I’m struggling a bit with the Perilous Journey Scout Ahead option:

I’m struggling a bit with the Perilous Journey Scout Ahead option:

I’m struggling a bit with the Perilous Journey Scout Ahead option:

“You discern a beneficial aspect of the terrain—shortcut, shelter, or tactical advantage”

I’ve never quite understood how to work it into the narrative of the rest of the journey and its moves.

Does, for example, a shortcut mean we just skip to the destination, or remove one day from the number of days it will take to reach it? If they describe some form of tactical advantage am I thus obligated, as a Fan of the Characters, to instigate some kind of conflict so they have something to have an advantage over?

Shelter only really makes sense if this is the end-point of the day’s journeying and even then is it just visual – they shelter in a warm dry cave – or should I represent it mechanically with some kind of bonus to taking watch or resting?

I find this option to be a bit too open for me, but more importantly it’s too open for my players as they have never once (thank god) picked it, as they understood better the benefits of Discoveries and Dangers, and I’ve never been able to frame the option in a way that attracted them, largely I suspect because I am myself a bit baffled about what to make of it.

Do people have examples of how they use this move?

In Perilous Wilds, some regions/areas can be Barren.

In Perilous Wilds, some regions/areas can be Barren.

In Perilous Wilds, some regions/areas can be Barren. The definitions implies that it’s harder to Forage there/find water. However there is nothing specific avout Barren lands in the Forage action nor in the Water supply section on p. 30.

To Jason Lutes: Is this deliberate?

To all: How do you handle it?

How are people managing doors and directions in dungeons?

How are people managing doors and directions in dungeons?

How are people managing doors and directions in dungeons?

Maezar has a fantastic system of rolling for number of exits/direction of exits mapped on a hexagonal pointcrawl-style-thing, but I was wondering how people have traditionally used Perilous Wilds’ dungeon creation table with regards to the number of entrances and exits in dungeons?

How has space and layout been considered in your dungeoncrawling in general?

So I came up with this move for my game.

So I came up with this move for my game.

So I came up with this move for my game. I am using Perilous Wilds and Perilous Deeps. I trigger this move when the players state a firm objective and/or I need to move the action along. Thoughts?

DELVE

When you guide the party toward your objective in the dungeon, describe how you lead and, roll +relevant stat (see Defy Danger).

10+..Choose 2 from the list below and move towards your goal

7+….Choose 1 from the list below

6-…..Mark XP and the GM makes a move

– You encounter a Unique feature

– You make a Discovery

– As one above, but you do so safely, without encountering a Danger

– You encounter a Danger, but get the drop on it

Suggested GM Moves:

– You overcome an obstacle by expending some supplies (mark 1 Ration, 1 Bandage, or 1 Adventuring Gear, etc.) and describe what happened

– You hear a Danger drawing near

– You alert or leave a trace a Danger might find

– You get lost having ventured through a series of Common Areas, -1 forward to get back on track

– A Danger attacks from surprise

– A trap is triggered damaging and/or separating members of the party

Hey all, thinking of starting a PW game and was wondering if there’s any expanded “random place” and “random region”…

Hey all, thinking of starting a PW game and was wondering if there’s any expanded “random place” and “random region”…

Hey all, thinking of starting a PW game and was wondering if there’s any expanded “random place” and “random region” tables already existing. Would love to have more than 50 options per place/adjective/noun. Thanks in advance!

Let’s talk about the difference between FOLLOWERS whose cost is “Lucre” …and HIRELINGS.

Let’s talk about the difference between FOLLOWERS whose cost is “Lucre” …and HIRELINGS.

Let’s talk about the difference between FOLLOWERS whose cost is “Lucre” …and HIRELINGS.

At present, I’m limiting my players to CHA followers whose cost is NOT Lucre.

To retain additional followers, the cost of Lucre must be ADDED to any other cost the hireling has.

This is working out, but I feel like a cost of Lucre could be played as something. more speculative, whereas proper “hireling” wages would be more structured.

Follower:

“You’re going to the Ghathari Wild? I’ve heard there are great treasures there! I’ll join you if you’ll share the loot.”

Hireling:

“You’re looking for a strong-arm travel with you in the Ghathari Wild? That place is the graveyard of heroes. I demand 40 silver pieces per day.”

The Perilous Wilds is now available as a print-on-demand book via DriveThruRPG.

The Perilous Wilds is now available as a print-on-demand book via DriveThruRPG.

The Perilous Wilds is now available as a print-on-demand book via DriveThruRPG.

For some reason the link is not loading via the G+ link option, but this should work:

http://www.drivethrurpg.com/product/156979/The-Perilous-Wilds

I had hoped to coordinate this with the launch of the L&B storefront, but that’s been delayed due to technical difficulties on the hosting end.

Here’s another tool we use in our “almost GM-less” Freebooters campaign.

Here’s another tool we use in our “almost GM-less” Freebooters campaign.

Here’s another tool we use in our “almost GM-less” Freebooters campaign. It’s a nodal dungeon record. We enter the map at a random location, roll to see what we find, then roll for the number of exits (and their directions) and repeat until the dungeon is fully explored, making notes as we go.

When a monster is encountered, we roll a d12. If the number corresponds to a monster already on the list, we re-use it! If not, the new monster is added to the end of the list.

It’s important to note that this is strictly nodal; there’s no intention to represent size, distance or anything more than rough general spatial relations. I’ll post an example of a filled-in level too.

Here’s a PDF. I print these at Staples on 11×17 card stock. They fold in the middle with room for hole punching.

http://www.mysticworks.com/freebooters/downloads/Nodal-Dungeon-Record-by-Maezar.pdf

PoD proof on the house!

PoD proof on the house!

PoD proof on the house! Can’t figure out why they moved the DW logo, and it’s trimmed a bit too close on the bottom edge, but otherwise it looks pretty good.

Johnstone Metzger, have you encountered trim issues in the past? I’m wondering if it’s just luck of the draw on a copy-by-copy basis.