Had our second game of Hot Springs Island using the latest freebooters beta.

Had our second game of Hot Springs Island using the latest freebooters beta.

Had our second game of Hot Springs Island using the latest freebooters beta.

I was dubious about marking abilities on failure, but I’m sold now. As soon as I explained how it worked, all the players eyes lit up and they began to talk excitedly about how “We better start doing more stuff and taking bigger risks!”

It was awesome.

I still think HP is too low. I gave all players +4 starting hp, but that might be because HSI is super dangerous.

The new magic table is way easier to understand, and the mages still had the most fun of any classes. It’s a shame that the other classes don’t get as much flexibility as the mages do, but they make up for it with HP and damage.

I have started to let the players develop bonds during long journeys (3-4 hours) in addition to making camp.

The new knowledge roll works really well, it’s a solid change.

How do Containers work? Do backpacks increase carry weight? I know some games have systems where you can carry a sack instead of a shield, or that some bags hold more but weigh more, etc. Just curious if there’s any kind of extra rules about wearable containers.

My group continues to enjoy the trait tags, especially the combinations of Vices and Virtues. “Hmmm, I’m virtuous but a liar? How can I play that?”

I wish some of the reference sheets were organized a bit differently. Eventually I’ll try my hand at making a ref sheet of my own, but that’s just nitpicky.

I really like the perceive move, and I plan to lean on it more next time.

I haven’t touched any of the follower, downtime, settle, or exploration moves (HSI has it’s own system for that stuff).

My only request is that the other classes get more ways to customize their options. The mage is such a standout compared to the rest. I REALLY like how you can buy custom poisons, giving something like that to the thief could be really neat (randomly generated poisons? Traps?)

Maybe the fighter can customize several tags and make their own weapon/fighting style? (DW has something kinda like this).

The cleric can pick their god’s weakenesses and domains? spend points on how they channel stuff?

I know each class needs to feel special, but the randomly generate mage spells + power combinations are SO good. SO SO good. I want more.

Anyway, thanks again Jason! We’re having a blast with Freebooters!

One shot idea for playtest:

One shot idea for playtest:

One shot idea for playtest:

I bounced around some ideas for a one shot of Freebooters 2 with my DW players. In the DW campaign, they’re approaching the long lost volcano stronghold of the dwarves. The player proposed that they played characters that were fated to die, and then the regular characters would find their skeletons.

Freebooters seems like a good fit: low hit points and less powers out of the gate. Plus, I’ve never actually managed to kill a PC in 15 years of DMing. This might be my first chance! 🧐

FREEBOOTERS 2e PLAYTEST UPDATE

FREEBOOTERS 2e PLAYTEST UPDATE

FREEBOOTERS 2e PLAYTEST UPDATE

Uploaded a new Basic Rules, tweaking the Level Up move to be less broken.

The big new thing is the Plumb the Depths chapter (separate pdf), which outlines dungeon creation and my initial stab at a random-table-prompt approach.

As usual, feedback is appreciated. I’d love to have someone who’s not me take a stab at dungeon creation using these guidelines and then let me know how it goes.

https://www.dropbox.com/sh/p88e7exekcb0qsa/AACDXT11NSfNsy_VtQS51xDca?dl=0

And here we have “Freebooters on the Frontier” in Portuguese, fresh from the printers.

And here we have “Freebooters on the Frontier” in Portuguese, fresh from the printers.

And here we have “Freebooters on the Frontier” in Portuguese, fresh from the printers. Monday I’ll send the books to the backers.

Dunno if anyone’s interested, but we’ll be streaming a session of Freebooters on the Frontier tonight at 8pm EDT.

Dunno if anyone’s interested, but we’ll be streaming a session of Freebooters on the Frontier tonight at 8pm EDT.

Dunno if anyone’s interested, but we’ll be streaming a session of Freebooters on the Frontier tonight at 8pm EDT. Come check it out!

https://youtu.be/9oF6l2QIDr4

https://youtu.be/9oF6l2QIDr4

I’ve been tweaking “Lead the Retreat” for some time.

I’ve been tweaking “Lead the Retreat” for some time.

I’ve been tweaking “Lead the Retreat” for some time. With help from Jeremy Strandberg and Daniel Fowler I think I’ve got something that really works for our game of “Advanced FotF” aka “d12 World”. I present, “Run Away!”

Any recommendations for running Freebooters in an already existing setting?

Any recommendations for running Freebooters in an already existing setting?

Any recommendations for running Freebooters in an already existing setting? I’ve been thinking about running something in either Dolmenwood or Hubris (very different, I know) and wonder if exploration of those worlds would be a good fit for the system.

Inspired by discussion of Freebooters v2; I have decided to run a session at Pinecon in October.

Inspired by discussion of Freebooters v2; I have decided to run a session at Pinecon in October.

Inspired by discussion of Freebooters v2; I have decided to run a session at Pinecon in October.

Planning to have players create characters at the table.

Not sure if we should do world building; or jump into a story.

Thoughts?

https://pineconsite.wordpress.com/