I’m interested in hearing people’s thoughts on how you interpret the spells Cacophonous Doom and Crimson Steam

I’m interested in hearing people’s thoughts on how you interpret the spells Cacophonous Doom and Crimson Steam

I’m interested in hearing people’s thoughts on how you interpret the spells Cacophonous Doom and Crimson Steam

Here’s the latest development from HIGH LEVEL (d12 WORLD) FREEBOOTERS!

Here’s the latest development from HIGH LEVEL (d12 WORLD) FREEBOOTERS!

Here’s the latest development from HIGH LEVEL (d12 WORLD) FREEBOOTERS!

Ability Point “burn” is great, and we use it all the time in many ways. As a stiffer challenge to high level characters, I’m also now using debilities.

As in DW, Debilities add a -1 to your rolls against a given ability. With the ability bonus scaling system I use, each debility is equivalent to two points of ability burn.

In addition, they require rest in a SETTLEMENT or the services of a TEMPLE to remove.

Multiple debilities on the same ability stack.

Here’s the section of the character sheet where players can keep track of them. (small circles, right side of modifier).

It’s working great and adding fun to our games!

So as not to complain without putting forward a solution, here’s what I am trying with the Cleric:

So as not to complain without putting forward a solution, here’s what I am trying with the Cleric:

So as not to complain without putting forward a solution, here’s what I am trying with the Cleric:

https://drive.google.com/open?id=0B-Y8inBZjeZueHRtLWI3cUtMSjQ

I wanted an “adventure” Cleric rather than a “town” Cleric, so this guy’s abilities are focused on assisting and converting his fellow Freebooters (inspired by the Keep Company move, which is super fucking cool) rather than the population at large. He also “declares” enemies of his deity, which gives him power, but at the potential cost of it being seen as an abuse of authority by the deity itself. I also tried to adjust the difficulty and rarity of Favor, since it seemed less common and less useful than any other class’ “points.”

I’m a little concerned that Lay On Hands might be a little too powerful, and should perhaps have a greater cost, but in general I feel pretty good about the differences. I also really like the super-flexible Invoke move from the current version, but I just felt like there wasn’t much else that a Cleric could or would do (besides scrounge for Favor to make the move less likely to go horribly, horribly wrong).

Any thoughts?

https://drive.google.com/open?id=0B-Y8inBZjeZueHRtLWI3cUtMSjQ

I’m really excited about a second edition, and planning on giving the playtest stuff a run in a couple of weeks.

I’m really excited about a second edition, and planning on giving the playtest stuff a run in a couple of weeks.

I’m really excited about a second edition, and planning on giving the playtest stuff a run in a couple of weeks… I haven’t been this inspired to run a campaign since, well, the first edition of Freebooters arrived in my hands.

Everything just seems great… barring the kind of sad-looking Cleric playbook, but I’ve drafted up some moves for my players to see how they go. Should be a lot of fun.

Here’s the druid spell name tables I’ve been using for my campaign, including an automatic generator.

Here’s the druid spell name tables I’ve been using for my campaign, including an automatic generator.

Here’s the druid spell name tables I’ve been using for my campaign, including an automatic generator. My favorite from our game is “magma sinkhole” which is usually pretty devastating. This webpage can also generate magic-user spell names. https://underwires.github.io/freebooters/

I posted this on the DW Tavern, but figured this might work well for Freebooters as well.

I posted this on the DW Tavern, but figured this might work well for Freebooters as well.

I posted this on the DW Tavern, but figured this might work well for Freebooters as well. It feels appropriately old school to me.

Reaction Check

When you approach a wary or hostile NPC and try to communicate, roll +CHA: on a 10+, they’ll hear you out and choose 2; on a 7-9, they’ll hear you out and choose 1.

• They are impressed, intrigued, or amused by you, as the GM sees fit (otherwise, they remain wary or hostile)

• You’ve got their complete attention, for now at least (otherwise, they remain alert)

• You glean a valuable insight; ask a question from the Discern Realities list and take +1 forward to act on the answer

While out for a walk yesterday I started thinking about how to make Freebooters campaigns naturally progress beyond…

While out for a walk yesterday I started thinking about how to make Freebooters campaigns naturally progress beyond…

While out for a walk yesterday I started thinking about how to make Freebooters campaigns naturally progress beyond the 10,000 silver mark. The characters would be rich enough to retire, but they wouldn’t want to for some reason – but what could they do with it?

What came to mind, among other things, was nobility. A character or two could be appointed lordship by a king or sultan or something, preferably on the border of civilized lands. They’d still have a reason to go exploring – protecting their subjects from things just outside their borders, or being dragged away for a while as a diplomat to a distant land.

Unfortunately, I doubt my players will progress beyond 10,000 silver. I’m willing to bet we’ll either start over with new characters or try a different system (although I’m loving Freebooters and would love to return to it in the future). It did, however, give me an idea for two new moves, centering around a single noble character in the party:

For Nobles:

Once per player per session, when you give an order, clear or implied, that a party member refuses, mark XP.

For Subjects:

Once per session, when you accept an order, clear or implied, from the noble character, mark XP.

This would encourage there to be a dynamic between the noble and subjects – they’d have a reason to follow, he’d (or she’d) have a reason to make them not want to. And, of course, the only bonus is experience. You don’t have to follow the orders or give ones they don’t want to follow. You’re just encouraged to in order to drive the story forward.

I think “per player” might need to be removed, however. In my current group that would mean up to 5 XP per session, which would roughly double the XP gain per session if the noble player really capitalized on it.

Thought you might like to check in on the developing map from our random emergent storytelling, GM-less…

Thought you might like to check in on the developing map from our random emergent storytelling, GM-less…

Thought you might like to check in on the developing map from our random emergent storytelling, GM-less Perilous/Freebooters game! The four main characters are each now level 8! They’ve discovered that the source of the blight is a Necrotic dragon living deep beneath Kinlye… I’ll post more on the stories after this weekend’s session.

This week in the lab, our crew of 1st and 2nd level freebooters will be plumbing the depths beneath the ruined city…

This week in the lab, our crew of 1st and 2nd level freebooters will be plumbing the depths beneath the ruined city…

This week in the lab, our crew of 1st and 2nd level freebooters will be plumbing the depths beneath the ruined city of Sjorrin Leid. At first I was planning to do try to generate it node-by-node on the fly, Meazar-style, but after a week’s delay I felt the need to flesh it out a bit. So I drew a nodal map to get a handle on my vague sense of how things fit together underground, generated a bunch of danger and discovery prompts using the PW tables, and wrote them up.

I’m curious about how dungeon crawling can work in the space between mapping every 10’x10′ square and the more cinematic Dungeon World approach. I’m also trying to structure play such that the Venture Forth move in FotF can be used to explore the underworld as easily as overland.

Will report back after we see how it goes!

Here’s a sneak peek at my legal-sized character sheets for FotF!

Here’s a sneak peek at my legal-sized character sheets for FotF!

Here’s a sneak peek at my legal-sized character sheets for FotF! We’ve been switching to these at around level 7 when the standard letter-sized sheet starts to feel a bit cramped.