. The main cast might find their bodies later on.

A longish report is attached:

https://docs.google.com/document/d/1FT8p3JpwYW3Yi2EA7QBkFDQztQ89UmQb322eH0myHKA/edit?usp=sharing

Finished our first session today.

Finished our first session today.

Finished our first session today. I’m playing with 3 guys who have never played Dungeon World or Freebooters before, and my wife (whose played everything I’ve played). We have one of each class. That wasn’t deliberate, it just worked out that way!

Orcs hadn’t been seen in 200 years but there were rumors that there were orcs coming down from this mountain, same mountain as Dwimmermount – an OSR megadungeon. Our first encounter, the PCs found a room full of orcs and proceeded to brace for a fight.

The halfling magic-user cast Memory of Smoking Mud, not to slow the orcs down but to nauseate and confuse them into thinking they had somehow trod through a swamp.

The thief separated from the group in order to backstab an orc as they rushed the party from their encampment.

The cleric of Lieutenant Columbo (tenet: Dominate the corrupt; domain: Intelligence and Torment) cursed them, striking fear into their hearts as the party met them blade to blade.

The fighter went last and charged into the middle of the orcs.

Only a few rolls and half the orcs were dead, the rest turned to flee.

We ended the session with them hearing chittering sounds from behind, as the sound of their battle had awoken something else in the darkness.

So Jason Lutes, I’ve been playtesting the 2nd ed rules in an interesting way!

So Jason Lutes, I’ve been playtesting the 2nd ed rules in an interesting way!

So Jason Lutes, I’ve been playtesting the 2nd ed rules in an interesting way!

My dad gave me this cool dragon leather covered tome for my birthday, but the rice paper thin blank pages are no good really for drawing.

Sooooo…

I’ve stuck in the collected rules for 2e in page by page. Old skool 80’s style, just like I did back at high school. I’ve used ALL the random tables, generated a cool PC named ‘Raggalto the Cruel’ (a wizard), and followed the See the frontier rules using only what I garnered from FbotF (not PW).

The results have been a solo game of fantastic adventure! Raggalto hangs out in the caves underneath a tavern in the frontier village of Storms Reach. He hopes to explore the nearby ruined tomb of the Dread Priest Azred and secure some greater Magic’s than his ‘Soil Blade’ spell.

I’ll make the dungeon unique areas / dangers / creatures / discoveries up on the fly as he pushes his luck or ventured forth. He may need some fighty hierlings first though!

Loving the updates so far, and can’t wait to continue the tween girl gang game next holidays. But until then the solo adventures of Raggalto are super fun to play through.

Okay, here’s an example of the icons I’m playing around with to call out Dangers and Discoveries in the main text.

Okay, here’s an example of the icons I’m playing around with to call out Dangers and Discoveries in the main text.

Okay, here’s an example of the icons I’m playing around with to call out Dangers and Discoveries in the main text.

Wes Baker, I can’t seem to tag you, but if you see this — is this the kind of thing you are thinking about?

I’m starting to write funnel Adventures for Level Zero play in Freebooters and I remember that there have been…

I’m starting to write funnel Adventures for Level Zero play in Freebooters and I remember that there have been…

I’m starting to write funnel Adventures for Level Zero play in Freebooters and I remember that there have been issues with the way I’ve been handling monster stat blocks, by putting them all in their own section (cf Servants of the Cinder Queen and Perilous Deeps). Some people dislike having to flip back and forth between different sections of the book. Since ease of use is a primary goal, I’m looking for more opinions!

Option 1 shows the area description with stat blocks included, and option 2 shows what they would look like in a separate chapter. The area description text for option 2 would look just like option 1, but with the “Roughneck” and “Rooster” paragraphs removed.

Are DW monsters cross compatible with FotF? Is that what people use, DW monster stats or is the math different?

Are DW monsters cross compatible with FotF? Is that what people use, DW monster stats or is the math different?

Are DW monsters cross compatible with FotF? Is that what people use, DW monster stats or is the math different?

Had our second game of Hot Springs Island using the latest freebooters beta.

Had our second game of Hot Springs Island using the latest freebooters beta.

Had our second game of Hot Springs Island using the latest freebooters beta.

I was dubious about marking abilities on failure, but I’m sold now. As soon as I explained how it worked, all the players eyes lit up and they began to talk excitedly about how “We better start doing more stuff and taking bigger risks!”

It was awesome.

I still think HP is too low. I gave all players +4 starting hp, but that might be because HSI is super dangerous.

The new magic table is way easier to understand, and the mages still had the most fun of any classes. It’s a shame that the other classes don’t get as much flexibility as the mages do, but they make up for it with HP and damage.

I have started to let the players develop bonds during long journeys (3-4 hours) in addition to making camp.

The new knowledge roll works really well, it’s a solid change.

How do Containers work? Do backpacks increase carry weight? I know some games have systems where you can carry a sack instead of a shield, or that some bags hold more but weigh more, etc. Just curious if there’s any kind of extra rules about wearable containers.

My group continues to enjoy the trait tags, especially the combinations of Vices and Virtues. “Hmmm, I’m virtuous but a liar? How can I play that?”

I wish some of the reference sheets were organized a bit differently. Eventually I’ll try my hand at making a ref sheet of my own, but that’s just nitpicky.

I really like the perceive move, and I plan to lean on it more next time.

I haven’t touched any of the follower, downtime, settle, or exploration moves (HSI has it’s own system for that stuff).

My only request is that the other classes get more ways to customize their options. The mage is such a standout compared to the rest. I REALLY like how you can buy custom poisons, giving something like that to the thief could be really neat (randomly generated poisons? Traps?)

Maybe the fighter can customize several tags and make their own weapon/fighting style? (DW has something kinda like this).

The cleric can pick their god’s weakenesses and domains? spend points on how they channel stuff?

I know each class needs to feel special, but the randomly generate mage spells + power combinations are SO good. SO SO good. I want more.

Anyway, thanks again Jason! We’re having a blast with Freebooters!

I’m so glad and proud to have worked with Keny Widjaja Luka Rejec guillaume jentey Mathias Redl, Yoann Depriester,…

I’m so glad and proud to have worked with Keny Widjaja Luka Rejec guillaume jentey Mathias Redl, Yoann Depriester,…

I’m so glad and proud to have worked with Keny Widjaja Luka Rejec guillaume jentey Mathias Redl, Yoann Depriester, Matthieu Papy John GrĂźmph Alban Schuiten and Emilie aka +M.A.T. MĂŠka-Drepth for the Fate cards of En terres sauvages. (https://fr.ulule.com/en-terres-sauvages/)

The 104 Fate cards are designed to help the GM with Dangers and Discoveries while exploring perilous wilds. En terres sauvages is the french edition of the excellent Dungeon World supplement Perilous Wilds by Jason Lutes.

The Fate cards those excellent people drew for are a new addition to the french edition thanks to our wonderful backers. I had the chance to work with talented french writers for these. Eric Nieudan, Batro, manuel bedouet, Magi max, Nicolas Dessaux and myself).

Below are illustrations drawn for the Fate cards and a mockup of the final product.