Hey, those of you who have used or just read through the Followers rules.

Hey, those of you who have used or just read through the Followers rules.

Hey, those of you who have used or just read through the Followers rules…  *how would you handle a treacherous follower?*

I’m thinking about an NPC who the GM knows is trying to join up with the PCs with the intent of eventually betraying them.

If the GM doesn’t give you their follower stats or let you use the follower moves for/on them, you’ve got all sorts of metagame warnings that this NPC can’t be trusted.

If the GM does give you their follower stats and lets you use the follower moves, isn’t the GM effectively lying to you?  What, then, does their Loyalty stat represent if the GM knows they intend to betray you?

I’m inclined to treat them like any other Follower, but:

1) Drop soft moves that bring their motives into question

2) Reveal their true motives/betrayal as a hard GM move, either when the fiction leads to it or a 6- to Command Followers.

Does that seem fair?  Any better ideas?

Okay, I got lots of helpful feedback on the Fighter’s playbook, so here’s the current version of the Thief.

Okay, I got lots of helpful feedback on the Fighter’s playbook, so here’s the current version of the Thief.

Okay, I got lots of helpful feedback on the Fighter’s playbook, so here’s the current version of the Thief. Let me know if you see any glaring issues and/or have any suggestions for improvement.

https://www.dropbox.com/s/cgfxeos0aajjbzf/FotF_playbook_thief.pdf?dl=0

Jason Lutes I was hoping to ask you about showing non-backers and sharing portions of the rules with them?

Jason Lutes I was hoping to ask you about showing non-backers and sharing portions of the rules with them?

Jason Lutes I was hoping to ask you about showing non-backers and sharing portions of the rules with them? I have a player in a DW game and I’d like to use your hireling rules for a tiger she got. Is it ok for me to share with her that portion of the rules?

On another note, I have a friend or two that didn’t get in on kickstarter and would like to support your work. Any ETA for when it will be available in some fashion to non-backers?

Thanks.

In the interest of making the Fighter and Thief as fun/interesting to play as the Cleric and Magic-User, I’m…

In the interest of making the Fighter and Thief as fun/interesting to play as the Cleric and Magic-User, I’m…

In the interest of making the Fighter and Thief as fun/interesting to play as the Cleric and Magic-User, I’m rethinking their moves. Here’s a new draft of the Fighter; opinions wanted.

https://www.dropbox.com/s/k5uw73ixe2552mg/FotF_moves_fighter_draft2.pdf?dl=0

This is my first post in this community, so first of all : congratulations on a fantastic and successful kickstarter.

This is my first post in this community, so first of all : congratulations on a fantastic and successful kickstarter.

This is my first post in this community, so first of all : congratulations on a fantastic and successful kickstarter.

FotF – Magic user playbook, Arcane Research advanced move: 

Is it possible to research a spell by accumulating weeks of study? Common sense seems to suggest so, because even with a 10+, 3 hold is clearly not enough to research one spell; but the description of the move is a bit vague about this.

Do the weeks need to be consecutive or can you alternate them between adventures?  

Is there a limit to the amount of weeks you can spend on a spell?

Perhaps I am being a bit OCD with this move, but I find it a bit confusing that it does not specify anything about spending more than one week per spell being researched.

At my hometown brewery making some cool areas for your game:

At my hometown brewery making some cool areas for your game:

At my hometown brewery making some cool areas for your game:

Mounds of Honor:

An ancient battlefield covered with the tombs of fallen soldiers. Ghosts of both armies continue to battle despite the attempts to placate them with a proper burial. The reason for the war is forgotten.

Shattered Moor:

Cloudbanks drift across this high altitude swamp built into the caldera of a dead volcano. Massive broken statues stand from the swamp. No other structures seem to have been built though some say the statues are hollow and contain vast riches.

The Silver Dunes:

this desert of fine white salt/sand blinds travelers with its brilliance. The bed of an ancient sea it is populated with fossils and haunted by the ghosts of ancient sea creatures.

The sun’s light Savannah:

South of the silver Dunes this endless expanse of head high grass is broken only by the rare baobab tree. What structures might might be hidden under the swaying amber fields is a mystery but this land was made flat for some reason.

I just got a copy of Yoon-suin, which is a pretty amazing Asian influenced, randomly generated OSR setting book, and…

I just got a copy of Yoon-suin, which is a pretty amazing Asian influenced, randomly generated OSR setting book, and…

I just got a copy of Yoon-suin, which is a pretty amazing Asian influenced, randomly generated OSR setting book, and I was wondering if anyone had tried (or even thought about) using it with Freebooters?  I realize both items are very new, so its probably a long shot, but I think the two books would mesh together really well.

http://www.drivethrurpg.com/product/144820/YoonSuin

I have a question about Servants of the Cinder Queen, which I’m going to run for friends this weekend.

I have a question about Servants of the Cinder Queen, which I’m going to run for friends this weekend.

I have a question about Servants of the Cinder Queen, which I’m going to run for friends this weekend.

How do you run the Catacombs? Do you draw a map according to the area move rolled? Do you simply wave this not drawing anything while having an understanding at the table that they can backtrack (with some chance of getting lost, if thet did not take any precautions)? I’m curious, and I’m not sure yet how I’ll procede.